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Unread 04-01-2014, 12:17
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Human Players

Can human players score if next to a scoring zone? couldn't find it in the rules..
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Unread 04-01-2014, 12:20
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Re: Human Players

3.1.4
Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH.
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Unread 04-01-2014, 12:25
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Re: Human Players

What is the primary function of human players?
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Unread 04-01-2014, 12:28
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Re: Human Players

It looks like their only function is to inbound balls
-- from the pedestal in the alliance zone
-- from the HP zone when the ball goes out of bounds without being scored
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Unread 04-01-2014, 12:30
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Re: Aerial Assist Discussion Thread

Can someone help me understand how you get the balls from the pedestal to the Human Player Area? G38 and G39 leave me confused because you cannot pass the ball between the areas, nor can you walk between the areas.

G38 HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted). Violation: FOUL

G39 During the MATCH, TEAMS must remain in contact with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) in which they started the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety. Violation: FOUL
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Unread 04-01-2014, 12:45
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Re: Human Players

Quote:
Originally Posted by GaryVoshol View Post
It looks like their only function is to inbound balls
-- from the pedestal in the alliance zone
-- from the HP zone when the ball goes out of bounds without being scored
That's what I'm seeing as well. There's no way to get the balls to the human player areas directly from the pedestal (and G36 prevents those human players from introducing the balls from the pedestal because they would be introducing it on the wrong end of the field), so their only purpose in the human player areas is inbounding balls that go out of play.
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Unread 04-01-2014, 12:59
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Re: Human Players

Is it possible for a human player to be a part of an assist cycle? I can't seem to find anything preventing such an occurance in the rules.
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Unread 04-01-2014, 13:04
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Re: Human Players

Quote:
Originally Posted by Qcom View Post
Is it possible for a human player to be a part of an assist cycle? I can't seem to find anything preventing such an occurance in the rules.
Except that the ball would have to leave the field to do that. Intentional removal of a ball from the field would be a violation of G11.
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Unread 04-01-2014, 13:13
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Re: Human Players

Quote:
Originally Posted by EricH View Post
Except that the ball would have to leave the field to do that. Intentional removal of a ball from the field would be a violation of G11.
From the blue box in G11:

Quote:
Passing a BALL to a HUMAN PLAYER is within gameplay and not considered a violation of G11.
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Unread 04-01-2014, 13:14
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Re: Human Players

Quote:
Originally Posted by Tanis View Post
From the blue box in G11:
Guess I should read the blue boxes, too.
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Unread 04-01-2014, 13:15
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Human Players

What is the main function of the human players, where does the ball end up after being thrown through the goal, and how does the ball return to the human player after being scored so the human player can return the ball into play?

Last edited by GGMarieT : 04-01-2014 at 13:56.
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Unread 04-01-2014, 13:23
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Re: Human Players

Quote:
Originally Posted by GGMarieT View Post
What is the main function of the human players, where does the ball end up after being thrown through the hoop, and how does the ball return to the human player after being scored so the human player can return the ball into play?
The balls that are returned to play after being scored must come from the pedestal. Human players may take a ball off of a lit pedestal and put it into play (also see G36). That's their main function. The human players not in the driver station inbound balls that go out of play, and can apparently be passed balls from the robots on the field.

I don't have a rule that says it, but I think it was in the broadcast that the field crew returns the balls from being scored to the pedestal. With a minimum of two balls per alliance out of play at all times after auton, having a good cycle there to ensure that there is always a ball on the pedestal should be easy.
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Unread 04-01-2014, 13:24
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Re: Human Players

Quote:
Originally Posted by GGMarieT View Post
What is the main function of the human players, where does the ball end up after being thrown through the hoop, and how does the ball return to the human player after being scored so the human player can return the ball into play?
Hoop? What hoop? There's a hoop on the field? Please use the proper terminology. (In this case, I believe that would be "goal".)


Please, please, please read the Manual. Pay special attention to any references to "cycle" and "pedestal".

Spoiler for GO READ THE MANUAL:

For those that can't take the time to use Ctrl-F on the Manual (I won't express my opinion on them), the human players inbound the ball. After a ball goes through the goal, it is retrieved by field personnel (from Kickoff broadcast) and placed on the Pedestal if that is open. The ball is picked up from there by the human players and inbounded (multiple rules).
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Unread 04-01-2014, 13:34
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Re: Aerial Assist Discussion Thread

What's the point of the Human Players and the human player stations by the scoring end of the field? What are they there to do? I don't quite understand what they are there for.
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Unread 04-01-2014, 13:39
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Re: Aerial Assist Discussion Thread

Quote:
Originally Posted by Joseph Smith View Post
What's the point of the Human Players and the human player stations by the scoring end of the field? What are they there to do? I don't quite understand what they are there for.
One use that may be a possibility is that if for some reason two robots on the same alliance can't pass to each other efficiently, then the first robot can pass to the human player who would then pass the ball to the second robot. It seems unlikely but in Qualifying matches it may be the only way to keep up a competitive scoring rate depending on who you are paired up with.
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