Go to Post "One man's trash is our robotics team's fundraiser" (We have an aluminum can drive to raise money) - bombadier337 [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 04-01-2014, 19:09
DavisDad's Avatar
DavisDad DavisDad is offline
MechE
AKA: Craig Rochester
FTC #8470 (Team Technado)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Boston
Posts: 317
DavisDad will become famous soon enoughDavisDad will become famous soon enough
Re: What should a standard "Pass" be?

mrnoble was amazingly accurate of his prediction on game: mrnoble post

I love his hockey view of the game:

"This year, I think I will be saying that our robot plays hockey. The twist might be that it uses a large (3' diameter?) ball instead of a puck. We will need to cooperate and pass frequently in order to score maximum points."

Shoot the ball off the floor like a hockey player lifts the puck. And... there's going to be a lot of checking.

Last edited by DavisDad : 04-01-2014 at 19:11.
Reply With Quote
  #2   Spotlight this post!  
Unread 04-01-2014, 22:34
Darth Drew's Avatar
Darth Drew Darth Drew is offline
Registered User
AKA: Andrew
FRC #1701 (Robo Cubs)
Team Role: Student
 
Join Date: Jan 2013
Rookie Year: 2011
Location: Michigan
Posts: 37
Darth Drew is an unknown quantity at this point
Re: What should a standard "Pass" be?

Quote:
Originally Posted by DavisDad View Post
mrnoble was amazingly accurate of his prediction on game: mrnoble post

I love his hockey view of the game:

"This year, I think I will be saying that our robot plays hockey. The twist might be that it uses a large (3' diameter?) ball instead of a puck. We will need to cooperate and pass frequently in order to score maximum points."

Shoot the ball off the floor like a hockey player lifts the puck. And... there's going to be a lot of checking.
I checked out the post and it seems like he was spot on, except the part about scoring that's easy for the audience to understand!
__________________
Join me and together we will rule the galaxy
Reply With Quote
  #3   Spotlight this post!  
Unread 04-01-2014, 23:04
CFTeam2980's Avatar
CFTeam2980 CFTeam2980 is offline
Registered User
AKA: Chris Felipe
FRC #2980 (Whidbey Island Wildcats)
Team Role: CAD
 
Join Date: Feb 2013
Rookie Year: 2011
Location: Oak Harbor
Posts: 7
CFTeam2980 is an unknown quantity at this point
Re: What should a standard "Pass" be?

I think a ball shooter is more reliable, due to the fact that it says in the rules: "Any extension above 60 in. may not exceed a 6 in. diameter vertical cylinder."
It would then be easier to shoot from alliance's zones, but there's also the fact that you need to catch the ball, or at least pick it off the ground.
Reply With Quote
  #4   Spotlight this post!  
Unread 04-01-2014, 23:33
RRLedford RRLedford is offline
FTC 3507 Robo Theosis -- FRC 3135
AKA: Dick Ledford
FRC #3135 (Robotic Colonels)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Chicago, IL USA
Posts: 286
RRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond repute
Re: What should a standard "Pass" be?

The infinitely variable power shooter seems like it would be a useful concept to implement in this years game.

-Dick Ledford
__________________
FTC 3507 RoboTheosis
FRC 3135 Robotic Colonels
Reply With Quote
  #5   Spotlight this post!  
Unread 04-01-2014, 23:38
ToddF's Avatar
ToddF ToddF is offline
mechanical engineer
AKA: Todd Ferrante
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Apr 2011
Rookie Year: 2011
Location: Newport News, VA
Posts: 599
ToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond reputeToddF has a reputation beyond repute
Re: What should a standard "Pass" be?

I think my post was a bit off topic for this thread. I'll move it over to a new thread.
__________________
Todd F.
mentor, FIRST team 2363, Triple Helix
Photo gallery
video channel
Triple Helix mobile
Reply With Quote
  #6   Spotlight this post!  
Unread 04-01-2014, 23:44
jbsmithtx's Avatar
jbsmithtx jbsmithtx is offline
FIRST Fanatic
AKA: Josh Smith
FRC #4206 (RoboVikes)
Team Role: Engineer
 
Join Date: Aug 2012
Rookie Year: 2012
Location: Fort Worth, TX
Posts: 91
jbsmithtx is a jewel in the roughjbsmithtx is a jewel in the roughjbsmithtx is a jewel in the rough
Re: What should a standard "Pass" be?

Teams are failing to realize that this ball is incredibly light. And herding this large clumsy object is not as easy it sounds. It flies off in odd directions. It does not behave like a basketball in rebound rumble. It doesn't like to be herded with bumpers
Reply With Quote
  #7   Spotlight this post!  
Unread 04-01-2014, 23:52
yash101 yash101 is offline
Curiosity | I have too much of it!
AKA: null
no team
 
Join Date: Oct 2012
Rookie Year: 2012
Location: devnull
Posts: 1,191
yash101 is an unknown quantity at this point
Re: What should a standard "Pass" be?

I came up with this pickup/shooter with the ability to pass. You can also add a hopper to the top to allow robots or human players to pass the ball directly into the shooter. It is quite compact and simple and is linear allowing the robot to drive up to a ball, bull-doze it and shoot it. Also, a simple CMUCam would allow you to track the balls and automatically align the robot so that the pickup would be assisted! I think that this is what we have been waiting for.

Here is the link to it in my CDN.

Also, I have the encrypted manuals in the CDN too. Will that cause any copyright problems?
Reply With Quote
  #8   Spotlight this post!  
Unread 05-01-2014, 00:06
nixiebunny nixiebunny is offline
Registered User
AKA: David Forbes
FRC #4183 (Bit Buckets)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2011
Location: Tucson
Posts: 163
nixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond repute
Re: What should a standard "Pass" be?

Thinking more about catching the ball led me to consider the size of the robot. We are allowed to make the extensions very big this year - 20 inches outside the perimeter on all sides simultaneously.

It may make sense to have a big funnel made of two folding arms that pivot on the vertical axis about two adjacent robot corners. These would open to about 80 degrees, for a total width of about 56", or more than twice the ball diameter. The funnel sides could be designed to "trip" and hinge closed towards each other when a sensor plate at the perimeter line is pressed by the ball moving toward the robot.

This could be rather tall as well, giving a very large target area for the robot to make it easy to receive a pass.

Is this nuts?
__________________
--David Forbes
Mentor, Bit Buckets team 4183. Assistant cat herder and dispenser of legendary tales.
Need a Nixie watch? Yes, you do. Ask me.
Reply With Quote
  #9   Spotlight this post!  
Unread 05-01-2014, 09:53
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 5,988
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: What should a standard "Pass" be?

Yeah, it's nuts. I was thinking the same thing.

We must have the same brain?
Attached Thumbnails
Click image for larger version

Name:	twins03.jpg
Views:	13
Size:	104.8 KB
ID:	15744  
Reply With Quote
  #10   Spotlight this post!  
Unread 05-01-2014, 10:07
mitchklong mitchklong is offline
Registered User
None #4859
 
Join Date: Jan 2014
Location: Minnesota
Posts: 30
mitchklong is an unknown quantity at this point
Re: What should a standard "Pass" be?

I like a soccer analogy better.

The best pass would be one that lands in front of me in my zone so I can easily shove it to the next zone. That should count as an assist.

I think the highest scoring would be each of us playing one zone and moving the ball very quickly between us.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 15:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi