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  #46   Spotlight this post!  
Unread 20-05-2013, 10:22
Andrew Schreiber Andrew Schreiber is offline
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by karomata View Post
I feel that if the magnetic wheel was more widely attempted and used (the one team that made it work to a degree of obvious general knowledge being 118), some teams would have found ways to make it much faster than the corner climbers that used hooks. Unfortunately, 118 found that it was more beneficial for them to shoot instead of climb to the 3rd level, so they never used their level 3 climber, and I believe they also took it off (don't quote me on that one). However, if the approach to climbing using a magnetic wheel was more used, I think it would have become the most popular method to be integrated into robots that wanted to level 3 climb mid competition season. But the again as we have all seen, there weren't even any level 3 climbs on Einstein, therefore climbing in any degree was proven to not be the best strategy for Ultimate Ascent. The highest climb there was on Einstein was 148's level 2 climb, which the additional 20 points, while greatly helping their score, was not too great in its value because of the extreme scoring abilities of some of the other robots on Einstein. I really would have liked to see the climbing point values upgraded/modified so that climbing to level 3 was worth doing. I find it rather depressing that the hardest challenge FIRST has ever presented was heavily under valued, to the point where in most divisional elimination matches, climbing was rather scarce.
1640 was a 30 point climber.
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Unread 20-05-2013, 10:49
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by karomata View Post
However, if the approach to climbing using a magnetic wheel was more used, I think it would have become the most popular method to be integrated into robots that wanted to level 3 climb mid competition season. But the again as we have all seen, there weren't even any level 3 climbs on Einstein, therefore climbing in any degree was proven to not be the best strategy for Ultimate Ascent. The highest climb there was on Einstein was 148's level 2 climb, which the additional 20 points, while greatly helping their score, was not too great in its value because of the extreme scoring abilities of some of the other robots on Einstein. I really would have liked to see the climbing point values upgraded/modified so that climbing to level 3 was worth doing. I find it rather depressing that the hardest challenge FIRST has ever presented was heavily under valued, to the point where in most divisional elimination matches, climbing was rather scarce.
What Andrew said. We did it on Einstein, and actually won our first semi first semi by less than 31 points (23, 199-176). Our alliance would not have won a match on Einstein without it, and the 20 we got the next match would've made it close if 303 hadn't broken (revised to 200-225).

Also realize that though we were the last standing, there were several greats in divisional elims. 1114 and 1986 and others didn't give up the climb, it just didn't quite go their way. Not a terrible surprise*, as you say it's the hardest challenge in the history of FIRST. While more teams attempting it would have increased the probability of more climbers advancing farther, you're already talking about some of the best teams in the league. It also would have meant fewer floor pickups (1986 notwithstanding), and I have to say, personally I'm much more awed by a 90 point autonomous than a couple 30 point climbs...thank you Michigan for giving me the opportunity to compare the two, though I may be biased by winning Newton and MAR by the arms of 3476 and 2590's pickups.

What I don't get - 118 took their climber off because it did not meet there time spec. (Ours didn't at Worlds either. It worked out, but Chestnut Hill was much better.) That's why it made more sense to shoot instead; we did the same for much of the season. I'm not sure I understand why you're evidencing a method that was attempted and discarded as unworkable/not worth it* by one of the best teams in FIRST as something more teams should have done, and would have done successfully. Of course, that spec would have changed if the climb was worth more...see above. I wouldn't have complained about more points, though I suspect the GDC underestimated disc scores rather than overestimated climbs.

*Absolutely zero offense meant. Our climb worked a grand total of 3 days this season (1 at Chestnut Hill). It just happened to be the right 3 days. 1114 and 1986 were much, much, much more reliable.
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Unread 20-05-2013, 11:28
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Re: Corner Climbing, The best strategy of 2013?

