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#256
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Re: 2014 Game
Tennis
I'm going to take a guess that there will be multiple zones that are hard to transverse steps tunnels etc along the center of the field. I'll also throw out that it will be a ball game and there will be hundreds in play (tennis balls). With a centralized goals/towers that we have to deposit tennis balls into. it would be kinda cool if you miss the goal it would feed your opponents scoring zone. Only one robot in the offensive zone at the time and it can't pick up off of the ground. this gives an edge to defense and spurs on teamwork (passing) or cycling of offensive robots. I think 3 hanging bars (2004 ish) at the top of the field divider would make a good end game. If a team from both teams hangs you get cooperation bonus points toward qualifying. End game will be different in the elimination rounds with hanging being amped up for multiple bots from the same team on the same bar. The outside/Team bars could even have a teeter totter element to them that makes for three places to easily grab but only with robots of similar weight. The hanging element along with the divider obstacles will lead to trade offs between tall and agile bots like in (2010). The human players will be able to feed balls back into play (feeder shoot like 2010 again, but maybe just a pipe) if they are swept into a ground level slot in the defensive zone. allowing for the mighty bull dozer bot to be an effective defender. There will be allot of things flying back and forth so tennis is my guess. |
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#257
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Re: 2014 Game
My random guess, and I apologize if someone has already mentioned/said something like this, would have to be croquet. Or at least some game where a robot would have to score through goals in the middle of the field. Kind of like Breakaway except modified a lot more
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#258
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Re: 2014 Game
What about this: the minibot starts separate from the big robot. It has to navigate an obstacle course and retrieve a bonus item to give to the big bot. Or if the minibot boarding the big bot in the end is the endgame
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#259
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Re: 2014 Game
I'd like to see something along the lines of (of course a more complex, with some twists or something) Tug of war? What if teams had to score... while tethered together????
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#260
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Re: 2014 Game
Quote:
My team got dodge ball figured out in 2010 Quote:
I think it is going to involve goals on or near to the ground, and there will be some sort of terrain or major obstacle. |
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#261
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Re: 2014 Game
So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
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#262
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Re: 2014 Game
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#263
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Re: 2014 Game
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#264
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Re: 2014 Game
Personally, I think it's too early to start looking at blog posts for hints. They don't usually come out until december/late november!
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#265
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Re: 2014 Game
Quote:
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#266
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Re: 2014 Game
I would like to see a lopsided game: that is, the red team's objective is different than that of the blue team. For example: 1 flag CTF. The red team has to get the flag, being guarded in some clever way by the blue team. Red wins if they retrieve the flag and bring it back, blue wins if red fails.
Of course there would have to be a balancing of the QP to make sure a team who is scheduled more matches on red than blue is fairly seeded. Also Eliminations would be tricky. Perhaps the lower seeded alliance captain picks what color they are for the first match(ie blue), swap second match (now red), then back for final match (blue again). Your higher seeded alliance would have to be good at both objectives to win, while the lower alliance could specialize in one color and concede match#2 |
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#267
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Re: 2014 Game
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#268
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Re: 2014 Game
Quote:
http://zactopia.wordpress.com/2010/0...ar-wane-shaft/ |
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#269
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Re: 2014 Game
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#270
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Quote:
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Once again, FIRST trolls people with "Game Hints" |
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