Our team, 3752 deiced to be able to do a climb. We saw it as a game decider and the hardest part of the game. Even thou we wanted a great climbing and dumping robot we didn’t want to lose the opportunity of flexibility. So climbing wasn’t the most important part of the game but it posed an amazing opportunity to test anyone’s design capabilities. Climbing was merely an opportunity to put up a lot of points (theoretically), that theory was demolished early on when some teams were putting up 68ish points with just disks.
As I am biased to my teams design I have to say that our middle climb was a lot more stable than most teams that tried to climb. We only ever fell of one time, and it was then we bumped bumpers at the top of the pyramid with another teams and we got stuck. Out dump bucket hit the 30 point bar and pushed up off just far enough to unhook one of our climbing hooks. On the upside we did a graceful 360 off the top and only fractured 2 wheels.
http://www.youtube.com/watch?v=69inPiS0Om4
This is what it looked like when it was working properly; At St. Joe regional.