Quote:
Originally Posted by MooreteP
Lots of new members taking an active role in the discussion with a few missteps.
Coopertition goes back to 2001, where four teams (2v2) worked to produce the highest score in the shortest amount of time.
There was a co-opertition bridge in the middle, and movable goals that could be filled with small balls and capped with a large bonus ball.
You got extra points for all teams using the E-Stop before the match ended.
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Speaking of missteps...
--2001 (Diabolical Dynamics) was 4v0, not 2v2.
--Bonus balls were +points for whichever robot(s) got their balls on top of the goals--each robot had its own color. That part was just about right.
--The bridge was distinctly different from coopertition bridges. Namely, it tended to tip to one side or the other, not return to center. Also, you got points for balancing on it.
--And finally... That wasn't "extra points" for the E-stop. That was a multiplier. How big was it? Depended when you stopped all 4 robots, but it was between 1 and 2 if memory serves, with tripping it in 30 seconds or less being the highest multiplier. This particular year is the single reason that the manual clarifies that the use of the E-stop will not affect match score or duration--and has done that every single year since 2002.
Coopertition didn't really show up in the open again until 2009's rule <G14>, then 2010 in bigger form. It was buried in the rankings the whole time--some multiple of the loser's score added to yours as first tiebreaker, or something like that.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
