|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: 2015 Game
Its gotta be flying robots. How else will we have flying cars by the time Marty gets here in his tricked out Delorian?
|
|
#2
|
||||
|
||||
|
Re: 2015 Game
Don't forget, new control system.
|
|
#3
|
|||
|
|||
|
Re: 2015 Game
Flying robots...
|
|
#4
|
|||||
|
|||||
|
Re: 2015 Game
What could actually be cool and doable would be regular FRC robots with flying minibots, so teams can make their own flying contraptions like quad copters for some endgame.
|
|
#5
|
|||
|
|||
|
Re: 2015 Game
Quidditch us the only reasonable option.
|
|
#6
|
||||
|
||||
|
Re: 2015 Game
|
|
#7
|
||||
|
||||
|
Re: 2015 Game
|
|
#8
|
||||
|
||||
|
Re: 2015 Game
hockey
|
|
#9
|
||||
|
||||
|
Re: 2015 Game
I would like to see the game piece be a tube. Not an inflated inner tube, but a piece of hollow tubing. For example, a 6" diameter x 18" long piece of PVC pipe or some such thing. Length, diameter, weight, surface texture, material could be almost anything. Perhaps different tubes for different tasks and scores.
The objective should include pickup and placement. I don't really care what they have us do with them. It would be an interesting challenge to see how teams picked the game piece up and manipulated its orientation placement. I have seen enough spheres and toroids for a while. |
|
#10
|
|||
|
|||
|
Re: 2015 Game
Played on a low traction surface...with specific low traction wheels mandated under the game rules.
|
|
#11
|
||||
|
||||
|
Re: 2015 Game
I've totally got this one.
*Ball Pit* Harkening back to Maize Craze a bit. Imagine a standard field, filled up to 2 ft high with 6" plastic balls. Robots have to "swim" through the pit to push balls over a weir into a goal. Add some rules for goalies and incentives for team-ups (still thinking about that) and you've got a really neat new game for 2015. |
|
#12
|
|||
|
|||
|
Re: 2015 Game
I'd like to see heavy game pieces; objects that will change the dynamic of robot interactions.
Say game pieces are 16 lb bowling balls, object is to place the balls on a teeter-totter. Some scoring formula for number of balls per side and all of that, and let the robots balance on the teeter-totter for points as well. Game pieces can be de-scored, and bonuses for having the teeter-totter balanced at intervals in the game. Don't limit the number of bowling balls that can be possessed, which will force teams to make difficult design choices. |
|
#13
|
||||
|
||||
|
Re: 2015 Game
Quote:
|
|
#14
|
||||
|
||||
|
Re: 2015 Game
Quote:
By stationary shooter I mean something like that of what was used in Breakaway (2010) by a few teams, in which they would lock themselves into the tunnel and redirect balls via two chutes. However, this would only be possible if the game permitted that. |
|
#15
|
|||
|
|||
|
Re: 2015 Game
How about a game similar to quidditch? 3 robots on each side working together to get each game piece in the goals located on each side of the wall. The goals would be in the form of the FIRST logo and alliances would work together to earn assist points.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|