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  #91   Spotlight this post!  
Unread 05-01-2014, 00:20
Racer26 Racer26 is offline
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Oblarg View Post
The "endgame" in '08 was almost nonexistent (there was no special "finale period," and it netted you a completely negligible number of points).
Touche.

For those that weren't around:

In 2008, throwing a TRACKBALL over the OVERPASS (HURDLING) was worth 10 pts. The endgame bonus was 12 points for a TRACKBALL being ON the OVERPASS at the end of the MATCH.

In practice, teams just tried firing from a little further back than their usual shooting spot, and hoped it landed on top for the bonus 2 points, but weren't too bothered if instead they scored a HURDLE.
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Unread 05-01-2014, 00:20
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Oblarg View Post
The "endgame" in '08 was almost nonexistent (there was no special "finale period," and it netted you a completely negligible number of points).
And yet there was still one(I said endgames in general not good endgames). the last game where it was "score, score, score till the clock ran out" game was '98.
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Unread 05-01-2014, 00:22
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Re: The Not So-Secret Secret End-Game

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Originally Posted by 1086VEX View Post
And yet there was still one(I said endgames in general not good endgames). the last game where it was "score, score, score till the clock ran out" game was '98.
Pragmatically, though, the endgame has not universally been been an important part of FRC for any significant period of time. I don't think it's all that unbelievable that they decided to do a game without one.
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Unread 05-01-2014, 00:24
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Re: The Not So-Secret Secret End-Game

Perhaps the endgame is to have the human players get the balls balanced on top of the truss. This game seems to have several 'recycled' elements anyway (the balls from '08, the goals from '13, etc.), so maybe they'll strengthen the Overdrive throwback and have the endgame be to put the balls on top of the truss.

More generally though, I'm inclined to think they'll introduce something new. Ri3Ds are limiting the diversity of robots (especially with a game like this one where I imagine most robots will be able to do most things like capture balls, move with them, and get into a goal).

Climbing on the truss seems like too much of a '13 repeat, though.
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Unread 05-01-2014, 00:24
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Oblarg View Post
Pragmatically, though, the endgame has not universally been been an important part of FRC for any significant period of time. I don't think it's all that unbelievable that they decided to do a game without one.
I don't know. It was pretty important in:

2003
2004
(I don't remember 2005's endgame, as I didn't compete)
2006
2007
2010
2011
2012
2013
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Unread 05-01-2014, 00:25
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Oblarg View Post
Pragmatically, though, the endgame has not universally been been an important part of FRC for any significant period of time. I don't think it's all that unbelievable that they decided to do a game without one.
I don't think it is either, but FIRST knows how to make a competitive exciting game and having an endgame has played a big roll in that since 06-07 minus 2008 as stated before

edit: 05 had a homezone endgame rule where you were awarded points if your robot made it back to that zone
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Unread 05-01-2014, 00:31
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Re: The Not So-Secret Secret End-Game

Well, maybe if... Ya know, I'm just not gonna think about this and focus on the actual game as of now rather than planning for something that may not happen

That being said im inclined to think something will change during the season


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Unread 05-01-2014, 00:36
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Re: The Not So-Secret Secret End-Game

In the launch video he talked about how he liked that first was a lot like the real world and how he wanted it to be even more realistic. In the real word the project parameters can and will change at inconvenient times. So if first threw us a curveball and added a climbing element after week 1, it would be a lot like the real world.
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Unread 05-01-2014, 00:48
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Re: The Not So-Secret Secret End-Game

Why 6 Cims? That seems a little excessive to me....
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Unread 05-01-2014, 00:49
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Re: The Not So-Secret Secret End-Game

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Originally Posted by coollint View Post
Why 6 Cims? That seems a little excessive to me....
And 4 MiniCIMs as well.
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Unread 05-01-2014, 00:50
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Re: The Not So-Secret Secret End-Game

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Originally Posted by coollint View Post
Why 6 Cims? That seems a little excessive to me....
And 4 mini-cims.

The motor budget this year is freaking opulent.

Any bets on seeing someone do a 6-cim, 2-minicim drive? Better start work on those 4-motor custom gearboxes.
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Unread 05-01-2014, 00:52
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Re: The Not So-Secret Secret End-Game

Thatd eat batteries like a champ.
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Unread 05-01-2014, 00:57
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Re: The Not So-Secret Secret End-Game

The motor allowance this year is bananas.

6 CIMs, 4 mini-CIMs (or BAGs), 4 Banebots (RS775), and the myriad of gearmotors. WAY more power than I can realistically see an Aerial Assist robot needing.
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Unread 05-01-2014, 00:58
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Re: The Not So-Secret Secret End-Game

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Unread 05-01-2014, 01:01
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Re: The Not So-Secret Secret End-Game

Fuel to the flames of conspiracy:

Code to unlock the rules was:
3 zones, 2 goals, 1 alliance

Might be looking to deep into things, but they suuure emphasized "collaboration" a lot.
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