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  #361   Spotlight this post!  
Unread 21-12-2013, 16:29
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Re: [FRC Blog] 2014 Game Hint

I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.

So when adding the values for each independent group of numbers, you get 17/12, 16/19, 19/20. If you convert those to a 1 to 1 number/letter code (A=1, B=2, C=3...), you get Q/L, P/S, S/T. You may notice that there are 2 consecutive S's, however, the most common double letter in many languages is L. So if the S's covert to L's, this is a 7 number variance shift (A=-7=T, B=-6=U, Q=10, R=11). This changes the original string of letters into J/E, I/L, L/M. Assuming the individual pairs of letters are words themselves, translated from French to English this means: I, He (or It), and the last pair are roman numerals for 950. When putting together the individual words, you get IHE950. An IHE is a New Zealand Piper, a type of fish. No, this does not mean it is a water game. From the NZ Piper, we jumped to Phil Fish, a French Canadian Videogame Developer, and that makes sense because the original statement was in french, and Fish=Fish. That is how we know that this statement leads up to Phil Fish. Phil Fish developed a game called FEZ, best known for its mix of a 2D platform and 3D platform. This is shown in the game as rotation and viewing different sides of a cubic object. Here is a video of this game being played: http://www.youtube.com/watch?v=qH2SysTLCPc
How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
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Unread 21-12-2013, 16:35
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Re: [FRC Blog] 2014 Game Hint

Quote:
Originally Posted by karomata View Post
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.

So when adding the values for each independent group of numbers, you get 17/12, 16/19, 19/20. If you convert those to a 1 to 1 number/letter code (A=1, B=2, C=3...), you get Q/L, P/S, S/T. You may notice that there are 2 consecutive S's, however, the most common double letter in many languages is L. So if the S's covert to L's, this is a 7 number variance shift (A=-7=T, B=-6=U, Q=10, R=11). This changes the original string of letters into J/E, I/L, L/M. Assuming the individual pairs of letters are words themselves, translated from French to English this means: I, He (or It), and the last pair are roman numerals for 950. When putting together the individual words, you get IHE950. An IHE is a New Zealand Piper, a type of fish. No, this does not mean it is a water game. From the NZ Piper, we jumped to Phil Fish, a French Canadian Videogame Developer, and that makes sense because the original statement was in french, and Fish=Fish. That is how we know that this statement leads up to Phil Fish. Phil Fish developed a game called FEZ, best known for its mix of a 2D platform and 3D platform. This is shown in the game as rotation and viewing different sides of a cubic object. Here is a video of this game being played: http://www.youtube.com/watch?v=qH2SysTLCPc
How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
Dude...
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  #363   Spotlight this post!  
Unread 21-12-2013, 16:48
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Re: [FRC Blog] 2014 Game Hint

Quote:
Originally Posted by karomata View Post
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.

So when adding the values for each independent group of numbers, you get 17/12, 16/19, 19/20. If you convert those to a 1 to 1 number/letter code (A=1, B=2, C=3...), you get Q/L, P/S, S/T. You may notice that there are 2 consecutive S's, however, the most common double letter in many languages is L. So if the S's covert to L's, this is a 7 number variance shift (A=-7=T, B=-6=U, Q=10, R=11). This changes the original string of letters into J/E, I/L, L/M. Assuming the individual pairs of letters are words themselves, translated from French to English this means: I, He (or It), and the last pair are roman numerals for 950. When putting together the individual words, you get IHE950. An IHE is a New Zealand Piper, a type of fish. No, this does not mean it is a water game. From the NZ Piper, we jumped to Phil Fish, a French Canadian Videogame Developer, and that makes sense because the original statement was in french, and Fish=Fish. That is how we know that this statement leads up to Phil Fish. Phil Fish developed a game called FEZ, best known for its mix of a 2D platform and 3D platform. This is shown in the game as rotation and viewing different sides of a cubic object. Here is a video of this game being played: http://www.youtube.com/watch?v=qH2SysTLCPc
How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
I personally think the 7 number variance shift was a bit much. Also from there it makes sense, except that Phil is an obscure/very "new" person even among relatively nerdy folks. I love where your heads at though and I think that attacking the numbers and looking for a translation is where this one needs to go.
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Unread 21-12-2013, 16:50
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Re: [FRC Blog] 2014 Game Hint

Quote:
Originally Posted by karomata View Post
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.

So when adding the values for each independent group of numbers, you get 17/12, 16/19, 19/20. If you convert those to a 1 to 1 number/letter code (A=1, B=2, C=3...), you get Q/L, P/S, S/T. You may notice that there are 2 consecutive S's, however, the most common double letter in many languages is L. So if the S's covert to L's, this is a 7 number variance shift (A=-7=T, B=-6=U, Q=10, R=11). This changes the original string of letters into J/E, I/L, L/M. Assuming the individual pairs of letters are words themselves, translated from French to English this means: I, He (or It), and the last pair are roman numerals for 950. When putting together the individual words, you get IHE950. An IHE is a New Zealand Piper, a type of fish. No, this does not mean it is a water game. From the NZ Piper, we jumped to Phil Fish, a French Canadian Videogame Developer, and that makes sense because the original statement was in french, and Fish=Fish. That is how we know that this statement leads up to Phil Fish. Phil Fish developed a game called FEZ, best known for its mix of a 2D platform and 3D platform. This is shown in the game as rotation and viewing different sides of a cubic object. Here is a video of this game being played: http://www.youtube.com/watch?v=qH2SysTLCPc
How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
where does the 950 come in to play? and what do you mean Fish=Fish in french Fish is poisson? otherwise very good and in depth point!
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  #365   Spotlight this post!  
Unread 21-12-2013, 17:21
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Re: [FRC Blog] 2014 Game Hint

