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#241
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Re: The 6 Week Build Season and 'Mentor Burnout'
But why is registration still $5000?
Read the FIRST annual report and try to answer this. To hesitantly quote Mark Leon...."Do the math". Try find another high school sport with a league enrollment fee this high. I cannot. |
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#242
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Re: The 6 Week Build Season and 'Mentor Burnout'
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I do at least feel the costs are too high, and would like to see a pie chart to what use and where our fees (all of our fees) are put to. *wink wink* Frank *wink wink* |
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#243
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Re: The 6 Week Build Season and 'Mentor Burnout'
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I am totally with you on this. Reg pricing needs to be scaled down with the growth of FIRST. Its the responsible thing to do if the intent is to grow the no. of teams and sustain those that are currently participating. And of course, the district model is a step in the right direction. The whole mentor burnout and build season are already tough enough to tackle as it is. And as I've read your previous posts, just because districts are cheaper, doesnt mean the work to put them on are less by any means. Kudos to you all! |
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#244
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Re: The 6 Week Build Season and 'Mentor Burnout'
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However, I dont think that its appropriate for Frank to do what you're suggesting. Instead, we can all make suggestions via the official feedback form, and FIRST can decide in the future how they make those "crucial" decisions that affect everyone, including the organization themselves. |
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#245
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Re: The 6 Week Build Season and 'Mentor Burnout'
Here is the real crime at MAR. First pays for nothing 0 zip nada. Its all covered by the reagional sponsers. Now I have no issue with paying for game design but its total crap that we have to pay for MAR champs another 4000 and first takes it all.
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#246
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Re: The 6 Week Build Season and 'Mentor Burnout'
How is that any different than every regional your team (or any other team) has ever attended (assuming that said regionals were raising enough money that they were not being propped up by FIRST)? Not saying it's right of FIRST to be structured this way, but this is hardly a new outrage.
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#247
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Of course, it works both ways: we get 2 events--almost triple the matches--for the price of one, is it really reasonable to get 3 including a "big show"? Personally, I think everyone's "price of one" should go way down, but it is a pro/con of districts. |
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#248
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Change is always hard for some people when they don't know if it will benefit them. By allowing teams the option to access their robot any time if they want to, I don't see how it can hurt any team that does not build a practice robot. The only thing I can think of is for teams that do not build a practice robot thinks it will benefit teams that build a practice robot more than it benefits them. Because it will give these teams more time to concentrate on improving their robot rather than building and wiring another robot and raising more money to pay for it. For my team, we plan everything to death. Right now in our build schedule, I see days to assemble the practice robot and to wire it. Based on our resources for each year, we decide what kind of robot to design and build so we can finish on time. Then we schedule enough work sessions to finish what we planned to do. We do not meet 7 days a week. In our first two years, we only met 4 days/17 hours a week. In the last few years, we increased it to 5 days/20 hours a week. My goal is to create a sustainable program, hence mentor/student burnout is part of my consideration when I decide on the meeting schedule. How will it affect us if we have unlimited access to the robot? The first thing I will do is to reduce the number of meetings back down to 4 days 17 hours a week because we can accomplish the same tasks in 6 and a 1/2 weeks. It takes us about 20 hours to build a second robot. That will allow me to take out 3 hours of meeting time each week. On top of that, I will be a lot less stressed out when the two robots behave differently due to quality of build by students and some mentors. I can handle 4 days a week. 5 days is a stretch for me. Not building a second robot is not an option for me being in Michigan and trying to field a somewhat competitive robot and have a sustainable program. My goal is not to have the most competitive robot and stress everybody out by doing so. I know it is not all about the robot but I also know students joined the robotics team to compete in robotics. If teams do not want to build a second robot with the current rules, that is their choice. How many hours they meet is their choice. By removing the artificial stop build date, it does not change what teams have to do. It is still their choice. Removing the barrier to access the robot will make my life easier and a better experience for my students. If you are wondering why it will be a better experience for my students, I will elaborate. Very few of them comes 5 days a week during build season. When students cannot attend all work sessions, they get lost. Things move so fast during build season that it is hard to keep up with the design and decisions if you miss too many meetings. Some students would loose interest and feel disconnected. If I can reduce the number of meetings to 4, a bigger percentage of students will be able to attend most meetings. Our team will be more cohesive. Everybody will be on the same page. We do have weekly team meetings where each subgroup will report on their work but it is not the same. So for those of you who oppose this possible change, were you opposed to the district model before also? Would you be willing to give it a chance? |
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#249
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Re: The 6 Week Build Season and 'Mentor Burnout'
Mentor burnout is a big problem. Making the build season longer will enhance the problem. I may be wrong about what I am about to say but I doubt it. The longer we make the season, the longer people will take to do exactly what they do now. Procrastination is the biggest issue I see with so many people. How many students do you know that are given 6 weeks to do an essay or project and they don't start until the last minute. As an inspector I can see how much thought and time has been put into most robots. A few minutes talking to mentors, students and parents will usually confirm my suspicions.
