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  #61   Spotlight this post!  
Unread 05-02-2003, 08:49
team384_pat team384_pat is offline
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our animation is completely opposite of space , it should be very interesting...
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Unread 06-02-2003, 18:53
TheSwazz TheSwazz is offline
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This is our animation after two hours of intense work. Give us some feedback.
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Unread 06-02-2003, 19:35
Tyler Olds Tyler Olds is offline
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looks good, keep up the good work
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Unread 06-02-2003, 22:27
Chris Nowak Chris Nowak is offline
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Quote:
Originally posted by TheSwazz
This is our animation after two hours of intense work. Give us some feedback.
Note: The stuff I circled I though could use some more materialing work

Hmmm....It seems that your walls are tiled and it could use some work. I would use photoshop to blur the edges somewhat or use a different material instead of a bitmap type thing, which is what it looks like. Same thing for the floor. I would add some more details as well, such as other stuff you might find in a room, like a lightswitch. It really does look good, but I think that this camera angle and perhaps the lighting does not do it justice, maybe add ,more lights at less intensity. Try not to get as much open space where you dont have any models when you do your final renders. Also, it seems that the materialing on the second cupboard(the one with the door open) seems to be less realistic than the other one. Other than this, I think it looks good. What kind of a room are you going for, if you dont mind me asking?
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Unread 06-02-2003, 22:30
Sunny Thaper Sunny Thaper is offline
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Cool

Quote:
Originally posted by Chris Nowak
Note: The stuff I circled I though could use some more materialing work

Hmmm....It seems that your walls are tiled and it could use some work. I would use photoshop to blur the edges somewhat or use a different material instead of a bitmap type thing, which is what it looks like. Same thing for the floor. I would add some more details as well, such as other stuff you might find in a room, like a lightswitch. It really does look good, but I think that this camera angle and perhaps the lighting does not do it justice, maybe add ,more lights at less intensity. Try not to get as much open space where you dont have any models when you do your final renders. Also, it seems that the materialing on the second cupboard(the one with the door open) seems to be less realistic than the other one. Other than this, I think it looks good. What kind of a room are you going for, if you dont mind me asking?
Nicely done.
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Unread 06-02-2003, 22:51
Chris Nowak Chris Nowak is offline
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thanks. Had to do something while the animatrix was downloading.
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Unread 07-02-2003, 07:23
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i seem to like your work...but follow chris's advice (it would take only a couple of hours)...and that scene will rock.

ALSO!!!! Brandon made is pretty clear that he wanted the teasers to be posted in the animation gallery..not in the original thread.
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  #68   Spotlight this post!  
Unread 07-02-2003, 17:56
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Last year's winner had a robot in it complete with a goal and ball action sequence. I'd be happy to upload it some time if your memories are failing you. Haha... yeah it was a sweet looking piece of work last year. Can't wait too see what is out there for 2003. Good luck everyone. Of course, if you're the winner you probably won't need any luck.
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Unread 08-02-2003, 23:37
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Team 116 Animation screenshots

Here are some of our team's frames:

http://www.eccentrix.com/members/z80180/index.htm

Any comments are welcome.
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Unread 08-02-2003, 23:43
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Re: Team 116 Animation screenshots

Quote:
Originally posted by Lev
Here are some of our team's frames:

http://www.eccentrix.com/members/z80180/index.htm

Any comments are welcome.
Nice robot shots! Did you do all that in 3ds or did you import it from a more engineering based Program?
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Unread 08-02-2003, 23:48
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Most of the geometry was done in Inventor - some additions and texturning were made in Max.
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Unread 08-02-2003, 23:53
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ahhh, gotcha. Whatever it was, its looking good! Are you using a multi-pass DOF?
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Unread 08-02-2003, 23:58
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Thanks.

Quote:
Are you using a multi-pass DOF?
No, the render times would kill us if we did... we only have two machines to work and render.

We are using Light Tracer with tuned-down settings and lots of motion blur.
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Unread 09-02-2003, 00:13
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Quote:
Originally posted by Lev
Thanks.


No, the render times would kill us if we did... we only have two machines to work and render.

We are using Light Tracer with tuned-down settings and lots of motion blur.
Oooo, thats what I saw. I wasnt sure if it was DOF or motion blur. I got it now. looks good!
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Unread 09-02-2003, 11:59
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Lev - Most of the geometry was done in Max. The box was in inventor and thats about it. :-P
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