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Unread 31-12-2013, 16:35
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by magnets View Post
Like this?
Exactly like that... though being that they're about 12 in and about the size of a record, FIRST could recycle the 11in discs from last year.
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Unread 31-12-2013, 16:39
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Woolly View Post
Exactly like that... though being that they're about 12 in and about the size of a record, FIRST could recycle the 11in discs from last year.
I doubt that they would recycle the use of Frisbees because then all i have to really do is use last years robot.
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Unread 31-12-2013, 16:41
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by FIMAlumni View Post
Just a thought with the "assist", possibly there are specific red and blue (like 2008)game pieces that are introduced at the opposite side of the field then you score (2011 and 2013). The game pieces are designed in such a way that full court shooting is not possible like last year. The center of the field has a difficult to pass obstruction (like 2010) making a pass from the back to the front very rewarding, but not necessary if a robot can cross the obstruction. Another thought was bringing back 2007 ramps to lift robots, possibly an opponent for cooperation, thus assisting them.

Game name either Triple Assist or Risk Assist
This makes sense. The humans are the ones that assist the robot more so than previous years. I like the idea of eliminating the full court shooting possibilities. Yes it was a cool concept but watching a robot shoot full court every time got boring. Having humans interact more with the robot and not making it so they just throw and try to score seems like something the GDC would do.
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Unread 31-12-2013, 16:44
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

I did hear somewhere about a member of the GDC saying he had a bunch if the game element all over his house. So it probably would be a ball.
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Unread 31-12-2013, 16:47
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

If the threes turn out to be relevant, I hope they call the game the "Trinity Thriller." Just throwing that out there.

Also, my biggest issue with the carpet pucks people have been posting is that they would wear over time if they're to be handled a lot, just look at the edges of Frisbees from last year. If we do see something like carpet hockey, I would expect game pieces like this, a toy I found in my house the other day. The ball bearing (could be any type of weighted ball) is nestled in a disc that moves across the ground as the ball rolls freely inside it. http://imgur.com/oyUPkGJ

Additionally, not much mention has been made of the possibility for multiple game piece sizes in the same game, which would incorporate the sorting that was so widely discussed in the other thread as well as the hockey and cooperation discussed in this one. Just a thought.
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Unread 31-12-2013, 16:54
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by tondogone View Post
I doubt that they would recycle the use of Frisbees because then all i have to really do is use last years robot.
What if there was a part of the rulebook that looked a bit like this...

<G44>DISC CARRYING– ROBOTS may not CARRY DISCS.
Violation: 2 PENALTIES for each CARRIED DISC.

<G45>Active DISC control- ROBOTS may not control DISC direction with active MECHANISMS above the BUMPER
Violation: PENALTY.

<G46>DISC Penetration Restriction– The DISC must not extend more than 3 inches inside the FRAME PERIMETER as defined in Rule <R19>. Incidental protrusions of the DISC within this boundary will not be penalized if the TEAM corrects the condition before resuming game play.
Violation: PENALTY for a basic infraction, plus a YELLOW CARD if no immediate attempt to remedy and/or the action is deemed intentional.
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Unread 31-12-2013, 16:58
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Woolly View Post
What if there was a part of the rulebook that looked a bit like this...

<G44>DISC CARRYING– ROBOTS may not CARRY DISCS.
Violation: 2 PENALTIES for each CARRIED DISC.

<G45>Active DISC control- ROBOTS may not control DISC direction with active MECHANISMS above the BUMPER
Violation: PENALTY.

<G46>DISC Penetration Restriction– The DISC must not extend more than 3 inches inside the FRAME PERIMETER as defined in Rule <R19>. Incidental protrusions of the DISC within this boundary will not be penalized if the TEAM corrects the condition before resuming game play.
Violation: PENALTY for a basic infraction, plus a YELLOW CARD if no immediate attempt to remedy and/or the action is deemed intentional.
So basically something like hockey? Teams couldn't shoot disks and would pass them around on the floor? This seems like fun! However it is unlikely they would use the same scoring element 2 years in a row

Last edited by atucker4072 : 31-12-2013 at 17:10. Reason: edit
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Unread 31-12-2013, 17:15
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Keep in mind that Frank said a few weeks back that something on the field was "impressive." What do you think it could be?

