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#151
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Re: Aerial Assist Discussion Thread
Blue Robot in Red Zone (loading area) shoots over the Truss to a Robot in the White Zone = assist #2 = +10pts if scored
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#152
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Re: Aerial Assist Discussion Thread
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Here is the truss spec sheet. This thing is a heavy duty lighting truss. A 30' span can support 1726 lbs evenly distributed. Saving weight for a later endgame addition might be a very good idea. |
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#153
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Re: Aerial Assist Discussion Thread
so we get 10 pts for assist, 10 for going over the truss, 10 for a robot catching it (assuming it does) and 10 for score on the high goal, right?
edit: and another 10 if we pass it to a robot our the scoring zone |
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#154
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Re: Aerial Assist Discussion Thread
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#155
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Re: Aerial Assist Discussion Thread
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... yes, your analysis appears to be correct |
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#156
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Re: Aerial Assist Discussion Thread
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#157
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Re: Aerial Assist Discussion Thread
I'm not sure if shooting into the high goal will be more difficult than it at first seems, but this game almost seems...too easy. (Drat, jinxed my whole team there, didn't I?)
That means that the challenge is in taking this "too easy" challenge and doing it better than everyone else--which is never easy. Still, it's as or more challenging than designing a robot for Lunacy, and should be well more fun to play/watch. |
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#158
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Re: Aerial Assist Discussion Thread
Has anyone started thinking about drive train yet? I personally have more experience with mechanum, but I'm not sure what my team is thinking about drive train. Any ideas?
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#159
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Re: Aerial Assist Discussion Thread
By my count, 60.
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#160
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Re: Aerial Assist Discussion Thread
I'm wondering the same thing. I generally design the drive system for our team, but this year so far we feel like agility is above being defensive (not my personal though, I feel like good wheels with nice grip are a great thing to have on the chance that everything else in our robot decides to fail and we can't fix it before the next match). I've personally never done mechanum, we tend to stay more towards tank drive. But there has already been talk of swerve drive and butterfly drive. However we are leaning more towards mechanum because I am moving on to the more complicated subsystems in mechanical, as is my co-captain. So we will see what happens. Any help with mechanum would be appreciated though!
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#161
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Re: Aerial Assist Discussion Thread
Okay, I've read the rules pretty thoroughly, and there's something I can't figure out, if my ball starts in the driver zone, and I can't cross between zones, and I can't pass between zones (driver and human player) and the ball must be entered from the side of the field, how do I get the ball onto the field?
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#162
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I've noticed users talking about how this challenge is a blend of multiple past challenges. One of our college mentors referenced Breakaway (2010) often during brainstorming as a similar game principal.
The past challenge I haven't seen mentioned yet that may be helpful in design ideas (ball transport!) and such is Overdrive (2008) due to the large playing pieces. Edit: I noticed this thread after posting: 2008 actuated forklifts Last edited by kelseysea : 04-01-2014 at 21:36. Reason: Additional Info |
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#163
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Re: Aerial Assist Discussion Thread
We weighed our inflated ball this afternoon, and it was 2.75 lbs. Now, my question is, how much variance is there in the weight of the balls?
Could make a big difference in shooting it. Mike |
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#164
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Re: Aerial Assist Discussion Thread
The ball weighs 2.75 lbs.
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#165
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Re: Aerial Assist Discussion Thread
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