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Unread 14-12-2013, 13:12
BrendanB BrendanB is offline
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Re: My wish? make the BuildBlitzs/RobotIn3Days projects go away...

Quote:
Originally Posted by Allison K View Post
It would be silly if a team said "we don't look at old designs because it stifles our creativity." In an era where often times the game has an element that's similar to the past (tubes in 2011/2007, foam ball in 2012/2006, etc.) there's a plethora of examples of manipulator mechanisms (in addition to the drive trains and electrical techniques) that teams look to for design ideas. Innovation will not move as quickly if teams are continuously reinventing the wheel rather than using the intellectual property that they have at their disposal. I feel like the Ri3D/Build Blitz projects are similar in that they set a base line where teams can build from and actually encourage creativity and innovation.

Additionally, even non-rookie teams stand to benefit significantly from second hand prototyping. Are you home designing and want to know if something will work, but you don't have your shop on hand? Ask one of five teams that is more than willing to do some testing for you. Remember how excited teams got when the Ri3D team showed that accurate full field shooting was a possibility?

Finally, I think a major element of these Build Blitz type projects is understanding how to approach strategy. I've seen a number of teams that either don't value strategy or don't know how to derive a strategy, and having a number of methods to observe will help these students understand the game that happens in those first three days.

Overall I think the 72-hour build projects benefit the community.
Agreed. This plus all of the items that teams post on Chief Delphi that get used by other teams. The skid plates in 2012, Spectrum's two wheeled versa planetary & banebots shooter, and the passive angled hangers took off after a few teams posted their prototypes and were some of the most popular mechanisms in 2013.

To say that the three day robot challenges are stifling innovation is crazy. Team's have a big enough problem already with tunnel vision where they pick a robot concept, vote, and use it through the off-season even when it doesn't work.

Team's are in FRC for various reasons, if your team is in it to be innovative and foster creativity go right ahead this is good! If you are trying to field a competitive robot every year, Ri3D is there to help you cross the bump to field a competitive robot on a small scale. I love this.
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