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Unread 02-12-2013, 22:35
Steven Donow Steven Donow is offline
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Re: Robot in 3 Days : Feedback

Quote:
Originally Posted by Pault View Post
A lot of people are requesting that they go more into the design process, but I'm not too sure that is a great idea. Remember that they are building a robot in 3 days, so for them the general design phase is probably about 1 day long. There is no way that you could hold a proper discussion with things like weighted objective tables and solid, methodical analyzation of the game, plus prototyping in that type of time frame. These guys are experienced mentors who know enough about FRC to look at the game and figure out the MCC without too much difficulty or mulling over how things will play out. And that is perfectly fine for their purposes, but do we really want them to set this example for inexperienced teams?
This is part of what I was trying to say at the end of my post; the value in adding this depends on the game compared to previous games. Scoringwise, 2013 was very similar to 2012. I'd even argue that there are similarities with 2011 also.

Now, a game like 2008 where there were a relatively larger amount of ways to score goals (lapbots, laps while holding trackball, sending trackball over rack; ie. a much grey-er area as to what the MCC is) could see value in going more into analysis. Also, my limited knowledge of strategy towards 2004 and 2005 makes me feel like those are the types of games that would see benefits in this.
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