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#301
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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#302
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
I doubt that they would recycle the use of Frisbees because then all i have to really do is use last years robot.
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#303
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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#304
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
I did hear somewhere about a member of the GDC saying he had a bunch if the game element all over his house. So it probably would be a ball.
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#305
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
If the threes turn out to be relevant, I hope they call the game the "Trinity Thriller." Just throwing that out there.
Also, my biggest issue with the carpet pucks people have been posting is that they would wear over time if they're to be handled a lot, just look at the edges of Frisbees from last year. If we do see something like carpet hockey, I would expect game pieces like this, a toy I found in my house the other day. The ball bearing (could be any type of weighted ball) is nestled in a disc that moves across the ground as the ball rolls freely inside it. http://imgur.com/oyUPkGJ Additionally, not much mention has been made of the possibility for multiple game piece sizes in the same game, which would incorporate the sorting that was so widely discussed in the other thread as well as the hockey and cooperation discussed in this one. Just a thought. |
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#306
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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<G44>DISC CARRYING– ROBOTS may not CARRY DISCS. Violation: 2 PENALTIES for each CARRIED DISC. <G45>Active DISC control- ROBOTS may not control DISC direction with active MECHANISMS above the BUMPER Violation: PENALTY. <G46>DISC Penetration Restriction– The DISC must not extend more than 3 inches inside the FRAME PERIMETER as defined in Rule <R19>. Incidental protrusions of the DISC within this boundary will not be penalized if the TEAM corrects the condition before resuming game play. Violation: PENALTY for a basic infraction, plus a YELLOW CARD if no immediate attempt to remedy and/or the action is deemed intentional. |
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#307
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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Last edited by atucker4072 : 31-12-2013 at 17:10. Reason: edit |
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#308
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Keep in mind that Frank said a few weeks back that something on the field was "impressive." What do you think it could be?
I'm thinking there's something tall out there, though I'm not sure what form it'll take. Perhaps you have to score the game piece in some grand tower in the center of the field, then have to do something on it for the endgame? |
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#309
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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Air hockey could also tie in the assist aspect as well. All three robots are going to have to work together to stop the other team from scoring - as far as my idea goes, anyway. Edit: |
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#310
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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#311
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Nope. I extracted the frames. There are only eleven, so it's just as it appears. I doubt the number of frames could be a hint?
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#312
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
The only things I see with that is then all the robot would really do is drive around pushing....that's REALLY boring, just saying, and not very interesting for spectators.
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#313
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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#314
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Wow, have read the whole thread and I love it.
Lots of new members taking an active role in the discussion with a few missteps. Just like most of us will be going through on Saturday. Coopertition goes back to 2001, where four teams (2v2) worked to produce the highest score in the shortest amount of time. There was a co-opertition bridge in the middle, and movable goals that could be filled with small balls and capped with a large bonus ball. You got extra points for all teams using the E-Stop before the match ended. http://www.wildstang.org/main/history.php?year=2001 They used to have a video of the highest score, but I can't find it now. Happy New Year everyone. Enjoy the challenge. Failure brings the opportunity for improvement. Patience is a virtue. In life, you're .500 That's a baseball reference. ![]() |
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#315
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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--2001 (Diabolical Dynamics) was 4v0, not 2v2. --Bonus balls were +points for whichever robot(s) got their balls on top of the goals--each robot had its own color. That part was just about right. --The bridge was distinctly different from coopertition bridges. Namely, it tended to tip to one side or the other, not return to center. Also, you got points for balancing on it. --And finally... That wasn't "extra points" for the E-stop. That was a multiplier. How big was it? Depended when you stopped all 4 robots, but it was between 1 and 2 if memory serves, with tripping it in 30 seconds or less being the highest multiplier. This particular year is the single reason that the manual clarifies that the use of the E-stop will not affect match score or duration--and has done that every single year since 2002. Coopertition didn't really show up in the open again until 2009's rule <G14>, then 2010 in bigger form. It was buried in the rankings the whole time--some multiple of the loser's score added to yours as first tiebreaker, or something like that. |
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