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#61
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our animation is completely opposite of space , it should be very interesting...
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#62
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This is our animation after two hours of intense work. Give us some feedback.
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#63
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looks good, keep up the good work
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#64
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Quote:
Hmmm....It seems that your walls are tiled and it could use some work. I would use photoshop to blur the edges somewhat or use a different material instead of a bitmap type thing, which is what it looks like. Same thing for the floor. I would add some more details as well, such as other stuff you might find in a room, like a lightswitch. It really does look good, but I think that this camera angle and perhaps the lighting does not do it justice, maybe add ,more lights at less intensity. Try not to get as much open space where you dont have any models when you do your final renders. Also, it seems that the materialing on the second cupboard(the one with the door open) seems to be less realistic than the other one. Other than this, I think it looks good. What kind of a room are you going for, if you dont mind me asking? |
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#65
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Quote:
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#66
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thanks. Had to do something while the animatrix was downloading.
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#67
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i seem to like your work...but follow chris's advice (it would take only a couple of hours)...and that scene will rock.
ALSO!!!! Brandon made is pretty clear that he wanted the teasers to be posted in the animation gallery..not in the original thread. |
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#68
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Last year's winner had a robot in it complete with a goal and ball action sequence. I'd be happy to upload it some time if your memories are failing you. Haha... yeah it was a sweet looking piece of work last year. Can't wait too see what is out there for 2003. Good luck everyone. Of course, if you're the winner you probably won't need any luck.
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#69
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Team 116 Animation screenshots
Here are some of our team's frames:
http://www.eccentrix.com/members/z80180/index.htm Any comments are welcome. |
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#70
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Re: Team 116 Animation screenshots
Quote:
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#71
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Most of the geometry was done in Inventor - some additions and texturning were made in Max.
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#72
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ahhh, gotcha. Whatever it was, its looking good! Are you using a multi-pass DOF?
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#73
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Thanks.
Quote:
We are using Light Tracer with tuned-down settings and lots of motion blur. |
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#74
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#75
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Lev - Most of the geometry was done in Max. The box was in inventor and thats about it. :-P
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