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  #16   Spotlight this post!  
Unread 21-10-2013, 22:49
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Re: MadTown ThrowDown 2013 Info/Registration

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Originally Posted by AdamHeard View Post
We decided not to compete with 973 so that we can field an entire scouting team.

Although, he might make an appearance to replay the disputed powerhouse pwnage finals.
Disputed?

It's too bad that we won't see much of Hurricane, it was really the gold standard for linear fed shooters. Of course, those two tiny offseason bots were on fire for PP, so I'm excited to see them play (and maybe play with them) again.
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Unread 21-10-2013, 23:45
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Re: MadTown ThrowDown 2013 Info/Registration

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Originally Posted by DampRobot View Post
Disputed?

It's too bad that we won't see much of Hurricane, it was really the gold standard for linear fed shooters. Of course, those two tiny offseason bots were on fire for PP, so I'm excited to see them play (and maybe play with them) again.
If you rewatch final match 2 and count all the points scored, it seems pretty likely that blue actually won it.
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Unread 23-10-2013, 13:06
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by AdamHeard View Post
If you rewatch final match 2 and count all the points scored, it seems pretty likely that blue actually won it.
There were a lot of "rejected" disks on the Blue goal during that match. That might have made it confusing for the scorers to keep track.
Watching the video closely reveals....... you may have a point there.

This is where having the full blow field scoring system, with all it's idiosyncrasies, may have actually helped prevent this "dispute".

Ah hindsight! I guess it's a good thing instant replay shouldn't be used. We would have field reset times in the 10's of minutes every time someone disagreed with the outcome of a match.
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Unread 23-10-2013, 13:20
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by billbo911 View Post
There were a lot of "rejected" disks on the Blue goal during that match. That might have made it confusing for the scorers to keep track.
Watching the video closely reveals....... you may have a point there.

This is where having the full blow field scoring system, with all it's idiosyncrasies, may have actually helped prevent this "dispute".

Ah hindsight! I guess it's a good thing instant replay shouldn't be used. We would have field reset times in the 10's of minutes every time someone disagreed with the outcome of a match.
I don't think anybody is really upset about it, it'd just be fun to replay at Madtown as all 6 teams will be there.

Can we make it happen RC? Last match of the day Saturday?
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Unread 23-10-2013, 13:25
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Re: MadTown ThrowDown 2013 Info/Registration

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Originally Posted by AdamHeard View Post
Last match of the day Saturday?
I'm down, as long as Brian is still driving 9973
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Unread 23-10-2013, 15:56
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by AdamHeard View Post
I don't think anybody is really upset about it, it'd just be fun to replay at Madtown as all 6 teams will be there.

Can we make it happen RC? Last match of the day Saturday?
Quote:
Originally Posted by Michael Corsetto View Post
I'm down, as long as Brian is still driving 9973
We def aren't upset, but like Adam, it would be fun to replay it!

Let's make it happen.

We'll schedule it to be the last match of Saturday, at worst it'll be a 2v2.

-RC
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Unread 23-10-2013, 16:34
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by R.C. View Post
We def aren't upset, but like Adam, it would be fun to replay it!

Let's make it happen.

We'll schedule it to be the last match of Saturday, at worst it'll be a 2v2.

-RC
Why 2v2? Looks like all 6 teams are registered.
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  #23   Spotlight this post!  
Unread 23-10-2013, 16:52
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by AdamHeard View Post
Why 2v2? Looks like all 6 teams are registered.
At worst it'll be a 2v2 if the other teams can't/don't wanna play. Otherwise it'll be a 3v3.

What I meant was either way we'll play the match, sorry for the confusion.

-RC
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Unread 24-10-2013, 18:15
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Re: MadTown ThrowDown 2013 Info/Registration

Can you post the correct list on your website. I think it has the 2012 list when I last checked.

Quote:
Originally Posted by R.C. View Post
Awesome! Hella Stoked!



Currently at 36 Robots!

1. 100
2. 254
3. 256
4. 295
5. 604
6. 846
7. 852 - 2 Robots
8. 971 - 3 Robots
9. 973 - 2 Robots
10. 1323 - 2 Robots
11. 1671
12. 1678
13. 1868
14. 2073
15. 2135
16. 2473 - 2 Robots
17. 2813
18. 3022
19. 3303 - 2 Robots
20. 3309
21. 3482
22. 3495
23. 3859 - 2 Robots
24. 3970
25. 4498
26. 4543 - 2 Robots
27. 4973

-RC
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  #25   Spotlight this post!  
Unread 30-10-2013, 23:13
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Re: MadTown ThrowDown 2013 Info/Registration

