|
#286
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
You're probably right they are doing it to mess with us. However last year there were 3 levels on the pyramid... usually there are three different scoring values though. So that's pretty general...
|
|
#287
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Maybe it's an adaptation of 43-Man Squamish?
![]() |
|
#288
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Now which 36 to get rid of?
|
|
#289
|
|||||
|
|||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Quote:
In 2006, the 2-minute Tele-Op Period was divided into (3) 40 Second Periods, with the first period being the offensive period for the team that lost autonomous, the second period being the offensive period for the team that won autonomous, and the final period being a free for all. During a teams offensive period, all Three robots were allowed to be in their scoring zone, but only two of the opposing alliances machines were allowed to play defense, with one of the opponent machines being forced to stay in the opponents scoring zone. IIRC, if a team crossed the midfield line when they were not supposed to, they were considered "offsides" and a 10-point penalty was assessed. In 2006, we also saw 'Assist' style movements by robots, specifically 195 feeding balls to 968, which later became known as the A-Bomb... |
|
#290
|
|||||
|
|||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?
You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance! That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance. Thoughts?? |
|
#291
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Quote:
|
|
#292
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Quote:
|
|
#293
|
|||||
|
|||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Yeah that's the biggest problem I see. Maybe there will be less game pieces, like only one or two.
|
|
#294
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Maybe larger balls like in overdrive? That would be easy to keep track of.
|
|
#295
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Maybe not quite as big; beach ball sized?
|
|
#296
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Yeah I agree not quite as big... beach balls could be fun... also really hard to shoot.
|
|
#297
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Well, as far as a hockey style game goes, how about Laser Discs?
|
|
#298
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
No, we need bigger
! Think HUGE, like an 8 foot diameter ball, or 2002-esque goals that weigh many pounds.Quote:
Last edited by magnets : 31-12-2013 at 16:29. |
|
#299
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Assist could mean the robots don't actually do the scoring. This is the 10 year anniversary of First Frenzy. There was a game piece that only human players could score. The robots can move some goals and stack for bonus points.
|
|
#300
|
||||
|
||||
|
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Just a thought with the "assist", possibly there are specific red and blue (like 2008)game pieces that are introduced at the opposite side of the field then you score (2011 and 2013). The game pieces are designed in such a way that full court shooting is not possible like last year. The center of the field has a difficult to pass obstruction (like 2010) making a pass from the back to the front very rewarding, but not necessary if a robot can cross the obstruction. Another thought was bringing back 2007 ramps to lift robots, possibly an opponent for cooperation, thus assisting them.
Game name either Triple Assist or Risk Assist |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|