|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
No Disabled-Robot Rules?
My team found two issues that aren't addressed in the Manual:
If a robot breaks/disables while in possession of a ball, how will the game continue? If the ball gets stuck over the truss, how will the game continue? Thanks. |
|
#2
|
|||||
|
|||||
|
Re: No Disabled-Robot Rules?
Quote:
Unofficially, the first one would probably be the alliance partners beating on the robot to free the ball. The second one will be more difficult--unforeseen situation--but I would hope that there's some provision for the ball to be freed OR for another ball to come in. I don't see either, though, so until Q&A responds I'm going to assume that you're SOL. |
|
#3
|
|||
|
|||
|
Re: No Disabled-Robot Rules?
if it gets stuck on a truss, you might be able to knock it off if you have a "goalie bot"- a robot with a stick on top in the 6inch vertical cylinder.
|
|
#4
|
|||||
|
|||||
|
Re: No Disabled-Robot Rules?
Course you'll get a foul for going over 5 feet, and a technical if you have to repeat.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|