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#361
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Re: [FRC Blog] 2014 Game Hint
I think this relates instead to Phil Fish, a French Canadian Indie Game Developer, most famous for his development of the game FEZ. Stick with me here, it gets a bit complicated.
So when adding the values for each independent group of numbers, you get 17/12, 16/19, 19/20. If you convert those to a 1 to 1 number/letter code (A=1, B=2, C=3...), you get Q/L, P/S, S/T. You may notice that there are 2 consecutive S's, however, the most common double letter in many languages is L. So if the S's covert to L's, this is a 7 number variance shift (A=-7=T, B=-6=U, Q=10, R=11). This changes the original string of letters into J/E, I/L, L/M. Assuming the individual pairs of letters are words themselves, translated from French to English this means: I, He (or It), and the last pair are roman numerals for 950. When putting together the individual words, you get IHE950. An IHE is a New Zealand Piper, a type of fish. No, this does not mean it is a water game. From the NZ Piper, we jumped to Phil Fish, a French Canadian Videogame Developer, and that makes sense because the original statement was in french, and Fish=Fish. That is how we know that this statement leads up to Phil Fish. Phil Fish developed a game called FEZ, best known for its mix of a 2D platform and 3D platform. This is shown in the game as rotation and viewing different sides of a cubic object. Here is a video of this game being played: http://www.youtube.com/watch?v=qH2SysTLCPc How does this apply to a game? We could have game objects that need to face different directions for additional scoring? Drivers changing perspectives? This has a lot of potential and I also think this is within a reasonable balance of over analysis and not thinking deep enough. |
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#362
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Re: [FRC Blog] 2014 Game Hint
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#363
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#364
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#365
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Re: [FRC Blog] 2014 Game Hint
Well I tried to sketch the shape the bottles make, and it's close but it COULD just be a coincidence. After that, I rotated the image so that the shape matched the graph that somebody posted earlier (page 5?) Then I looked at the image for what seemed to be revealed by the rotation/mirroring and I found something interesting. What picture is this back there and are those two 3's?
![]() ![]() Last edited by Sean Raia : 21-12-2013 at 17:24. |
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#366
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Re: [FRC Blog] 2014 Game Hint
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#367
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The top one like either like a 4 or a triangle. Triangle seems more plausible, therefore leading to 3 of something. |
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#368
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Re: [FRC Blog] 2014 Game Hint
That looks like a ledge of some sort... and I agree that the top number appears to be 4. It wasn't edited in though, that bleeding in is just a result of modern photography.
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#369
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Re: [FRC Blog] 2014 Game Hint
Actually, looking at the original it is more likely to be a two with the bottom cut off.
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#370
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Re: [FRC Blog] 2014 Game Hint
Has anyone noticed the trends in the numbers? The numerator of each term increases as you go left to right (8234<61126<62326). The denominators are the same way (57<1963<15806) except that they increase at a greater rate compared to the numerators. This causes the quotient of the fractions to increase left to right as well (~144.46<~31.14<~3.94). They're not linear, but I wonder if this has some significance.
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#371
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Re: [FRC Blog] 2014 Game Hint
Could still be a water game if you change the water's state. Hockey on Ice reusing the Lunacy Floor. It would be cool if they also would perforate the floor like a table hokey game for compressed air up flow so the puck would slide as if it where on ice.
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#372
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Re: [FRC Blog] 2014 Game Hint
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#373
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Re: [FRC Blog] 2014 Game Hint
If kickoff wasn't filmed at FIRST HQ and was filmed at an actual production studio with soundstages, that's probably a sign showing that they were currently on soundstage/greenscreen/production area/whatever #3.
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#374
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Re: [FRC Blog] 2014 Game Hint
Having been to FIRST HQ, I can tell you I don't remember any floors like that (I could be wrong however). :/
That said, I really like the idea that these numbers mean something in RGB. ![]() |
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#375
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Re: [FRC Blog] 2014 Game Hint
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I think there is something fractal in FIRST where we have to keep reminding ourselves that "it's not about the Robot." It's not about what the game will be, but about us exercising our brains. Kind of like going to the gym. It serves no direct purpose but is good way to spend ones time and imparts long term benefit. Orientational manipulation is a challenge. Maybe a cube with three different colors symmetric on opposing faces is the nature of the "three" in these clues. Almost done wrapping presents. |
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