Go to Post A learning experience. Or something positive like that. - NorviewsVeteran [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #14   Spotlight this post!  
Unread 15-12-2013, 16:10
James Kuszmaul James Kuszmaul is offline
NEFIRST CSA
FRC #0971 (Spartan Robotics)
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Worcester, MA
Posts: 61
James Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud ofJames Kuszmaul has much to be proud of
Re: Physics Quiz 9

Quote:
Originally Posted by Oblarg View Post
If anyone's interested, here's a somewhat similar, slightly tricky question I recall from a classical mechanics course:

A bowler releases a bowling ball. Initially, it is sliding at velocity v. Due to friction with the ground, it begins to roll. What is the velocity of the ball once it is rolling?

Hint: Not all origin locations are created equal.
Well, once the bowling ball is rolling, you will have an angular momentum:
L = I * omega
and a momentum:
p = m * vf
where vf = omega * r
This angular momentum must result from some constant force of kinetic friction, fk acting over a time, t, at the radius r such that:
fk * r * t = L
This same force of friction will have created an impulse, which slowed down the ball as a whole:
fk * t = m * vf - m * v
I * omega / r = m * (vf - v)
I * vf = m * (vf - v)
and so:
vf = -mv / (I - m)
if we take the bowling ball to actually be a perfect, uniform sphere, then:
vf = -mv / (.4 * m * r2 - m)
so
vf = -v / (.4 * r2 - 1)
Which looks really weird to me, so I have no idea if it is correct.
Edit: Figured out two issues. I forgot a negative sign on the change in translational momentum and I switched where the r should go when converting between angular and linear velocity.
Starting from:
I * omega / r = -m * (vf - v)
omega = vf/r
I * vf / r2 = -m * (vf - v)
vf = mv / (I / r2 + m)
Assuming uniform sphere:
vf = mv / (0.4 * m * r2 / r2 + m)
vf = v / (0.4 + 1)
vf = 5 * v / 7
__________________
FRC971 (Student) 2011-2014
FRC190 (College Mentor-ish) 2014
WPILib Development 2014-present

Last edited by James Kuszmaul : 15-12-2013 at 16:34.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 15:19.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi