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Unread 04-10-2013, 18:10
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Re: calculating position using follower wheels

Quote:
Originally Posted by flameout View Post
It is at the origin, facing 15 degrees clockwise from the +Y axis.

EDIT: 120 deg/sec * 3 sec = 360 degrees -- it just goes in a circle.
Nice work. That was quick.

Question 2: What's the radius of the circle?



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Unread 04-10-2013, 18:14
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Re: calculating position using follower wheels

Spoiler for solution:
Speed = sqrt(4^2+5^2), which approximately equals 6.4 ft/s

6.4 ft/s * 3 sec = 19.2 feet (circumference of the circle).

Thus the radius is 19.2 feet / (2*pi), or approximately 3.06 feet


EDIT: Perfectly matched text color w/ background color.
EDIT2: Oops, it's 5 ft/s forward and 4 ft/s strafing, not 4 ft/s and 3 ft/s
EDIT3: Changed colored text to a spoiler -- thank you EricH

Last edited by flameout : 04-10-2013 at 21:53. Reason: color -> spoiler
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Unread 04-10-2013, 18:41
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Re: calculating position using follower wheels

Quote:
Originally Posted by flameout View Post
Text made the same color as the background so as not to give it away for others -- highlight to read.
Good job. I see this is too easy.

This one is quite a bit more difficult:

Question 3: Exactly the same as Question 1, except the FWD speed is a function of time, as follows: FWD = 5.0 + 1.0*T. In other words, FWD starts with the value 5.0 at T=0, and increases smoothly and linearly at a rate of 1 ft/sec/sec. The STR and RCW remain constant at 4 ft/sec and 120 deg/sec respectively.



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Unread 04-10-2013, 21:33
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Re: calculating position using follower wheels

Spoiler for Solution:

(1.3836,-0.3707); 15 degrees clockwise

Can this be done without integrals?
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Last edited by maths222 : 04-10-2013 at 21:47. Reason: Add spoiler tag
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Unread 04-10-2013, 22:14
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Re: calculating position using follower wheels

Quote:
Originally Posted by Ether View Post
Question 3:
Spoiler for Question 3:
T=0: (0,0) pi/12 (from +Y axis)

FWD = (5.0 + 1.0*T) ft/s
STR = 4 ft/sec
RCW = 120 degrees/sec

T=3:
x = Integrate[(5 + t)*Sin[(2*Pi/3)*t + Pi/12] + 4*Cos[(2*Pi/3)*t + Pi/12], t, 0, 3]
= -1.3836

y = Integrate[(5 + t)*Cos[(2*Pi/3)*t + Pi/12] - 4*Sin[(2*Pi/3)*t + Pi/12], t, 0, 3]
= 0.3707

angle = (2*Pi/3)*3 + Pi/12 = Pi/12 = 15 degrees


Quote:
Originally Posted by maths222 View Post
...
maths222, what coordinate orientation did you use? If X x Y is out of the page (like axes are usually drawn), I think you got your angle sign wrong (the strafe movement cancels out. rotation is clockwise, so the robot's forward movement is toward +X for most of the first half of the movement, and -X for the second half. since the robot moves faster during the second half, a negative result makes sense)
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Unread 04-10-2013, 22:17
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Re: calculating position using follower wheels

Quote:
Originally Posted by RyanCahoon View Post
maths222, what coordinate orientation did you use? If X x Y is out of the page (like axes are usually drawn), I think you got your angle sign wrong (the strafe movement cancels out. rotation is clockwise, so the robot's forward movement is toward +X for most of the first half of the movement, and -X for the second half. since the robot moves faster during the second half, a negative result makes sense)
I think he's just reporting the angular orientation of the robot. Since the angular rate does not depend on the location (in the XY plane), it is still facing 15 degrees clockwise from the Y axis.
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Unread 04-10-2013, 21:41
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Re: calculating position using follower wheels

Not answering the math questions... just this one.
Quote:
Originally Posted by flameout View Post
Text made the same color as the background so as not to give it away for others -- highlight to read. (Is there a way to spoiler tag text here?)
A spoiler tag looks like [ spoiler=yourspoilernamehere] what the spoiler is[/spoiler] (without the space in the first bracket) and ends up looking like:

Spoiler for This is a spoiler:
I warned you this was a spoiler.


And now back to the math...
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