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#1
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Re: Frank Answers Mondays 11/11/2013: Game Design Process
A couple videos that are relevant to this thread that many people may have not seen.
GDC 2010 - http://www.youtube.com/watch?v=nvyK2kbEgH4 This video series features Bill Miller and others talk a lot about how the GDC works and why their schedule has been pushed over the years. http://www.youtube.com/watch?v=3ZkCX...A8233CD59DBFB7 |
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Re: Frank Answers Mondays 11/11/2013: Game Design Process
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#3
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Re: Frank Answers Mondays 11/11/2013: Game Design Process
I'd just love to be able to get some pictures or information about how a previous game was developed. It would be really entertaining to see how the design progressed. From the 2010 video, it looks like they prototyped bump crossing designs, and practiced the game. Do you think that the GDC built a climbing robot for testing this year? If so, was it faster than the cheesy poofs? Also, looking at more recent lists of GDC members, it looks like Woodie Flowers and Dave Lavery aren't members anymore. When did this happen?
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#4
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Re: Frank Answers Mondays 11/11/2013: Game Design Process
Offhand... Sometime around 2011, I think. (The reason I remember is a very memorable Lavery-esque question in the Q&A regarding welding on the minibots--and if he'd been on the GDC at the time, he wouldn't have asked that. At least, I think it was him.)
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#5
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Re: Frank Answers Mondays 11/11/2013: Game Design Process
Quote:
http://www.chiefdelphi.com/forums/sh...ad.php?t=90538 |
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