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Unread 04-01-2014, 18:31
valeriemoore valeriemoore is offline
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What should a standard "Pass" be?

The success of an alliance with this years game is going to be impacted by the compatibility of their robots. So, what system do you think should be used?

Rolling on the floor?
Pushing into the next robot?
Tossing?

It would be awesome if some sort of Standard emerged from all of this.
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Unread 04-01-2014, 18:44
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Re: What should a standard "Pass" be?

I spent all day trying to come up with something that could receive both types of passes, but every single one was overly complicated. So it would be nice if one method for passing was agreed upon.

My opinion is tossing because of how similar it would be to shooting. Also this would allow the same system to be used to catch balls tossed over the truss.
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Unread 04-01-2014, 18:47
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Re: What should a standard "Pass" be?

Leave the ball on the FIELD, and the other team will pick it up.

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Unread 04-01-2014, 18:49
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Re: What should a standard "Pass" be?

My ideas for passing were pretty much to point the shooting mechanism at the ground. But I have a feeling that might be a bit too much force.

Otherwise, just pushing the ball.
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Unread 04-01-2014, 18:50
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Re: What should a standard "Pass" be?

Passing through human players looks like it will be a very important aspect of this game -- if everyone else recognizes it.
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Unread 04-01-2014, 18:52
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Re: What should a standard "Pass" be?

Then that brings up the issue of positioning the shooting and recieving robots. I suppose you could do something with adjusting your location based on the observed trajectory of the ball, but what I would really like to see is the adoption of standard optical reference points on each robot. These could just be four orange stickers placed in a square on the catching side of the robot and could make this sort of alignment infinitely easier.

Of course then you have to get everybody to do it so you can be sure your alliance partners will have them. But considering the difficulty of a successful ariel pass, this could be worth the effort.
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Unread 04-01-2014, 18:54
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Re: What should a standard "Pass" be?

No matter what there will be situations in which the ball is on the ground and one of the robots will have to retrieve it. An effective way of retrieving the ball while also counting as an assist might be a sort of flipper that goes under the ball and launches it to your alliance partner to catch.

A standard pass doesn't seem viable, as almost every kind pass will have to be done at some point. What maybe should be standardized is the method in which the robot catches the ball. It'll be a good idea to cooperate to find out which combinations of launchers and catchers might work the best.
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Unread 04-01-2014, 19:09
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Re: What should a standard "Pass" be?

mrnoble was amazingly accurate of his prediction on game: mrnoble post

I love his hockey view of the game:

"This year, I think I will be saying that our robot plays hockey. The twist might be that it uses a large (3' diameter?) ball instead of a puck. We will need to cooperate and pass frequently in order to score maximum points."

Shoot the ball off the floor like a hockey player lifts the puck. And... there's going to be a lot of checking.

Last edited by DavisDad : 04-01-2014 at 19:11.
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Unread 04-01-2014, 19:31
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Re: What should a standard "Pass" be?

regarding the passing to your human player, would that not discredit any of the "assists" that would have been built up since the ball went out of bounds? also, could it not also be considered a "consistent removal of the ball from the field of play" possibly resulting in a penalty?
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Unread 04-01-2014, 19:41
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Re: What should a standard "Pass" be?

Quote:
Originally Posted by AhAhPatel View Post
regarding the passing to your human player, would that not discredit any of the "assists" that would have been built up since the ball went out of bounds?
There's nothing that says this.

Quote:
also, could it not also be considered a "consistent removal of the ball from the field of play" possibly resulting in a penalty?
There's a rule that specifically allows a robot to pass the ball to a human player. (G11 blue box)
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Unread 04-01-2014, 20:02
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Re: What should a standard "Pass" be?

I think that any type of "passing" will be acceptable. Actually catching the balls will be extremely difficult this year. I would think that passing will be done either launching or rolling the ball as close as possible to the robot that you are passing to. The receiving robot would need a floor pickup, which will probably be very common this year.
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Unread 04-01-2014, 20:05
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Re: What should a standard "Pass" be?

as simple as driving and bumping into it.
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Unread 04-01-2014, 22:07
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Re: What should a standard "Pass" be?

Considering defense, my prediction is that a 'standard' pass will happen ground-level and nearly point-blank with very little kinetic energy involved.
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Unread 04-01-2014, 22:07
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Re: What should a standard "Pass" be?

A robot that can pick up the ball from the rear and kick it out the front may be advantageous in terms of quickly receiving the passed ball and passing it on. But it would be a bit tricky to implement.
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Unread 04-01-2014, 22:34
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Re: What should a standard "Pass" be?

Quote:
Originally Posted by DavisDad View Post
mrnoble was amazingly accurate of his prediction on game: mrnoble post

I love his hockey view of the game:

"This year, I think I will be saying that our robot plays hockey. The twist might be that it uses a large (3' diameter?) ball instead of a puck. We will need to cooperate and pass frequently in order to score maximum points."

Shoot the ball off the floor like a hockey player lifts the puck. And... there's going to be a lot of checking.
I checked out the post and it seems like he was spot on, except the part about scoring that's easy for the audience to understand!
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