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Unread 31-12-2013, 11:52
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

While I don't want to jump on the "Dr. Who Pic really is a hint" bandwagon, I do know that in a few sports, there is an offsides penalty. With zones like say hockey or lacrosse, having an offsides for too many robots in a zone at once might be interesting.
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Unread 31-12-2013, 11:58
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by dellagd View Post
While I don't want to jump on the "Dr. Who Pic really is a hint" bandwagon, I do know that in a few sports, there is an offsides penalty. With zones like say hockey or lacrosse, having an offsides for too many robots in a zone at once might be interesting.
This is what I am more leaning towards at this point. However the only thing I see that could be an issue is that one team is stuck playing defense and no one wants to play defense for an entire match. That's where I think it seems more logical that you can only score in certain zones. However those zones are protected from defense mayne? Then there is a middle half where teams are blocking each other frok getting into the scoring zone?
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Unread 31-12-2013, 12:20
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Autonomous. Teleop. End Game. Those will be the three periods.
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Unread 31-12-2013, 12:20
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

There is no #3 hint.
Last year everyone was hyped up on the number 3 and it turned out to be nothing.

Last year the threes were more prevalent too.
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Unread 31-12-2013, 12:42
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Thunder910 View Post
There is no #3 hint.
Last year everyone was hyped up on the number 3 and it turned out to be nothing.

Last year the threes were more prevalent too.
You're probably right they are doing it to mess with us. However last year there were 3 levels on the pyramid... usually there are three different scoring values though. So that's pretty general...
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Unread 31-12-2013, 13:00
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Maybe it's an adaptation of 43-Man Squamish?

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Unread 31-12-2013, 13:08
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Maybe it's an adaptation of 43-Man Squamish?

Now which 36 to get rid of?
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Unread 31-12-2013, 12:27
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

I think the idea of "offsides" could be explored here

Perhaps if there were three zones, a robot could not score if the object was passed from zone one through zone two directly into zone three where the goal would be. No dumping the object into the scoring zone. "Icing"

Or perhaps robots could not proceed the object into the scoring zone. (With a one line pass).

Hockey offsides rules ....

Or modifications thereof which would hasten end to end play but not without other robots participating.

This would seem to require a single playing piece though or it might be too difficult for referees

Discuss
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Unread 31-12-2013, 13:53
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Quote:
Originally Posted by Bob Steele View Post
I think the idea of "offsides" could be explored here

Perhaps if there were three zones, a robot could not score if the object was passed from zone one through zone two directly into zone three where the goal would be. No dumping the object into the scoring zone. "Icing"

Or perhaps robots could not proceed the object into the scoring zone. (With a one line pass).

Hockey offsides rules ....

Or modifications thereof which would hasten end to end play but not without other robots participating.

This would seem to require a single playing piece though or it might be too difficult for referees

Discuss
For what it's worth, "Offsides" has been a penalty before. Interestingly enough, it was also in the last game to have distinct periods outside of the traditional Autonomous, Teleop, and End game structure.

In 2006, the 2-minute Tele-Op Period was divided into (3) 40 Second Periods, with the first period being the offensive period for the team that lost autonomous, the second period being the offensive period for the team that won autonomous, and the final period being a free for all. During a teams offensive period, all Three robots were allowed to be in their scoring zone, but only two of the opposing alliances machines were allowed to play defense, with one of the opponent machines being forced to stay in the opponents scoring zone. IIRC, if a team crossed the midfield line when they were not supposed to, they were considered "offsides" and a 10-point penalty was assessed.

In 2006, we also saw 'Assist' style movements by robots, specifically 195 feeding balls to 968, which later became known as the A-Bomb...
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Unread 31-12-2013, 14:49
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
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Unread 31-12-2013, 15:08
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by brrian27 View Post
Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
This is a good idea to avoid a team not wanting to coopertate with the other alliance and still be able to help their ranking. Maybe the end game involves to parts. One with a coopertition system and the other for the other robot to do?
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Unread 31-12-2013, 15:13
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Quote:
Originally Posted by brrian27 View Post
Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
Now this seems possible. But how would assists be specifically tracked? That'd be annoying to keep track of unless it's a very obvious specific task.
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Unread 31-12-2013, 15:16
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Now this seems possible. But how would assists be specifically tracked? That'd be annoying to keep track of unless it's a very obvious specific task.
Yeah that's the biggest problem I see. Maybe there will be less game pieces, like only one or two.
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Unread 31-12-2013, 15:19
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Yeah that's the biggest problem I see. Maybe there will be less game pieces, like only one or two.
Maybe larger balls like in overdrive? That would be easy to keep track of.
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Unread 31-12-2013, 16:05
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Maybe larger balls like in overdrive? That would be easy to keep track of.
Maybe not quite as big; beach ball sized?
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