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#1
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Re: 6 wheel holonomic drive feasibility
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#2
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Re: 6 wheel holonomic drive feasibility
I just meant that no matter how much power or traction the robot has, adding two more wheels and 2-4 more motors will add at least some additional traction and/or power (at least in our application). I'm fairly certain that that's what I meant :) We have no plans to go back to plaction (and I don't think it would work too well).
If it's the messed up figure of speech you were asking about, I would like to accredit that to auto correct (it's so intrusive on Android phones). For all intents and purposes. Last edited by ekapalka : 23-08-2013 at 00:00. |
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#3
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Re: 6 wheel holonomic drive feasibility
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In my opinion, if you want to do a holonomic drive, mecanum is possibly the worst option. The wheels themselves are expensive, it offers no potential for pushing, and it is a nightmare to program. A well-executed tank drive and a decent driver will maneuver just as well as a typical mecanum drivetrain. If you really, desperately want to do holonomic drive for some reason, I would suggest either swerve or octocanum. Remember, both of these are extremely complicated, weigh more than tank, and without a good driver they will not make your robot any better. How many bots that won champs/IRI used mecanum? None. How many bots were even on Einstein that used mecanum? None. How many mecanum bots were invited to IRI? One, and it was probably the best executed mecanum drive this year. Last edited by evanperryg : 24-08-2013 at 22:52. |
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#4
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Re: 6 wheel holonomic drive feasibility
Could you elaborate a bit on that? What did you have in mind?
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#5
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Re: 6 wheel holonomic drive feasibility
The only thing that makes me feel any better about programming mecanum wheels is this information (courtesy of Ether; thanks, by the way) and the mecanum classes in WPI (we're using C++), which I have been reading over and over since I found out we had the mecanum wheels (that doesn't mean I should rely on it, but it gives us hope that we can program it). We already have four wheels, four gearboxes, four motors, and four Talon SRs, all with no dedication at the moment. We're currently designing the chassis with room for a central gearbox (see original post), not necessarily for omni wheels, but for the possibility that we go back to skid steering. Hopefully it'll be water or plasma cut from sheet metal, so adding in additional holes for such things won't be that much more difficult (if we're getting it water-jet. If it's plasma cut it won't quite be as easy). Thanks for your input, by the way :)
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#6
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Re: 6 wheel holonomic drive feasibility
Mecanum is not a nightmare to program. It has been done many times before; the knowledge is there, and so is the code itself if you wish to download it. It becomes somewhat harder if you want field-oriented control, but the difficulty there is with the gyro, not with the actual drive.
Mecanum is a fairly good, cheap solution to the omnidirectional problem. It is not a 100% solution; it has notable shortcomings (effectively lower coefficient of friction than traction wheels with the same material, lots of frictional losses when moving sideways, losses due to imperfections in wheel design/construction), but also notable benefits (ease of construction, ease of maintenance, relatively low cost). It is not going to compete with a swerve drive or with a hybrid drive, but it will give you an agile robot (acceleration in FRC, with the exception of 2009's silly teflon wheels/driving surface, has never been traction-limited) and that can strafe. For some games, this is all that is needed; 449's use of mecanum in 2008 was a huge asset for our team, as the anti-roadblock rule in that game made the lack of pushing power a near non-issue. For others, it is not. |
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