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Unread 12-05-2013, 19:04
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Real IRI Rules Changes?

Now that 90+ teams have applied to attend IRI it seems like a good time to discuss possible rule changes to this year's game. It would be helpful to hear from Chris and company what changes might take place so teams could plan/modify their robots if needed...especially if there are any significant changes in climbing values, etc...
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Unread 12-05-2013, 19:15
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Re: Real IRI Rules Changes?

Increase the value of pyramid goal disks to 10 points each? It wouldn't change the value of most climbers that much but it would be nice to see those goals used a little bit more by objects other than paper airplanes.
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Unread 12-05-2013, 19:19
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Re: Real IRI Rules Changes?

Since I figure no one at IRI will use the 1 point goal. Just turn it into another column of feeding slots.
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Unread 12-05-2013, 19:19
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Re: Real IRI Rules Changes?

It would be great if they brought the blizzard back. Let's put up higher nets and watch Ultimate Ascent the way it was meant to be played.
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Unread 12-05-2013, 19:22
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Re: Real IRI Rules Changes?

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Originally Posted by AGPapa View Post
It would be great if they brought the blizzard back. Let's put up higher nets and watch Ultimate Ascent the way it was meant to be played.
How many disks will there be for the blizzard in most matches though? It would be really interesting if they let HP's throw them the entire match. It would probably give ground loaders a HUGE advantage but it would make things real interesting!

It also might help fix the "blizzard" since teams could spread the throwing out over the course of 2 minutes as opposed to 30 disks in 30 seconds.
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Last edited by cmrnpizzo14 : 12-05-2013 at 19:27. Reason: additional thoughts
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Unread 12-05-2013, 19:30
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by cmrnpizzo14 View Post
Increase the value of pyramid goal disks to 10 points each? It wouldn't change the value of most climbers that much but it would be nice to see those goals used a little bit more by objects other than paper airplanes.
That and if someone's climbing is effected by contact from a robot on the other alliance (or a robot from the other alliance shoving a robot from the alliance of the climbing robot) the point value of all the colored discs in the robot at the time of impact should be given to the alliance of the climber, along with a 30 point climb.

That way shoving a climber+dumper off the pyramid is actually a net loss, rather than a wash on points.
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Unread 12-05-2013, 19:32
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by cmrnpizzo14 View Post
How many disks will there be for the blizzard in most matches though? It would be really interesting if they let HP's throw them the entire match. It would probably give ground loaders a HUGE advantage but it would make things real interesting!
I don't think that the rule change should be that excessive. I like the idea of the blizzard even if there won't be that many left over discs. The rule change shouldn't drastically change the way the game is played.

Last year's rule change was perfect. It incorporated an aspect of Rebound Rumble that wasn't usually there until eliminations. This year’s rule change should be similar. Every team designed their robot thinking that Human Players could through discs in the last 30 seconds. They should get the opportunity to play the game that their robot was designed for.
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Unread 12-05-2013, 19:45
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by Woolly View Post
That and if someone's climbing is effected by contact from a robot on the other alliance (or a robot from the other alliance shoving a robot from the alliance of the climbing robot) the point value of all the colored discs in the robot at the time of impact should be given to the alliance of the climber, along with a 30 point climb.

That way shoving a climber+dumper off the pyramid is actually a net loss, rather than a wash on points.
+1

Also considering the damaged sustain by fallen climbers, maybe revert back to the 10 minute time out for elims?
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Unread 12-05-2013, 19:55
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Re: Real IRI Rules Changes?

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Originally Posted by Mark Sheridan View Post
+1

Also considering the damaged sustain by fallen climbers, maybe revert back to the 10 minute time out for elims?
Maybe a rule that reads
"If an ALLIANCE needs to take a TIMEOUT due to their ROBOT being damaged as the direct result of a FOUL or TECHNICAL FOUL by the opposing ALLIANCE, the opposing ALLIANCE will be charged their TIMEOUT which due to the circumstances will last 10 minutes."
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Unread 12-05-2013, 19:56
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Re: Real IRI Rules Changes?

I'll throw one out: more frisbees. The way frisbees were barely fitting in the center goal Saturday at Championship, I think it would be a legitimate challenge!
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Unread 12-05-2013, 20:04
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Re: Real IRI Rules Changes?

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Originally Posted by Billfred View Post
I'll throw one out: more frisbees. The way frisbees were barely fitting in the center goal Saturday at Championship, I think it would be a legitimate challenge!
Or larger goals...
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Unread 12-05-2013, 20:28
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by Woolly View Post
Maybe a rule that reads
"If an ALLIANCE needs to take a TIMEOUT due to their ROBOT being damaged as the direct result of a FOUL or TECHNICAL FOUL by the opposing ALLIANCE, the opposing ALLIANCE will be charged their TIMEOUT which due to the circumstances will last 10 minutes."
I like that. or at the very least generate a free time out for climbers that fell/damaged due to a foul.
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Unread 12-05-2013, 20:30
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Re: Real IRI Rules Changes?

How about the 2pt goals become 3pt goals in the last 15 seconds?
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Unread 12-05-2013, 20:31
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Re: Real IRI Rules Changes?

Quote:
Originally Posted by Woolly View Post
Maybe a rule that reads
"If an ALLIANCE needs to take a TIMEOUT due to their ROBOT being damaged as the direct result of a FOUL or TECHNICAL FOUL by the opposing ALLIANCE, the opposing ALLIANCE will be charged their TIMEOUT which due to the circumstances will last 10 minutes."
I like this idea, but then what happens if the other alliance has no timeout left?
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Unread 12-05-2013, 20:34
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Re: Real IRI Rules Changes?

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How about the 2pt goals become 3pt goals in the last 15 seconds?
Pff, too easy. What about making the 1pt goal into a 3pt goal in the last 15 seconds?
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