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Unread 01-12-2013, 22:43
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by ttldomination View Post
Just so I'm clear, students and mentors submit separately correct?

- Sunny G.
Yes. Students and mentors submit separately.

Collaboration is encouraged though, as always.
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Unread 01-12-2013, 22:46
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

Reported.
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Unread 01-12-2013, 22:55
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Re: Announcing the 2013 December Design Competition

I must say, it's a very interesting game/challenge. I totally dig it. If we weren't already neck deep into VEX, I'd have my team working on this.

Are you guys planning on releasing the design submissions after this is all over? I'd love to see what other people come up with.

Also, dat overpass.
- Sunny G.
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Unread 01-12-2013, 22:59
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Re: Announcing the 2013 December Design Competition

Are stacks required to be supported by the field?
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Unread 01-12-2013, 22:59
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by ttldomination View Post
I must say, it's a very interesting game/challenge. I totally dig it. If we weren't already neck deep into VEX, I'd have my team working on this.

Are you guys planning on releasing the design submissions after this is all over? I'd love to see what other people come up with.

Also, dat overpass.
- Sunny G.
I'd personally like to see releases similar to teams unveiling their robots after build season, but we are leaving the choice to unveil up to the submitters. Whatever they design is their property, so it'll be their choice. That being said, as an individual waiting for kickoff, I'd suggest teams unveil their robots at least after the 31st when what you show won't affect anyone else's designs. It's fun to see what others created, and maybe can provide some last minute inspiration for a design before the build season begins.
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Unread 01-12-2013, 23:01
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by Whippet View Post
Are stacks required to be supported by the field?
Yes, stacks may not be supported by robots or anything else (this includes alliance walls and railings). They can be close, but cannot be supported by them.
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Unread 01-12-2013, 23:03
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by Pault View Post
Quote:
The field for Block Barrage is a rectangular 27 by 54 ft anti-mecanum carpeted area bounded by alliance walls and side rails.
You made my day.
But unfortunately this carpet doesn't exist. I checked mcmaster.

I might do this competition. It definitely sounds interesting.
And thennnn, this came up--->

Quote:
‘Standard’ FRC Penalties - i.e. no pinning, no chainsaws, ect. Violations of this are scorers discretion. Subject to change.

Penalty: 100,000,000 points.
Gotta figure out some strategy to make people pin me...
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Unread 01-12-2013, 23:03
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Re: Announcing the 2013 December Design Competition

Not sure if I'm just missing it but where do robots start in autonomous and do they get any preloaded crates?
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Unread 01-12-2013, 23:04
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wasayanwer97 wasayanwer97 is offline
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by swwrobotics View Post
And thennnn, this came up--->



Gotta figure out some strategy to make people pin me...
A very strong electromagnet, perhaps?
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Unread 01-12-2013, 23:06
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by swwrobotics View Post
Gotta figure out some strategy to make people pin me...
By pin, it means the usual "pin longer than 5 seconds". This is explored further on in the rules. I wouldn't base a strategy on trying to incur penalties. Remember forcing a penalty on an opponent is a penalty itself.
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Unread 01-12-2013, 23:09
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by Jay Money 1058 View Post
Not sure if I'm just missing it but where do robots start in autonomous and do they get any preloaded crates?
Right under 3.0 - The Game, it lists the starting conditions. There are no preloaded crates, but teams are free to pick up off the floor or go to their loading station during autonomous.
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Unread 01-12-2013, 23:11
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Re: Announcing the 2013 December Design Competition

How are teams seeded? Do eliminations work any different from regular matches? How does alliance selection work?
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Unread 01-12-2013, 23:18
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Re: Announcing the 2013 December Design Competition

Is there a max # of crates that can be held?
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Unread 01-12-2013, 23:19
Andrew Lawrence
 
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Re: Announcing the 2013 December Design Competition

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Originally Posted by orangemoore View Post
Is there a max # of crates that can be held?
No limit.
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Unread 01-12-2013, 23:19
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wasayanwer97 wasayanwer97 is offline
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Re: Announcing the 2013 December Design Competition

Quote:
Originally Posted by DampRobot View Post
How are teams seeded? Do eliminations work any different from regular matches? How does alliance selection work?
Seeding is based on a simple win/loss system. It should not be a consideration for design (although it has been in some official games)

Eliminations and seeding matches should work the same. Alliance section wouldnt be different from the norm.

Note:
Although we're happy to see all these questions, this was purely released for the sake of offering a fun design challenge.
Don't take it for much more than that
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Last edited by wasayanwer97 : 01-12-2013 at 23:23. Reason: wording
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