I'm thinking there's something tall out there, though I'm not sure what form it'll take. Perhaps you have to score the game piece in some grand tower in the center of the field, then have to do something on it for the endgame?
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Unread 31-12-2013, 17:16
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Woolly View Post
<G45>Active DISC control- ROBOTS may not control DISC direction with active MECHANISMS above the BUMPER
Violation: PENALTY.
If they did use frisbees, and if they did have a rule like this, then couldn't that bring back the theory of air hockey? Someone mentioned it a while ago, and it was kind of dismissed, but when you bring up something like this... Couldn't it be possible? I mean, Ultimate Ascent was a pretty random task, considering FIRST's history and love of spherical objects.

Air hockey could also tie in the assist aspect as well. All three robots are going to have to work together to stop the other team from scoring - as far as my idea goes, anyway.

Edit:
Quote:
Originally Posted by atucker4072 View Post
So basically something like hockey? Teams couldn't shoot disks and would pass them around on the floor? This seems like fun! However it is unlikely they would use the same scoring element 2 years in a row
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Unread 31-12-2013, 17:19
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by TheCascadeKid View Post
Keep in mind that Frank said a few weeks back that something on the field was "impressive." What do you think it could be?

I'm thinking there's something tall out there, though I'm not sure what form it'll take. Perhaps you have to score the game piece in some grand tower in the center of the field, then have to do something on it for the endgame?
This is true... I know that there was speculation of maybe it being a set of stairs. It seems that there has a been a pattern of the scoring areas being on opposite sides, one for each team. So maybe the center piece is for endgame?
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Unread 31-12-2013, 21:31
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by Schnabel View Post
Has anyone watched the Dr. Who gif 333 times? What if there's a secret picture at frame 333?
Nope. I extracted the frames. There are only eleven, so it's just as it appears. I doubt the number of frames could be a hint?
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Unread 31-12-2013, 23:01
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by atucker4072 View Post
So basically something like hockey? Teams couldn't shoot disks and would pass them around on the floor? This seems like fun! However it is unlikely they would use the same scoring element 2 years in a row
The only things I see with that is then all the robot would really do is drive around pushing....that's REALLY boring, just saying, and not very interesting for spectators.
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Unread 31-12-2013, 23:03
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by TheCascadeKid View Post
Keep in mind that Frank said a few weeks back that something on the field was "impressive." What do you think it could be?

I'm thinking there's something tall out there, though I'm not sure what form it'll take. Perhaps you have to score the game piece in some grand tower in the center of the field, then have to do something on it for the endgame?
It could be the field in general? I really think that the fields look impressive every year. Well...most of the time.
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Unread 31-12-2013, 23:56
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

Wow, have read the whole thread and I love it.

Lots of new members taking an active role in the discussion with a few missteps. Just like most of us will be going through on Saturday.

Coopertition goes back to 2001, where four teams (2v2) worked to produce the highest score in the shortest amount of time.
There was a co-opertition bridge in the middle, and movable goals that could be filled with small balls and capped with a large bonus ball.
You got extra points for all teams using the E-Stop before the match ended.
http://www.wildstang.org/main/history.php?year=2001
They used to have a video of the highest score, but I can't find it now.

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Unread 01-01-2014, 00:06
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux

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Originally Posted by MooreteP View Post

Lots of new members taking an active role in the discussion with a few missteps.

Coopertition goes back to 2001, where four teams (2v2) worked to produce the highest score in the shortest amount of time.
There was a co-opertition bridge in the middle, and movable goals that could be filled with small balls and capped with a large bonus ball.
You got extra points for all teams using the E-Stop before the match ended.
Speaking of missteps...

--2001 (Diabolical Dynamics) was 4v0, not 2v2.
--Bonus balls were +points for whichever robot(s) got their balls on top of the goals--each robot had its own color. That part was just about right.
--The bridge was distinctly different from coopertition bridges. Namely, it tended to tip to one side or the other, not return to center. Also, you got points for balancing on it.
--And finally... That wasn't "extra points" for the E-stop. That was a multiplier. How big was it? Depended when you stopped all 4 robots, but it was between 1 and 2 if memory serves, with tripping it in 30 seconds or less being the highest multiplier. This particular year is the single reason that the manual clarifies that the use of the E-stop will not affect match score or duration--and has done that every single year since 2002.

Coopertition didn't really show up in the open again until 2009's rule <G14>, then 2010 in bigger form. It was buried in the rankings the whole time--some multiple of the loser's score added to yours as first tiebreaker, or something like that.
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