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#121
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Re: 2014 Game
Or they could throw a new version of the Hybrid mode at us. Since the xbox one was announced for labor day weekend that plenty of time for FIRST to start putting the new kinect in the KOP. Plus microsoft is a sponsor of FRC
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#122
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Re: 2014 Game
I am really surprised that we have managed to get 9 pages into this discussion without 30 people suggesting a water game. Oh wait...
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#123
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Re: 2014 Game
Oddly enough, a few members of my team decided earlier this year that in the event of a water game, they would name the robot after me.
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#124
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Dodge ball any one?
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#125
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Re: 2014 Game
this would be very awesome but i kind of doubt it will be a shooting game next year after two in a row
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#126
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Re: 2014 Game
A great way to cheaply implement a water game is to have minibots that have to swim underwater.
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#127
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Re: 2014 Game
Here's something interesting. The dean's list winners were given glow in the dark tape measures and were told that they were a game hint. To get into the science center, you got a glow in the dark bracelet.
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#128
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Re: 2014 Game
Quote:
It would be neat to have a game with blacked out driver stations and you had to use a video stream. |
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#129
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Re: 2014 Game
A glow-in-the-dark game would be very cool.
Also, keeping with the winter olympics idea.... What if we had a field with a hill on it and the robots had skis? Robots would ski down the hill (the hill would preferably have moguls) and would pick up a game piece. Then they would climb back up the hill. Points are given for how high you climb back up. |
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#130
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Re: 2014 Game
Can we mess with gravity? Please please please???!!!!
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#131
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Re: 2014 Game
We did. We don't speak of that year anymore.
*2009 Okay, so we didn't actually mess with gravity as that's fairly hard to do, at least cheaply. We modified the coefficient of friction to simulate the lack of gravity. Close enough. Last edited by Kimmeh : 28-05-2013 at 09:04. Reason: Typed 2011. Meant 2009. Fixed! |
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#132
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Re: 2014 Game
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#133
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Re: 2014 Game
See, I told you we don't talk about that year.
Thanks for catching that though. Fixed it. xD |
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#134
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Re: 2014 Game
I talked about this earlier, but it seems FIRST tends to skew the game one way or another (probably unintentionally) with the points.
2010's endgame was way too difficult for what it scored (IIRC, it was 2 points if you hung on your own, 3 if you hung off another robot, versus 1 point for each soccer ball scored). 2011 was the opposite end of that spectrum, where pretty much everyone agreed the minibots were WAYYYYYYYY too many points. I think 2012 hit a happy medium; you cared about the primary scoring element and you could, in theory, bury an alliance under the weight of the basketballs, but the endgame also mattered a large portion of the time. It also helped that with the automated scorer that year, teams knew exactly what had to happen in the end game to achieve a given result. This past year, was again, close, but an argument can be made that the pyramid scoring is off - whether you are in the 10 is too much or 30 isn't enough camp, something about the pyramid was off. Otherwise, I think the game was fairly balanced. This coming year? Who knows, (oh wait, the GDC), but what I can tell you is that they've gotten better in recent years about getting scoring right and not completely devaluing a certain part of the game. I hope they have a game where they can use the high speed laser receivers again and avoid the debacle with 2013's *cough* "Automated" Scoring System. </walloftext> |
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#135
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Re: 2014 Game
If any of these ideas are right I sincerely think that FIRST should send that guy a plaque unless it a water game in that case send every team a medal
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