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  #16   Spotlight this post!  
Unread 07-02-2003, 21:57
VanWEric VanWEric is offline
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Here are some hints

In properties, Change the Simulation geometry to concave mesh. It takes longer to solve, but it will remove those annoying tolerances.

Make everything bigger, or goto advanced and turn the collision tollerence down. This makes the objects be able to be closer to each other.

These should help get those crates closer. Have fun!

BTW -- Can any one get that **** toy car thing to work?
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Unread 08-02-2003, 11:03
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Oh yeah, I got the toy car working! Heh, that thing was fun

you more or less have to build a small box and put four cylindars like wheels around it, like this..kinda...for ascii art that is...

====
O O

Then you assign the box as the chasis and the cylindars as the wheels. Then you juss gotta give it some speed in the props of the car, make sure the car is sitting right above a rigid body box (its also fun later when you get that working, to take the car, build a ramp by bending some boxes..heh). Once i get to a copy of max that isnt rendering I'll post the exact properties to change on the toy car to give it some speed. Hope this helps ya, adios

-------

Can't we petition the to change the animation due date... plz plz plz plz plz plz plz plz...
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Unread 08-02-2003, 22:44
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I was playing around with toy car and ramps today and decided that the easiest way to get a toy car to work is to merge the completed toy car tutorial (tutorial6Cend, I believe) and mess around with the size of the car, the size/angle of the floor, etc. I would think that after doing this, you could easily, well somewhat easily, link your actual robot/model/etc. to the appropriate parts of the tutorial wooden car... I know this isn't the best idea, but it could come in handy in a crunch... I haven't tried it out yet... so say something if anyone tries this...
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