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Reading one Joystick (PS1/PS2) using slimDX and C#
Hello everybody. I've a problem. I've connected to the computer a joystick (PS1) to an adapter called "Konig electronic" which is connected to the pc through a usb cable. I want to control it with a c# program. I've used slimDX dll but it doesn't work. When i use a PSX simulation software the joystick works, but when i try to control it with a c# code it doesn't work. please help me.
I want to get the pressed buttons, from PS1 joystick, and display it into label2. PS: Sorry for my bad english but i'm italian! My C# project is: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SlimDX.DirectInput; namespace JoyStick { public partial class Form1 : Form { List<DeviceInstance> directInputList = new List<DeviceInstance>(); DirectInput directInput = new DirectInput(); SlimDX.DirectInput.Joystick gamepad; SlimDX.DirectInput.JoystickState state; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { directInputList.AddRange(directInput.GetDevices(De viceClass.GameController, DeviceEnumerationFlags.AttachedOnly)); gamepad = new SlimDX.DirectInput.Joystick(directInput, directInputList[0].InstanceGuid); } private void button1_Click(object sender, EventArgs e) { timer1.Start(); } private void button2_Click(object sender, EventArgs e) { //gamepad.Unacquire(); timer1.Stop(); } private void timer1_Tick(object sender, EventArgs e) { if (gamepad.Acquire().IsFailure) return; if (gamepad.Poll().IsFailure) return; if (SlimDX.Result.Last.IsFailure) return; state = gamepad.GetCurrentState(); bool[] buttons = state.GetButtons(); for (int i = 0; i < buttons.Length; i++) if (buttons[i]) label2.Text = i.ToString(); lbl_np.Text = Convert.ToString(buttons.Length); gamepad.Unacquire(); } } } Last edited by Hekaitomix : 09-07-2013 at 15:09. |
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