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Unread 06-11-2013, 23:41
yash101 yash101 is offline
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Talking Re: Mecanum Drivetrains

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Originally Posted by Pendulum^-1 View Post
Limitation number one: Mecanum wheels are very easy to push. A problem on a field with well-defined chokepoints, such as the 2013 arena.
I have to disagree with this. We were able to easily push around the other robots. We used four CIMs, one on each wheel.

Even if you are being pushed around, the maneuverability of mecanum allows you to typically free yourself easily.

Mecanums are quite a friendly drivetrain if you want to have full control on how you move, without getting way too complicated. It will go on just as regular wheels would, however, using a separate transmission for each wheel. The rest of the changes required are all in the robot code. Also, if your mecanum robot code isn't ready, your standard code will work, only without support for the advanced features like sideways driving
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Unread 06-11-2013, 23:55
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Re: Mecanum Drivetrains

There are enough teams in the FLR area that you can find some easy resources right in town. 3173 has used mecanums this year and 2011. 191 has used it prettymuch every year I believe. 1551 has used mecanum or octocanum.

Honestly, we enjoyed our experience with it but we felt that we could accomplish equal or better driving with a simple kitbot on steroids. We prototyped it over the summer and loved it.

Tips:

-Remember to have your wheels in the "X" configuration as opposed to the "O"
-Nanotubes make construction very easy and helps save the hassle of chains but they are heavy and rather difficult to get to the bolts. If these are used, purchase spares for competition so that you can simply swap the whole nanotube instead of trying to pull one wheel off. We have found this to be faster.
-Keep the frame square but flexible. We found that this was difficult this year. If a frisbee became jammed in our hopper the best method to free it in match was to ram the wall. This freed the frisbee (most times) but unfortunately would mess up our nice square frame because we could not keep it perfectly rigid. We had a strategy this year that was not too reliant on driving so it wasn't a huge deal but our chassis team did have to resquare the frame after many matches.


For fun, ask 578 about their mecanum tank treads that Eric D. created. Inefficient, heavy, largely useless, but very cool.
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Unread 07-11-2013, 06:56
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Re: Mecanum Drivetrains

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Originally Posted by cmrnpizzo14 View Post
1551 has used mecanum or octocanum.
We've used octocanum the past two years, and mecanum three others--and we're always upping our capabilities, especially with control. One thing I have my programmers working on this fall is using the gyro to compensate for wheels not working the way you want them to because you're driving over an irregular surface.

It's...interesting, anyway!

Either way, if you want to come down and check out what we've done in more detail, let me know and we'll set something up.
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Unread 07-11-2013, 08:54
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Re: Mecanum Drivetrains

Our team in 2012 used mecanum wheels with regular traction wheels. The mecanums were on an offset axle that got pushed down with pnumatics. We were able to drive really well and place some nice defense.

I will say though, you have to be careful. Mecanums are can be dangerous. We got stuck on a ball one match and literally tore it to shreds in seconds. We also ran over team 67's go pro and spun our mecanums on it by accident. Luckily it was okay! I wish I could've saw that video though...
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Unread 07-11-2013, 10:07
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Re: Mecanum Drivetrains

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Originally Posted by Chadfrom308 View Post
I will say though, you have to be careful. Mecanums are can be dangerous. We got stuck on a ball one match and literally tore it to shreds in seconds. We also ran over team 67's go pro and spun our mecanums on it by accident.
Is that more dangerous than any other drive train?

Also, I would like to see that video, too!
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Unread 07-11-2013, 00:25
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Re: Mecanum Drivetrains

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Originally Posted by yash101 View Post
It will go on just as regular wheels would, however, using a separate transmission for each wheel. The rest of the changes required are all in the robot code.
This is a HUGE benefit of mecanum if it's your first time doing it. You can even (should you build a practice robot) build for an easy switch. 330 did that in 2005--never did put the extra trannies onto the competition robot, though; it stayed as a 2-gearbox, 6WD despite having the ability to go mecanum.

One thing I haven't seen brought up, but I've seen on a mecanum drivetrain (not on the competition robot for that year, just a test mule): If you have a heavy-ish load located well outside your frame perimeter, don't expect to be able to strafe straight without closed-loop control. This goes back to the whole "keep all 4 wheels on the floor" principle, but more along the lines of "keep the same weight on all 4 wheels" to the best extent that you can.


Oh, and my opinion of mecanum is this: If properly executed, and in a game that actually requires the extra mobility, and properly used, it's a pretty big advantage, until you run up against a swerve. The swerve is better in terms of traction, and worse in terms of complexity. If, however, the mecanum is not properly executed, or used properly, or the game doesn't actually require the extra mobility, then the team could have probably used the weight better by building a 6WD (or similar tank drive) and allowing for more material elsewhere in the robot. Probably. (Note that this does not apply if "cool" is a driving factor in the design more than "competition effectiveness" is, or to any offseason robot built for non-competition purposes.)
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