The idea of pre inspections is a great one to help fix problems before events. It also helps to find teams that are in trouble and hopefully time to find a remedy. Problem is will teams allow inspectors (usually from another team) to see their robot. I have volunteered, visited, helped and inspected before seasons end teams that have requested and it has proved to be a benefit. Quick build for rookies could also be quick build for any team. This year we had one in our area. I believe that there was 17 teams that came and over half had a moving robot when they left. That was Saturday right after kickoff. Those teams all had a big head start and what I saw at events were improved teams. I believe that after our success that there will be a quick build in Montreal next season. There are many ways to improve the process but I firmly believe that extending the build season is not one of them. Having a due date is both sensible, realistic and meets the demands that we see in the "real world" . |
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#250
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Though I do agree insofar as after almost totally draining funds for the 2nd time in our history, building them back up to what's required for a season is a daunting task at first. |
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#251
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Re: The 6 Week Build Season and 'Mentor Burnout'
I don't think I'm advocating removing the competition events. As long a everyone is attending a competition, a "due date" still exists.
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#252
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#253
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Overall, I'm not convinced it will have significant effect on burnout. The burnout is driven more by a desire to be competitive than by the task at hand. There will always be ways to push yourself harder to be competitive. The other issue is how to best help consistently under performing teams. The "give them more time" argument fits nicely in this thread. However, as some have pointed out, it isn't necessarily that easy. In general we don't know what drives these teams. If they are in a place they are happy with, feel they are inspiring their students, they may not need help. Others may need help but don't know how to get it. Time may or may not be an issue. |
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#254
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Re: The 6 Week Build Season and 'Mentor Burnout'
The same way I write an essay. Have Word open for 3 weeks and type in about 5 words an hour while browsing CD, so I feel like I'm working when I'm not, then doing it all in one weekend.
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#255
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Since this thread has turned to money, think of it this way: What if teams were asking to be able to spend over the limit on individual components? Or how about the total cost for the robot? (While some teams would find it difficult to do this, others might not.) If teams could gain a competitive advantage by spending $10,000 on a robot, but said "those of you who don't have that much money don't have to spend that amount" I think the discussion might be a bit different. Why is there a cost limit? A motor limit? A battery limit? Now, I recognize that FRC isn't fair. That's not the way the world works, but there are limits placed on competition (weight classes, salary caps, NCAA limits on practice time, etc.). We have our own in FRC - often for a good reason. With regards to Jim's low OPR argument, I completely agree. We should be focusing on the teams that need support and help. Clearly, the issue isn't that 6 weeks is too short - the teams we're talking about (and we've all seen them) are the teams that are missing fundamental structure, and that comes down to two major elements - the most important being mentoring, followed by money. On the tangent discussion regarding overall cost, I agree with Jim - sometimes it seems that FIRST's math doesn't quite make sense. - Mr. Van Coach, Robodox |
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