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#91
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Re: The Not So-Secret Secret End-Game
Quote:
For those that weren't around: In 2008, throwing a TRACKBALL over the OVERPASS (HURDLING) was worth 10 pts. The endgame bonus was 12 points for a TRACKBALL being ON the OVERPASS at the end of the MATCH. In practice, teams just tried firing from a little further back than their usual shooting spot, and hoped it landed on top for the bonus 2 points, but weren't too bothered if instead they scored a HURDLE. |
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#92
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Re: The Not So-Secret Secret End-Game
And yet there was still one(I said endgames in general not good endgames). the last game where it was "score, score, score till the clock ran out" game was '98.
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#93
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Re: The Not So-Secret Secret End-Game
Pragmatically, though, the endgame has not universally been been an important part of FRC for any significant period of time. I don't think it's all that unbelievable that they decided to do a game without one.
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#94
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Re: The Not So-Secret Secret End-Game
Perhaps the endgame is to have the human players get the balls balanced on top of the truss. This game seems to have several 'recycled' elements anyway (the balls from '08, the goals from '13, etc.), so maybe they'll strengthen the Overdrive throwback and have the endgame be to put the balls on top of the truss.
More generally though, I'm inclined to think they'll introduce something new. Ri3Ds are limiting the diversity of robots (especially with a game like this one where I imagine most robots will be able to do most things like capture balls, move with them, and get into a goal). Climbing on the truss seems like too much of a '13 repeat, though. |
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#95
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Re: The Not So-Secret Secret End-Game
Quote:
2003 2004 (I don't remember 2005's endgame, as I didn't compete) 2006 2007 2010 2011 2012 2013 |
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#96
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Re: The Not So-Secret Secret End-Game
Quote:
edit: 05 had a homezone endgame rule where you were awarded points if your robot made it back to that zone |
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#97
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Re: The Not So-Secret Secret End-Game
Well, maybe if... Ya know, I'm just not gonna think about this and focus on the actual game as of now rather than planning for something that may not happen
![]() That being said im inclined to think something will change during the season We have a robot to build. |
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#98
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Re: The Not So-Secret Secret End-Game
In the launch video he talked about how he liked that first was a lot like the real world and how he wanted it to be even more realistic. In the real word the project parameters can and will change at inconvenient times. So if first threw us a curveball and added a climbing element after week 1, it would be a lot like the real world.
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#99
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Re: The Not So-Secret Secret End-Game
Why 6 Cims? That seems a little excessive to me....
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#100
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Re: The Not So-Secret Secret End-Game
And 4 MiniCIMs as well.
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#101
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Re: The Not So-Secret Secret End-Game
And 4 mini-cims.
The motor budget this year is freaking opulent. Any bets on seeing someone do a 6-cim, 2-minicim drive? Better start work on those 4-motor custom gearboxes. ![]() |
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#102
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Re: The Not So-Secret Secret End-Game
Thatd eat batteries like a champ.
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#103
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Re: The Not So-Secret Secret End-Game
The motor allowance this year is bananas.
6 CIMs, 4 mini-CIMs (or BAGs), 4 Banebots (RS775), and the myriad of gearmotors. WAY more power than I can realistically see an Aerial Assist robot needing. |
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#104
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Re: The Not So-Secret Secret End-Game
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#105
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Re: The Not So-Secret Secret End-Game
Fuel to the flames of conspiracy:
Code to unlock the rules was: 3 zones, 2 goals, 1 alliance Might be looking to deep into things, but they suuure emphasized "collaboration" a lot. |
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