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  #121   Spotlight this post!  
Unread 04-01-2014, 17:20
Timeroot Timeroot is offline
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Re: Aerial Assist Discussion Thread

I believe the field staff members have the duty to bring balls to "the nearest team member"?

Edit: It says
Quote:
A CYCLE is the series of events that recur regularly, and each CYCLE begins with an ALLIANCE member retrieving their BALL from their lit PEDESTAL and ends when the BALL is SCORED in a GOAL.

Last edited by Timeroot : 04-01-2014 at 17:25.
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Unread 04-01-2014, 17:23
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Re: Aerial Assist Discussion Thread

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Originally Posted by Timeroot View Post
I believe the field staff members have the duty to bring balls to "the nearest team member"?
Oops, yeah. But if the ball is scored, don't the staff members put the ball on the pedestal all the way on the other end of the field?
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Unread 04-01-2014, 17:51
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Re: Aerial Assist Discussion Thread

Players A and B serve two rules -- a robot can pass a ball to one of those two players, and then the human can pass it back in [given certain slight restrictions, e.g. the human barrier, no interfering with the other team]; AND if a ball goes out of bounds, then players A and B might very well be given the ball and then they have the opportunity to pass it back in. They cannot leave the area for the whole of the game period.


Player C can move about freely within that U-shaped region, and can retrieve the ball from the pedestal and pass it into play.
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Unread 04-01-2014, 17:58
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Re: Aerial Assist Discussion Thread

Ok, that makes sense now. And there's no rule against having all three players behind the alliance wall?
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Unread 04-01-2014, 17:58
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Re: Aerial Assist Discussion Thread

Our team has been looking. We can't find any.
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Unread 04-01-2014, 18:17
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Re: Aerial Assist Discussion Thread

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Originally Posted by Yalib View Post
What do you guys say about G4, G5?

Auto setup - does setting up a robot in "thier goalie zone" mean he is placed on the opposite alliance's side and can block in auto? or does it mean he starts in the goalie zone of his color?
I was wondering the same thing... Definitely need clarification on this rule.
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Unread 04-01-2014, 18:30
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So what if my ball gets stuck on top of the truss? How would I continue my cycle and move on to the next. And is the number of cycles you have only limited by how quickly you can score your ball. And how many balls is there after autonomous. You start off with 3 but after that is the next cycle just 1 ball.
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Unread 04-01-2014, 18:30
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Re: Aerial Assist Discussion Thread

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Originally Posted by djdaugherty View Post
i really agree, i don't like the fact that they almost completely eliminated defense, like when you pin someone you have to be 6 feet away from them in 5 seconds, that's ridiculous.
The pinning rule has been like that for at least 3 years.
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Unread 04-01-2014, 18:32
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Re: Aerial Assist Discussion Thread

Now that I'm reading the manual (skimmed earlier) and I've spent the past four hours in a conference room with my team discussing this beautiful monster of a game, I think my initial impression stands: "So this is what Lunacy felt like. Great."

I think it'll be way more fun when we actually get to playing it, but right now, I'd say 5 or 6 out of 10.

I'd be interested to know why they decided to eliminate the end game, other than flabbergasting everybody in some way. That, and cutting autonomous so short.
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Unread 04-01-2014, 18:35
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Re: Aerial Assist Discussion Thread

Quote:
Originally Posted by Robbin847 View Post
So what if my ball gets stuck on top of the truss? How would I continue my cycle and move on to the next. And is the number of cycles you have only limited by how quickly you can score your ball. And how many balls is there after autonomous. You start off with 3 but after that is the next cycle just 1 ball.
You are stuck, sorry. Currently there are no rules for getting a new ball for a CYCLE if the ball is inaccessible (on top of the truss or in a robot).


Also, the balls not SCORED in AUTO must all be SCORED before the first CYCLE can begin.
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Unread 04-01-2014, 18:42
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Re: Aerial Assist Discussion Thread

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Originally Posted by djdaugherty View Post
i really agree, i don't like the fact that they almost completely eliminated defense, like when you pin someone you have to be 6 feet away from them in 5 seconds, that's ridiculous.
This rule has been exactly the same for many years. This game has more possibilities for defense than many before it... I'm guessing you weren't around for Logomotion?
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Unread 04-01-2014, 18:47
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Re: Aerial Assist Discussion Thread

Quote:
Originally Posted by djdaugherty View Post
i really agree, i don't like the fact that they almost completely eliminated defense, like when you pin someone you have to be 6 feet away from them in 5 seconds, that's ridiculous.
I'm not so sure. With no "safe zone" for shooting this year, there might be more defense than you think.

Also, what was the deal in the kickoff about "things changing during the season"? You don't suppose the end game will be announched with Team Update #2 or something like that do you?
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Unread 04-01-2014, 18:47
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Re: Aerial Assist Discussion Thread

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Originally Posted by WeJohnFriedIt View Post
Yeah I was also surprised that there's no cooperative task to finish with. Go figure.
The cooperation is withing your own team and throughout the game this year.
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Unread 04-01-2014, 18:50
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Re: Aerial Assist Discussion Thread

I have only read seven pages of this, is someone already pointed this out, forgive me. Until then get out your tinfoil hats.

I really think we are all missing out on a major clue, a clue that is going to be vital to the game. Watch this video from about two minutes in and on. You may have missed this line but it is so important.

"We are doing this a bit differently this year, making changes from kickoff to championships this year"

What changes have been made this year thus far? This game is exactly the same as every other year, with no organizational differences championship wise. We also don't have an endgame this year, and for such an easy challenge, this seems odd.

Think about it, the only challenge is team coordination, everything else is just pure driver twitch skills. Now go back your pictures of the truss from kickoff, I know you took them, that thing is hefty. We had two or three people hanging from it at the Upper Darby Kickoff, no sag.

Why would they bother to build such a hefty truss that could be replaced with a taught rope? We believe the reason is because there is an endgame we don't know about yet. Now, look at the extremely detailed rules about height requirements for the goalie, these are super detailed, yet so horrible.

No one is going to be able to play affective defense with 6 inch diameter pole that cannot be articulated. Having a dedicated goalie will be a drag on the rest of the team (missing out on tri-assists). I believe, personally, the lack of a height limit will be extended to the incoming endgame in which you must attempt a hang.

A hang? We had a hang last year? We did, but it sucked, those pyramids were $@#$ near impossible to climb to the top, everyone just did level one holds. They were a major disappointment. Why not give us a chance to retry it.

A Mid-season added endgame challenge seems so plausible right now.

sets aside tinfoil hat
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Unread 04-01-2014, 18:59
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Re: Aerial Assist Discussion Thread

I have a question regarding human players. If they can pass the ball back into the game, they can only pass it to their designated color zone, right? So that eliminates passing from a robot to a human player? (Effectively) Is the human player's job only to introduce balls into the field? Oh wait,that's more than one question. Oh well
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