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  #286   Spotlight this post!  
Unread 31-12-2013, 12:42
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Thunder910 View Post
There is no #3 hint.
Last year everyone was hyped up on the number 3 and it turned out to be nothing.

Last year the threes were more prevalent too.
You're probably right they are doing it to mess with us. However last year there were 3 levels on the pyramid... usually there are three different scoring values though. So that's pretty general...
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Unread 31-12-2013, 13:00
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Maybe it's an adaptation of 43-Man Squamish?

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Unread 31-12-2013, 13:08
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Kevin Thorp View Post
Maybe it's an adaptation of 43-Man Squamish?

Now which 36 to get rid of?
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Unread 31-12-2013, 13:53
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Bob Steele View Post
I think the idea of "offsides" could be explored here

Perhaps if there were three zones, a robot could not score if the object was passed from zone one through zone two directly into zone three where the goal would be. No dumping the object into the scoring zone. "Icing"

Or perhaps robots could not proceed the object into the scoring zone. (With a one line pass).

Hockey offsides rules ....

Or modifications thereof which would hasten end to end play but not without other robots participating.

This would seem to require a single playing piece though or it might be too difficult for referees

Discuss
For what it's worth, "Offsides" has been a penalty before. Interestingly enough, it was also in the last game to have distinct periods outside of the traditional Autonomous, Teleop, and End game structure.

In 2006, the 2-minute Tele-Op Period was divided into (3) 40 Second Periods, with the first period being the offensive period for the team that lost autonomous, the second period being the offensive period for the team that won autonomous, and the final period being a free for all. During a teams offensive period, all Three robots were allowed to be in their scoring zone, but only two of the opposing alliances machines were allowed to play defense, with one of the opponent machines being forced to stay in the opponents scoring zone. IIRC, if a team crossed the midfield line when they were not supposed to, they were considered "offsides" and a 10-point penalty was assessed.

In 2006, we also saw 'Assist' style movements by robots, specifically 195 feeding balls to 968, which later became known as the A-Bomb...
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Unread 31-12-2013, 14:49
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
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Unread 31-12-2013, 15:08
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by brrian27 View Post
Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
This is a good idea to avoid a team not wanting to coopertate with the other alliance and still be able to help their ranking. Maybe the end game involves to parts. One with a coopertition system and the other for the other robot to do?
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Unread 31-12-2013, 15:13
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by brrian27 View Post
Maybe assists will become a recorded statistic in matches and the alliance with the most assists gets a coopertition bonus?

You would get 2 qualification points for winning, 0 for losing, but 1 for having more assists than the opposing alliance!

That way, you can still easily win a match with no assists if you're good. And coopertition would be among your own team, so that would eliminate throwing matches or refusing to work with the other alliance.

Thoughts??
Now this seems possible. But how would assists be specifically tracked? That'd be annoying to keep track of unless it's a very obvious specific task.
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Unread 31-12-2013, 15:16
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Thunder910 View Post
Now this seems possible. But how would assists be specifically tracked? That'd be annoying to keep track of unless it's a very obvious specific task.
Yeah that's the biggest problem I see. Maybe there will be less game pieces, like only one or two.
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Unread 31-12-2013, 15:19
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by brrian27 View Post
Yeah that's the biggest problem I see. Maybe there will be less game pieces, like only one or two.
Maybe larger balls like in overdrive? That would be easy to keep track of.
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Unread 31-12-2013, 16:05
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Maybe larger balls like in overdrive? That would be easy to keep track of.
Maybe not quite as big; beach ball sized?
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Unread 31-12-2013, 16:20
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Maybe not quite as big; beach ball sized?
Yeah I agree not quite as big... beach balls could be fun... also really hard to shoot.
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Unread 31-12-2013, 16:22
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Yeah I agree not quite as big... beach balls could be fun... also really hard to shoot.
Well, as far as a hockey style game goes, how about Laser Discs?
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Unread 31-12-2013, 16:26
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by mrnoble View Post
Maybe not quite as big; beach ball sized?
No, we need bigger ! Think HUGE, like an 8 foot diameter ball, or 2002-esque goals that weigh many pounds.

Quote:
Originally Posted by Woolly
Well, as far as a hockey style game goes, how about Laser Discs?
Like this?

Last edited by magnets : 31-12-2013 at 16:29.
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Unread 31-12-2013, 16:28
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Assist could mean the robots don't actually do the scoring. This is the 10 year anniversary of First Frenzy. There was a game piece that only human players could score. The robots can move some goals and stack for bonus points.
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Unread 31-12-2013, 16:30
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Just a thought with the "assist", possibly there are specific red and blue (like 2008)game pieces that are introduced at the opposite side of the field then you score (2011 and 2013). The game pieces are designed in such a way that full court shooting is not possible like last year. The center of the field has a difficult to pass obstruction (like 2010) making a pass from the back to the front very rewarding, but not necessary if a robot can cross the obstruction. Another thought was bringing back 2007 ramps to lift robots, possibly an opponent for cooperation, thus assisting them.

Game name either Triple Assist or Risk Assist
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