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#31
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Re: Real IRI Rules Changes?
No game rule changes
Kill the Serpentine No Mentor Match More than 8 qualification rounds |
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#32
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Re: Real IRI Rules Changes?
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I better work on getting my proposal, for bringing alumni back as mentors, approved before IRI. |
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#33
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Re: Real IRI Rules Changes?
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However, the blizzard was taken away due to safety...I fail to see how 5 discs instead of 4 improves the game. The limit of 4 makes it a more difficult engineering challenge to achieve many extra disc autos, which I think is the way it's supposed to be. |
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#34
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Re: Real IRI Rules Changes?
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I think having more discs in the air will simply make the game more fun to watch. Also, I can't see how the 4 disc limit makes multi-disk auto any harder, since there's no position where you can pick up more than four discs except for the centerline, and that only in some cases. I find it hard to believe that in IRI there will be a match with three robots shooting only two discs in auton. Another proposal: if you don't like the idea of making the limit higher, how about allowing 4 discs in auton? Just adding a disc per robot (4 for robots that used to hold 3, 3 for those that used to hold 2). This will give us more action in he begining of the match, higher scores, more discs in the air (read more fun to watch), without hurting teams that can't make their robot hold 5 discs. |
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#35
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Re: Real IRI Rules Changes?
Might be cool to see the winner of auto mode get 10 bonus discs for use in that match.
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#36
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Re: Real IRI Rules Changes?
The difference is that last year's rule change was made in an effort to get rid of a "flaw" in the game design. If you don't agree that it was a flaw, feel free to read about what happened at GTR East last year.
And the limit at 4 makes extra disc autonomous routines more challenging because a robot must release at least one of its 3 discs before it goes to pick up a pair of discs. If the limit is 5 discs, a 9 disc auto becomes a real possibility. I'm honestly surprised nobody ever tried starting with 2 discs from the back of the pyramid and doing an 8 disc auto. |
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#37
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Re: Real IRI Rules Changes?
.......and they get to go on defense for the first period! Wait.......
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#38
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Re: Real IRI Rules Changes?
The rule change gave wide drive trains an edge over long ones. I'm not saying it was a bad change, I think it made the game more interesting, but my point was the change I proposed hurts teams with certain designs less than the change made last year.
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#39
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Re: Real IRI Rules Changes?
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While yes I agree it would be cool to see more discs flying and higher scores, the 4 disc limit is a pretty big design constraint this season for teams to work with. Last year pretty much every team could hold more than the legal limit so saying teams could hold 4 balls wouldn't have been a problem but this season most teams are maxed out at 4 discs. Starting with 4 in autonomous would be cool! I also like putting 4 on the center line. Makes the mad dash to the middle even more important! Or spin off of that put 6 on the center line but don't put them all next to each other. Put two in the middle and the other four xx feet away from the center line so two-three teams can grab from the center line in auto. Now that would be interesting! |
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#40
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Re: Real IRI Rules Changes?
One thing to think about is that even if the Frisbee blizzard was brought back, many of the teams at IRI would not have Frisbees left for the HP's to throw. Between super accurate FCS and very efficient cyclers, I'd be surprised if there were more than 15 Frisbees left in the feeder station at the end of a match with a good alliance.
I'll be watching IRI. It's gonna be good... |
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#41
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Re: Real IRI Rules Changes?
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#42
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Re: Real IRI Rules Changes?
Here's a suggestion:
Obtain enough yellow frisbees to load all robots for autonomous and populate the floor. All yellow disks scored will be worth the autonomous value, during autonomous, or after. This has the added benefit of making the manual scoring audit easier once the match is complete. Might make for some interesting battles between floor pickup robots. |
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#43
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Re: Real IRI Rules Changes?
+1. Sounds good to me.
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#44
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Re: Real IRI Rules Changes?
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If we all expect IRI to be the pinnacle of FRC competition, how can we accurately measure its greatness against MSC, Einstein, Divisional Finals, etc. if the rules are drastically modified in any way relative to how the game was played during the regular season? Even the addition of more ammo would make it much harder to compare the events' relative greatness. In a year when it is generally agreed that not much was wrong with the game design, let's leave well enough alone. |
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#45
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Re: Real IRI Rules Changes?
+3
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