Go to Post If you cannot complete relatively simple tasks, why would anyone assign you something more challenging?? - Chris Fultz [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 02-02-2003, 10:19
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Radiosity simulations

Just curious if anybody actually has the horsepower to use any of the new radiosity simulatons or if I'm doing something very wrong with it. I did some playing with it last night and it makes everything look peachy wonderful, but to get decent results it took my poor machine two hours to compute the solution for a single frame of a 50k poly model with one skylight. Are we doomed to using raytraced omnis and hoping it turns out right or is there some sort of shortcut I'm missing that doesn't involve net rendering?
__________________
Man is the ape that laughs.
  #2   Spotlight this post!  
Unread 02-02-2003, 12:46
GavinO GavinO is offline
Registered User
#0500
 
Join Date: Jan 2003
Location: New London, CT
Posts: 11
GavinO is an unknown quantity at this point
I get the solution for a frame of 150K+ polys in 7min for 50% accuracy, 20min for 85%. The 50% looks just fine; don't see what the extra 15min of render time is getting me. I have problems with some of the textures getting way over-saturated, tho. I've got the carpet set to almost black and it comes out as though it were are max. I'm going to have to net render the final, tho, as it just isn't practical to wait overnight for results of a piece of the animation. Currently 12 machines able to be taken for the animation after-hours, amybe more.
  #3   Spotlight this post!  
Unread 02-02-2003, 19:42
Lev's Avatar
Lev Lev is offline
Registered User
#0116 (Epsilon Delta)
Team Role: College Student
 
Join Date: Feb 2002
Location: Herndon, VA
Posts: 144
Lev will become famous soon enough
If it takes that long to render a single frame with a skylight (i assume you are using light tracer for that), try using radiosity instead. It does take longer to calculate a solution, but once you have it, it can be used for all frames, without re-calculating (unless you have animated lights and such). Combined with area shadows, this can give results very close, or even better than with light tracer+skylight, with significantly lower render times.

Another way is decreasing the polycount. If you have more than 50k faces, you are most likely not using rational and optimised models. A few tips on improving that:
1) Use Optimise and Multires modifiers
2) Use simplier geometry with detailed textures and bump maps. A primitive with a right texture would look better than insanely complex geometry with no maps at all.
3) Most likely not all of the geometry is shown in EACH frame - try temporarily hiding the objects that are not shown (This will especially help alot when using global illumination)

As far as i understand, in most cases, the model with the highest detail, (and polycount) is the robot itself. Try removing any unnecessary detail unless you plan on having close-ups on it. You might actually consider having a separate low-detail model of robot for general scenes, and a detailed one for close-ups.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 21:11.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi