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#1
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Re: The Not So-Secret Secret End-Game
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FIRST knew (at least as early as a few weeks ago) that there were going to be first 1, then 3, then 5, then 6 Ri3Ds this year. They saw the effect just one had in 2013. It significantly raised the floor of the competition, but it caused a fair bit of limiting to the diversity of designs. Having 6 Ri3Ds in 2014, we're going to have 6 good examples, made by teams of people with several world championships and countless regional wins under their collective belts. Those 6 robots will likely show us most of the major design themes 2014 robots will have. I can see how the GDC would see that as a negative thing, and try to do something about it. Doing something like a surprise game element released AFTER the Ri3Ds are done would be a way to restore some of that unique design challenge without diminishing the beneficial effects that the Ri3Ds have. Last edited by Racer26 : 01-04-2014 at 11:50 PM. |
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#2
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Re: The Not So-Secret Secret End-Game
It just seems incredibly strange that half the game name is a complete lie
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#3
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Re: The Not So-Secret Secret End-Game
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#4
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Re: The Not So-Secret Secret End-Game
At first I was thinking this was just a conspiracy theory cooked up by those veterans who were disappointed that the game was forcing them to collaborate with other teams.
However.... the more I read the other comments, the more I'm open to the possibility that FRC could change things up mid-build season. The one factor that gives me pause is the proliferation of the Ri3Ds this year. If FIRST is looking to force more innovative approaches, introducing an end-game mid-way would be a way to do that. One other point that hasn't been mentioned yet is that changing requirements mid-stream is extremely common in the real-world. It is pretty much how most of the software projects I've worked on pan out. It is very good skill to learn how to adapt and improvise. Frustrating -- you bet. But it can also be extremely rewarding when the team pulls it together at the last minute. ant |
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#5
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Re: The Not So-Secret Secret End-Game
You could say a lot of the names are lies though... I mean rebound rumble didn't really have a lot of rebounding or surprise earthquakes. And breakaway means nothing ( to my knowledge ) so I think the same is just catchy.
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#6
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Re: The Not So-Secret Secret End-Game
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There is no sport to pull aerial from and doesn't really seem to be a major part of the game. |
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#7
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Re: The Not So-Secret Secret End-Game
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Honestly, I think everyone in this thread should back away from the caffeine, get some sleep, and ask themselves tomorrow if they really think the above is something the GDC would actually say. |
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#8
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Re: The Not So-Secret Secret End-Game
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I think you're being seriously naive if you don't think the GDC would do something to combat the effect that Ri3D's have on the robots we see at competition. EDIT: Just to be clear, I don't necessarily think this will happen. I think its a significant possibility. There have been enough clues, things that seem just a little out of place. Maybe the changing game hint was intentional. That truss is way stronger than it needs to be for its stated purpose. "Aerial" Assist having essentially no "Aerial" component. The first FIRST game in 14+ years to be devoid of an endgame. Aerial Assist as is, the minimum competitive robot, and the elite competitive robot are very similar in design. Last edited by Racer26 : 01-05-2014 at 12:12 AM. |
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#9
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Re: The Not So-Secret Secret End-Game
Not if they, like a significant portion of the FRC community, view that effect as one of the best things to happen to FRC in recent memory.
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#10
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Re: The Not So-Secret Secret End-Game
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Ultimate Ascent's game design contributed, and I think Ri3D exacerbated, a limited diversity in 2013 robot designs. I think this is a negative thing. Changing the game after kickoff would be one way for them to attempt to bring some diversity back, as some teams will choose to not attempt to change their design, while some will. |
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#11
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Re: The Not So-Secret Secret End-Game
The fact that you have to go back to 1998 before you hit a game that didn't feature an endgame makes me think this is easily a possibility. FIRST is all about replicating a realistic engineering environment and what better way to do that than with a last minute wrench in the system.
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#12
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Re: The Not So-Secret Secret End-Game
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#13
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Re: The Not So-Secret Secret End-Game
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For those that weren't around: In 2008, throwing a TRACKBALL over the OVERPASS (HURDLING) was worth 10 pts. The endgame bonus was 12 points for a TRACKBALL being ON the OVERPASS at the end of the MATCH. In practice, teams just tried firing from a little further back than their usual shooting spot, and hoped it landed on top for the bonus 2 points, but weren't too bothered if instead they scored a HURDLE. |
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#14
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Re: The Not So-Secret Secret End-Game
And yet there was still one(I said endgames in general not good endgames). the last game where it was "score, score, score till the clock ran out" game was '98.
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#15
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Re: The Not So-Secret Secret End-Game
Pragmatically, though, the endgame has not universally been been an important part of FRC for any significant period of time. I don't think it's all that unbelievable that they decided to do a game without one.
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