|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: "Dud" robots
Quote:
Seems to me the elite tier robots should easily be able to turn 150ish points on their own (20 pts [truss toss +high goal] x 6 cycles + 25 auto). Especially so if they have two defenders clearing the road for them on this wide open field. Total number of cycles is unlikely to change much with assisting, if anything going down slightly. Adding one assist per cycle, brings the cycle points to 30. If doing so 4 times costs you 2 solo-cycle time periods (going from 6 cycles to 4 in a match), you have no net gain. |
|
#2
|
|||
|
|||
|
Re: "Dud" robots
Quote:
|
|
#3
|
|||
|
|||
|
Re: "Dud" robots
Quote:
Also, scoring with assists will be slower. If you can do 6 solo cycles, or 4 cycles with 1 assist, there is no difference in net score. |
|
#4
|
||||
|
||||
|
Re: "Dud" robots
Quote:
|
|
#5
|
||||
|
||||
|
Re: "Dud" robots
Quote:
I think you are, very much, overestimating most teams capabilities. In the end, there may be 1 or 2 teams in all of FIRST that might be able to pull this off on the competition field, but I doubt it. |
|
#6
|
||||
|
||||
|
Re: "Dud" robots
Quote:
|
|
#7
|
|||
|
|||
|
Re: "Dud" robots
Quote:
|
|
#8
|
||||
|
||||
|
Re: "Dud" robots
Quote:
This team was able to hurdle AND catch the ball, without it ever touching the floor. I realize something like this wouldn't get you the catch points, but would still get you the truss points. I could see some teams doing something like this. |
|
#9
|
||||
|
||||
|
Re: "Dud" robots
Quote:
I'm thinking the super-elite teams will probably be able to do 4-5 cycles unassisted with no defense on them. We'll see if that estimate changes as the build season progresses. ![]() |
|
#10
|
|||
|
|||
|
Re: "Dud" robots
Quote:
|
|
#11
|
||||
|
||||
|
Re: "Dud" robots
If che control system fails, the team with the failure would lose for no reason, especially because in most cases the failures in the cRIO are natural and happens once-in-a-while.
So you may ask why I am bringing this up. This happened to us last year. As soon as the teleop period started, the cRIO randomly died. Thankfully, we had an extra cRIO sitting in out pit so recovery didn't take too long. However, what if this happened and the robot was loaded upon the damage? That would be shear bad luck for the entire alliance! I actually don't remember if we were even allowed to rematch after we fixed the problem so they really have to tweak that rule. Overall, in my opinion, I think this is the most poorly written game in the FIRST history! There isn't even an endgame to give teams more of a challenge. Also, the ball is roughly the size of the robot. It also needs to be picked up. Because of the size and what needs to be done with the ball, it isn't as simple as 2008 where you could knock off the ball and then kick it. I think one of the only possibilities is to kick the ball! |
|
#12
|
|||
|
|||
|
Re: "Dud" robots
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|