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  #16   Spotlight this post!  
Unread 22-12-2013, 21:26
garyk garyk is offline
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Re: C++ Toggle Button

Quote:
Originally Posted by thelegend View Post
I am trying to make a toggle for switching between Arcade Drive and Tank drive. I wrote and tested this code but the only result I get is a switch between Tank to Arcade, not the other way back. I have such a complicated system because I believe that if I simply set a variable to be True or False, it won't compensate for if the driver holds on to the button. That's why I have a clause in there that checks if the button has been released.

If you find any issues, please reply!

<< code deleted >>
Note to future EEs - and not pertaining to our FRC/FTC control systems - mechanical switches "bounce" when they close, there are multiple on/off events before the switch consistently stays closed. This may not matter if you're just turning something on, but it will confuse any "toggle" algorithms, registering multiple toggles. Mechanical switches have to be "debounced", which can be done with an r-s latch in hardware, or by designing in an time interval after the first make, in which other transitions are ignored. Our joystick buttons are debounced in this manner because they provide a clean off => on transition. I haven't tried it, but I think if one designed a toggle algorithm for, say, a microswitch (like we use for limit switches) connected to a digital input of the Digital Sidecar, one would see multiple toggles for one switch "make."

Apologies, I don't remember if there are contact bounces when a mechanical switch disconnects. When I can get to our control system I'll test this out and post an update.

Remember, again, we don't need to worry about this for our joystick buttons, they've been debounced for us.
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  #17   Spotlight this post!  
Unread 23-12-2013, 04:02
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Re: C++ Toggle Button

Quote:
Originally Posted by garyk View Post
Note to future EEs - and not pertaining to our FRC/FTC control systems - mechanical switches "bounce" when they close, there are multiple on/off events before the switch consistently stays closed. This may not matter if you're just turning something on, but it will confuse any "toggle" algorithms, registering multiple toggles. Mechanical switches have to be "debounced", which can be done with an r-s latch in hardware, or by designing in an time interval after the first make, in which other transitions are ignored. Our joystick buttons are debounced in this manner because they provide a clean off => on transition. I haven't tried it, but I think if one designed a toggle algorithm for, say, a microswitch (like we use for limit switches) connected to a digital input of the Digital Sidecar, one would see multiple toggles for one switch "make."

Apologies, I don't remember if there are contact bounces when a mechanical switch disconnects. When I can get to our control system I'll test this out and post an update.

Remember, again, we don't need to worry about this for our joystick buttons, they've been debounced for us.
Yes, debounce could be an issue if you are using a tight loop monitoring the switches. But I assume a reasonable robot loop will have a delay in it, typically between 20-100 msec. That is the time interval where you ignore all the bounces of the switches. Our team uses our own "Multi-tasking Robot" class instead of the SimpleRobot or the IterativeRobot templates that provides a very constant timed loop. This takes care of all the debounce issue automatically.
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