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Unread 08-09-2013, 22:41
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Re: Creating the perfect robot

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Originally Posted by Thunder910 View Post
So a 6 CIM PTO 2170-style climb with two bars made for hanging somehow. That better be a stable climb. And then you're gonna put a shooter on it too?
Jeez.
Kevin, I think it would be a corner climber if it was possible at all. Think about it, as BrendanB said, 2 bars that the other bots use their 10pt climbs on, then it climbs smoothly to the top with 6 CIMs.
It could probably be done, although I'm still fairly skeptical. Also, maybe it's a good thing there weren't any teams that lifted other bots this year, or else GEICO would probably start offering robot insurance.
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Unread 09-09-2013, 10:22
Lil' Lavery Lil' Lavery is offline
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Re: Creating the perfect robot

Do keep in mind that for the other robots' climbs to count, those robots have to contact the pyramid at each level in sequential order.
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Unread 09-09-2013, 11:26
Kevin Leonard Kevin Leonard is offline
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Re: Creating the perfect robot

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Originally Posted by Lil' Lavery View Post
Do keep in mind that for the other robots' climbs to count, those robots have to contact the pyramid at each level in sequential order.
So basically this design would have to be engineered to an extremely precise degree with a ton of power and a ton of foresight. I also don't see the team that accomplishes this putting a shooter on the robot- but if they did, I don't see them making any cycles, just three shots in auto.

It would still be an amazing bot to have on an alliance even without that, it would just have to rely on it's partners for it's disc score. And it's climb would have to be quite fast, otherwise you'd be losing out on a lot of disc points (i.e. if the climb takes 40 seconds, then all three bots are out of commission for 40 seconds- if you were against HOT, they could score all the discs in the feeder station during that time).

What if instead of carrying all three other bots up, it lowered down a bar to the 10 pt level from the 20 or 30 point level that it could retract to carry bots up the tower? That could work. It still faces the power issues, but it allows for more time to be spent on disc scoring.

In reality I think any of these designs are implausible, and we should just settle for a combo of 469 and 67 being the best robot this year is capable of.
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Unread 09-09-2013, 12:43
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Re: Creating the perfect robot

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Originally Posted by Lil' Lavery View Post
Do keep in mind that for the other robots' climbs to count, those robots have to contact the pyramid at each level in sequential order.
Just gently bump them along each rung during the lift.
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Unread 09-09-2013, 12:46
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Re: Creating the perfect robot

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Originally Posted by efoote868 View Post
Just gently bump them along each rung during the lift.
A large zip tie will soon become your best friend.
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Unread 10-09-2013, 22:24
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Re: Creating the perfect robot

I'm not sure why we haven't said this yet, but why not just use 118's original release robot? That could climb for 30, I believe it could score once at the top, FCS, cycle like crazy, had a quick ground pickup. Aside from being a tall FCS that was about as complete of a robot as you could get.
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Unread 11-09-2013, 00:47
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Re: Creating the perfect robot

Quote:
Originally Posted by cmrnpizzo14 View Post
I'm not sure why we haven't said this yet, but why not just use 118's original release robot? That could climb for 30, I believe it could score once at the top, FCS, cycle like crazy, had a quick ground pickup. Aside from being a tall FCS that was about as complete of a robot as you could get.
118's climb was to slow, unreliable, and hard to line up from what I heard. I am pretty sure they decided to focus on trips because of how easy it was for them to speed from end to end. They can make way more points with trips than with the FCS and climb. I also do not recall them being able to dump for 20 on top. Recently they have also been jamming and playing defense which was extremely odd. Any how, I do not see them the as the "perfect robot" but more as one of the most important parts to an alliance because of the ground feed and multiple trips.
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Unread 11-09-2013, 07:24
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Re: Creating the perfect robot

Quote:
Originally Posted by cmrnpizzo14 View Post
I'm not sure why we haven't said this yet, but why not just use 118's original release robot? That could climb for 30, I believe it could score once at the top, FCS, cycle like crazy, had a quick ground pickup. Aside from being a tall FCS that was about as complete of a robot as you could get.
Their shooter with the climber wasn't great. They took off the climber in order to put on a better shooter. They were shooting 2 or 3 out of 4 with the old shooter, and, well, you know how they were with the new shooter.
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