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#1
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I have wanted to design a vision system to work like that and calculate the distance from the target without range sensors or any other sensors. I also wanted to skip the Kinect because of how hard it is to interface to the robot, and it's slow speed. This is exactly the routine that I wanted to do. Now, I know how to implement it. Thank You!
Also, if I am not wrong, does it follow the laws of perspective that explain how an image looks smaller as it is farther away from your eyes, in this case, the camera. Here's and O: O Look at it up close. doesn't it look large? Now look at it five feet away. It should look much smaller now. If I am not wrong, I think that is how this is supposed to work! ![]() |
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#2
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Re: Tracking Rectangles
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Anyways. Is anyone doing anything with vision this preseason? I've been working with some professors at wash u, Missouri s&t, and harvey mudd to make a camera pose estimation with a known rotation matrix. Turned out to be a lot more math intensive than the 3 of us first thought...the program will be done before build season and I'll have it up online somewhere so whoever is welcome can look at it. I'll make it as....educational as I can with comments, but comments can only do so much (which turns out to be a lot). If it is another game where there is reflective tape that can be used to assist in scoring, which there has been every year I've been in FIRST (starting with logomotion), then I'll put up a working vision code that returns distance on the x-z plane and x-rotation to the center of the target at a reasonable time during build season. |
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#3
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Re: Tracking Rectangles
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#4
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Re: Tracking Rectangles
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