Is there a tentative schedule for all 3 days posted somewhere?
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  #26   Spotlight this post!  
Unread 30-10-2013, 23:36
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Re: MadTown ThrowDown 2013 Info/Registration

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Originally Posted by Andrew Lawrence View Post
Is there a tentative schedule for all 3 days posted somewhere?
Sent out in Email Blast #2. Will be sending out an email blast #3 by the end of this week:

Friday: Setup - No matches, might have practice. Teams can load in any time after 3 (Due to school being in session). Arena Open till 8/9 pm. (Updated)

Saturday:
-8 am: Arena Opens and Practice Match start (updated)
-1 pm: Qualification matches start
-6/7 pm: Qualification matches end

Sunday:
-8 am: Qualification matches start
-11 am: Matches End
-11.30 am: Alliance Selections
-12.45 pm: Eliminations start
-3 pm: Elims End and Awards

-RC
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Unread 31-10-2013, 01:15
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Re: MadTown ThrowDown 2013 Info/Registration

Quote:
Originally Posted by R.C. View Post
Friday: Setup - No matches, might have practice. Teams can load in any time after 3 (Due to school being in session). Arena Open till 8/9 pm. (Updated)

Saturday:
-8 am: Arena Opens and Practice Match start (updated)
-1 pm: Qualification matches start
-6/7 pm: Qualification matches end/Red Alliance defends their title!

Sunday:
-8 am: Qualification matches start
-11 am: Matches End
-11.30 am: Alliance Selections
-12.45 pm: Eliminations start
-3 pm: Elims End and Awards
Fixed
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Unread 31-10-2013, 01:41
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Re: MadTown ThrowDown 2013 Info/Registration

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Originally Posted by Michael Corsetto View Post
Red Alliance defends their title!

...

Fixed
Ooh, sweet! Will there be any pre-match betting?
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Unread 04-11-2013, 19:50
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Re: MadTown ThrowDown 2013 Info/Registration

Madtown Throwdown is almost upon us, and with all the awesome teams going, I thought it might be in order to do some LF style predictions.

While the whole event is very stacked (and multiple excellent robots won't even make finals), the clear favorite to bring home the blue banner is 254. 7 disc auto, 30 point climb, powerful shooter and premier strategy, this team checks all the boxes. However, look for them to have a potentially slow start as their drivers get back in the groove after a summer off. Of course, even if they aren't the quickest off the blocks, they're sure to be on fire by finals.

A lot of teams at MTTD are in the predicament of being much better than defensive bots points-wise, but not quite having the firepower to go frisbee to frisbee with the greats. With strong CalGames performances, 604 and 846 both fit in this category. While it's unlikely that either will captain one of the first alliances, they will be important forces in eliminations, thanks to their years of experience in eliminations play. Especially if they manage to sneak onto one of the first alliances in the (non-serpentine) third pick, they could make the difference between a alliance being semi-finalists or taking home the gold.

971 clearly has the best floor pickup of the event, and possibly in the world. With a 7 disc auto, great drivers, and a solid shooter, they are clear favorites to both seed high and play extremely well in eliminations. Barring any of the technical problems that have held them back in previous competitions, they should be in the finals in this extremely competitive event.

1678 is another very clear favorite for this event. While they lack the 30 point climbing that makes 254 stand out (or even a consistent 7 disc auto), they play just as good a teleop game as any team in California. Of course, it's pure consistency that makes this team so great. They may have a lower ceiling than some other robots, but they manage to put up huge points virtually every match. It's no accident they made it to Einstein this year, and have only lost one match in offseason play. It's clear that if paired with 971, 973, 254 or 1323, they have the technical and strategic acumen to win the event.

Of course, there will be a few surprises at the event. 1671 could surpass their lackluster performance in season and at Powerhouse. Thanks to a little help with from 1323, they could have finally put their shooting consistency issues behind them. Look for this team to captain a lower alliance or be chosen first by one of the lower teams. 2073 has clearly had difficulties getting their FCS to work, but a few very solid matches at CalGames hint at their true potential. If they get their FCS working, they could be a huge force to be reckoned with, especially if they sneak onto a high alliance through the third time around this event's non-serpentine draft.

Both 973 and 1323 will be fielding very strong robots which could both become alliance captains and even event winners. Depending on how the gods of match scheduling come into play, one of these robots could very well seed first, pick well, and take home the blue banner. 9973 was particularly deadly at Powerhouse, so look for them to make a very strong showing at this event.

As LF always says, if you don't like the predictions, prove them wrong. Good luck teams!
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Unread 06-11-2013, 02:29
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Re: MadTown ThrowDown 2013 Info/Registration

I think that after a strong performance at Calgames, Team 100 deserves a mention.

Madtown will certainly be exciting this year.
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