Well I tried to sketch the shape the bottles make, and it's close but it COULD just be a coincidence. After that, I rotated the image so that the shape matched the graph that somebody posted earlier (page 5?) Then I looked at the image for what seemed to be revealed by the rotation/mirroring and I found something interesting. What picture is this back there and are those two 3's?




Last edited by Sean Raia : 21-12-2013 at 17:24.
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Unread 21-12-2013, 17:25
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Re: [FRC Blog] 2014 Game Hint

Quote:
Originally Posted by Sean Raia View Post
Well I tried to sketch the shape the bottles make, and it's close but it COULD just be a coincidence. After that, I rotated the image so that the shape matched the graph that somebody posted earlier (page 5?) Then I looked at the image for what seemed to be revealed by the rotation/mirroring and I found something interesting. What picture is this and are those two 3's?



Very interesting. I thought the all the threes were a coincidence (especially since there were many threes found in last years hint), but one of those threes looks an awful lot like it was edited in, as it appears to overlap the green screen which should be in front of it.
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Unread 21-12-2013, 17:31
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Re: [FRC Blog] 2014 Game Hint

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Originally Posted by RobotDoktor View Post
Very interesting. I thought the all the threes were a coincidence (especially since there were many threes found in last years hint), but one of those threes looks an awful lot like it was edited in, as it appears to overlap the green screen which should be in front of it.

The top one like either like a 4 or a triangle. Triangle seems more plausible, therefore leading to 3 of something.
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Unread 21-12-2013, 17:38
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Re: [FRC Blog] 2014 Game Hint

That looks like a ledge of some sort... and I agree that the top number appears to be 4. It wasn't edited in though, that bleeding in is just a result of modern photography.
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Unread 21-12-2013, 17:51
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Re: [FRC Blog] 2014 Game Hint

Actually, looking at the original it is more likely to be a two with the bottom cut off.
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Unread 21-12-2013, 18:00
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Re: [FRC Blog] 2014 Game Hint

Has anyone noticed the trends in the numbers? The numerator of each term increases as you go left to right (8234<61126<62326). The denominators are the same way (57<1963<15806) except that they increase at a greater rate compared to the numerators. This causes the quotient of the fractions to increase left to right as well (~144.46<~31.14<~3.94). They're not linear, but I wonder if this has some significance.
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Unread 21-12-2013, 18:05
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Re: [FRC Blog] 2014 Game Hint

Could still be a water game if you change the water's state. Hockey on Ice reusing the Lunacy Floor. It would be cool if they also would perforate the floor like a table hokey game for compressed air up flow so the puck would slide as if it where on ice.
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Unread 21-12-2013, 18:15
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Re: [FRC Blog] 2014 Game Hint

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Originally Posted by ykarkason View Post
Guys!
Here's the shitz:
Here are the points mapped in a Cartesian coordinate system:

Here's the photo from the kickoff filming blog post:


Take a look at the shape of the water bottles on the floor! Odd, euh?

3 bottles, 3 people. 2 green screens, 2 red lights, 2 blue lights = 3 alliances of 2 teams each!

Now what's more?
Woodie and Don Bossi are sitting whilst Dean is standing. Two Bottles are on the floor and one is lifted. Can it mean anything?!
There is a third green screen on the other side though :/
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Unread 21-12-2013, 18:15
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Re: [FRC Blog] 2014 Game Hint

Quote:
Originally Posted by Sean Raia View Post
That looks like a ledge of some sort... and I agree that the top number appears to be 4. It wasn't edited in though, that bleeding in is just a result of modern photography.
If kickoff wasn't filmed at FIRST HQ and was filmed at an actual production studio with soundstages, that's probably a sign showing that they were currently on soundstage/greenscreen/production area/whatever #3.
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Unread 21-12-2013, 18:23
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Re: [FRC Blog] 2014 Game Hint

Having been to FIRST HQ, I can tell you I don't remember any floors like that (I could be wrong however). :/

That said, I really like the idea that these numbers mean something in RGB.
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Unread 21-12-2013, 18:28
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Re: [FRC Blog] 2014 Game Hint

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Originally Posted by karomata View Post
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.
........
How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough.
What I like about these game hints is that we get creative analyses like this.

I think there is something fractal in FIRST where we have to keep reminding ourselves that "it's not about the Robot."

It's not about what the game will be, but about us exercising our brains.
Kind of like going to the gym. It serves no direct purpose but is good way to spend ones time and imparts long term benefit.

Orientational manipulation is a challenge. Maybe a cube with three different colors symmetric on opposing faces is the nature of the "three" in these clues.

Almost done wrapping presents.
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