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  #256   Spotlight this post!  
Unread 25-09-2013, 15:47
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Re: 2014 Game

Tennis

I'm going to take a guess that there will be multiple zones that are hard to transverse steps tunnels etc along the center of the field. I'll also throw out that it will be a ball game and there will be hundreds in play (tennis balls). With a centralized goals/towers that we have to deposit tennis balls into. it would be kinda cool if you miss the goal it would feed your opponents scoring zone. Only one robot in the offensive zone at the time and it can't pick up off of the ground. this gives an edge to defense and spurs on teamwork (passing) or cycling of offensive robots. I think 3 hanging bars (2004 ish) at the top of the field divider would make a good end game. If a team from both teams hangs you get cooperation bonus points toward qualifying. End game will be different in the elimination rounds with hanging being amped up for multiple bots from the same team on the same bar. The outside/Team bars could even have a teeter totter element to them that makes for three places to easily grab but only with robots of similar weight. The hanging element along with the divider obstacles will lead to trade offs between tall and agile bots like in (2010). The human players will be able to feed balls back into play (feeder shoot like 2010 again, but maybe just a pipe) if they are swept into a ground level slot in the defensive zone. allowing for the mighty bull dozer bot to be an effective defender. There will be allot of things flying back and forth so tennis is my guess.
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Unread 25-09-2013, 22:17
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Re: 2014 Game

My random guess, and I apologize if someone has already mentioned/said something like this, would have to be croquet. Or at least some game where a robot would have to score through goals in the middle of the field. Kind of like Breakaway except modified a lot more
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Unread 26-09-2013, 02:41
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Re: 2014 Game

What about this: the minibot starts separate from the big robot. It has to navigate an obstacle course and retrieve a bonus item to give to the big bot. Or if the minibot boarding the big bot in the end is the endgame
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Unread 27-09-2013, 12:41
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Re: 2014 Game

I'd like to see something along the lines of (of course a more complex, with some twists or something) Tug of war? What if teams had to score... while tethered together????
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Unread 29-09-2013, 12:20
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Re: 2014 Game

Quote:
Originally Posted by Garrett.d.w View Post
Ex: adding a dodge ball element to overdrive, though I feel like that wouldn't exactly foster gracious professionalism .

My team got dodge ball figured out in 2010


Quote:
Originally Posted by Boe View Post
how about they bring back the lunacy trailers only they only have one peg in the center and during tele op you try to stack inner tubes in the opposing teams trailers.
That actually sounds like a solid game, except I highly doubt they will be using inner tubes soon. Sure, they make good game pieces, but they have been used in 2 recent games (2011, 2007).

I think it is going to involve goals on or near to the ground, and there will be some sort of terrain or major obstacle.
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Unread 29-09-2013, 14:50
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Re: 2014 Game

So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
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Unread 29-09-2013, 15:55
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Re: 2014 Game

Quote:
Originally Posted by team3245 View Post
So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
Looks to be a line related to the technobabbly Turboencabulator. (https://en.wikipedia.org/wiki/Turboencabulator)
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Unread 29-09-2013, 16:11
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Re: 2014 Game

Quote:
Originally Posted by team3245 View Post
So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
Quote:
ambiphasient lunar wane shaft
Quote:
lunar wane
Quote:
lunar
Lunacy replay confirmed!
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  #264   Spotlight this post!  
Unread 29-09-2013, 16:42
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Re: 2014 Game

Personally, I think it's too early to start looking at blog posts for hints. They don't usually come out until december/late november!
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Unread 29-09-2013, 17:01
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Re: 2014 Game

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Originally Posted by magnets View Post
Personally, I think it's too early to start looking at blog posts for hints. They don't usually come out until december/late november!
I wouldn't consider FIRST to be "usual"....
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  #266   Spotlight this post!  
Unread 29-09-2013, 19:49
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Re: 2014 Game

I would like to see a lopsided game: that is, the red team's objective is different than that of the blue team. For example: 1 flag CTF. The red team has to get the flag, being guarded in some clever way by the blue team. Red wins if they retrieve the flag and bring it back, blue wins if red fails.

Of course there would have to be a balancing of the QP to make sure a team who is scheduled more matches on red than blue is fairly seeded.

Also Eliminations would be tricky. Perhaps the lower seeded alliance captain picks what color they are for the first match(ie blue), swap second match (now red), then back for final match (blue again). Your higher seeded alliance would have to be good at both objectives to win, while the lower alliance could specialize in one color and concede match#2
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Unread 29-09-2013, 19:56
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Re: 2014 Game

Quote:
Originally Posted by BBray_T1296 View Post
I would like to see a lopsided game: that is, the red team's objective is different than that of the blue team. For example: 1 flag CTF. The red team has to get the flag, being guarded in some clever way by the blue team. Red wins if they retrieve the flag and bring it back, blue wins if red fails.

Of course there would have to be a balancing of the QP to make sure a team who is scheduled more matches on red than blue is fairly seeded.

Also Eliminations would be tricky. Perhaps the lower seeded alliance captain picks what color they are for the first match(ie blue), swap second match (now red), then back for final match (blue again). Your higher seeded alliance would have to be good at both objectives to win, while the lower alliance could specialize in one color and concede match#2
Or it could be played out like Aim High, where offense and defense switch at one point during the match, eliminating the need to balance offensive/defensive matches.
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Unread 29-09-2013, 19:58
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Re: 2014 Game

Quote:
Originally Posted by team3245 View Post
So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
I found it!!!

http://zactopia.wordpress.com/2010/0...ar-wane-shaft/
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Unread 30-09-2013, 01:22
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Re: 2014 Game

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Originally Posted by BBray_T1296 View Post
You know... this could be the sign of the return of co-opertition, due to all the nonsensical words.
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Unread 30-09-2013, 13:54
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Talking Re: 2014 Game

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Originally Posted by RB73 View Post
You know... this could be the sign of the return of co-opertition, due to all the nonsensical words.
Quote:
Originally Posted by team3245 View Post
So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
Could be a reference to this video. The "scientist" says ambiphasient lunar wane shaft At 1:16 ish http://www.youtube.com/watch?v=W9LXG7rPQfE

Once again, FIRST trolls people with "Game Hints"
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