We actually score more in the last 20 seconds climbing than we do shooting frisbees.
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Unread 20-05-2013, 11:55
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by BrendanB View Post
We actually score more in the last 20 seconds climbing than we do shooting frisbees.
I'm not sure I've seen anyone make 30 points in the last 20 seconds any other way. (Note the last 20 seconds, because if you're an FCS--or really anyone going that fast--you should be out of discs by now at that rate. ) We can run about a 20 second cycle at best, going direct with no offensive defense hits. Even clocking just under 30 seconds, the climb is worth it. Otherwise, we get away with longer than that because the alliance is/will run out of discs. (Thanks 303 and 3476.)

118 said the best they had was 30-45sec range. We'd pull it off too, particularly if we wanted the weight elsewhere.
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Unread 20-05-2013, 12:00
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by Siri View Post
I'm not sure I've seen anyone make 30 points in the last 20 seconds any other way. (Note the last 20 seconds, because if you're an FCS--or really anyone going that fast--you should be out of discs by now at that rate. ) We can run about a 20 second cycle at best, going direct with no offensive defense hits. Even clocking just under 30 seconds, the climb is worth it. Otherwise, we get away with longer than that because the alliance is/will run out of discs. (Thanks 303 and 3476.)

118 said the best they had was 30-45sec range. We'd pull it off too, particularly if we wanted the weight elsewhere.
Probably an FCS or an extremely fast cycler could come close but there are a lot of variables. Someone just barely getting in your way could ruin it.

This was one of our best matches of the season. 5 cycles and a climb. one missed disc and we only loaded 3 frisbees during the last cycle since we really wanted the climb! This climb is a little on the slow side for us. http://www.youtube.com/watch?v=MYRZM...7J7Q& index=2
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Unread 20-05-2013, 12:49
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by BrendanB View Post
Probably an FCS or an extremely fast cycler could come close but there are a lot of variables. Someone just barely getting in your way could ruin it.

This was one of our best matches of the season. 5 cycles and a climb. one missed disc and we only loaded 3 frisbees during the last cycle since we really wanted the climb! This climb is a little on the slow side for us. http://www.youtube.com/watch?v=MYRZM...7J7Q& index=2
If left unblocked, our FCS can empty the feeder stations in about 40 seconds.
In several of our qualification matches we ran out of frisbees and had 60 seconds to load up with colored discs and go climb for our 20 climb + 20 dump.
However there have been instances that we were blocked well enough that we couldn't get anything to the goal until ~45 seconds to go, in which case we began shooting.

It really depends on how much quality defense is being played.
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Unread 20-05-2013, 13:07
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by Woolly View Post
If left unblocked, our FCS can empty the feeder stations in about 40 seconds.
In several of our qualification matches we ran out of frisbees and had 60 seconds to load up with colored discs and go climb for our 20 climb + 20 dump.
However there have been instances that we were blocked well enough that we couldn't get anything to the goal until ~45 seconds to go, in which case we began shooting.

It really depends on how much quality defense is being played.
We experienced something like this at Battlecry this past weekend. The #1 alliance was captained by team 195 The Cyberknights and the #2 alliance by 1519 Mechanical MAYHEM. Both of these teams are extremely accurate full court shooters.

During the finals, 1519 used their blocker to prevent 195 from scoring across the field and when 195 transitioned to cycling 1519 stayed hard on their tail. This is one of the reasons the BC finals were so tight was that even though both alliances could put up close to 200 points the defense played by one FCS to another took a lot of points out of the game.
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Unread 20-05-2013, 13:43
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Re: Corner Climbing, The best strategy of 2013?

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Originally Posted by BrendanB View Post
Probably an FCS or an extremely fast cycler could come close but there are a lot of variables. Someone just barely getting in your way could ruin it.
30 in 20 is doable, it's just a very perfect storm scenario to be able to do it but not actually manage it until the last 20 seconds. Comm loss and regain, defense that breaks down or is finally countered, etc. If they're mobile, the FCS was probably doing something else for most of the match rather than burning 100 seconds.

Of course, the alternative is (legally and ethically) drawing 2 technical fouls somehow. I've definitely seen that one. You could also somehow manage to block 30+ opposing climb points or 10 discs (that'd be a sight), but otherwise you're not "trading" much for a 30pt 20-30sec climb if you're out of discs.

Epic video.
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