|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: 2014: the year of the underdog
One thing I have learned from watching FIRST for many years is that the top teams are not just the top teams because they build the best robots. They're the top teams because year after year, most of them understand the game and plan strategies far better than the average FRC team. Considering the depth of misunderstanding of the rules and potential strategies that have been seen on this forum today, I don't see that changing, and I don't think the theoretical ability of less-sophisticated robots to keep up will, by itself, help "underdogs" all that much.
|
|
#2
|
|||||
|
|||||
|
Re: 2014: the year of the underdog
Agreed. The key to an underdog team doing well this year is recognizing the high value in finishing an A class robot in 4 weeks and practicing for two weeks rather than finishing a C class robot in 6 weeks and getting no practice. The extra abilities of the C class robot are easily negated by middling defense, and have cost them two weeks of practice time.
|
|
#3
|
||||
|
||||
|
Re: 2014: the year of the underdog
I disagree about the 'year of defense' thought Todd. A robot that is pure defense is denying their own alliance 20 points from the 3rd assist. The time to score the goal (either goal) is when the 'defensive' robot goes to get the assist for their alliance.
I think it's really more a year of smart strategists and smart drivers. Paying attention to the opponents' real-time strategy will be key. Paying attention to which opponents have an assist on a given cycle is a must. Even paying attention to which side a ball is about to inbounded from is a must. Edit - come to think of it, Aerial Assist is more like Ultimate Frisbee that Ultimate Ascent was. There will be some cycles where the opposing team will say 'wtf just happened?!'. Last edited by JesseK : 05-01-2014 at 12:17. |
|
#4
|
||||
|
||||
|
Re: 2014: the year of the underdog
This is the first game in a long time where the bottom goal is a totally viable option. You only lose 15% of your score on a max point cycle going for the low goal rather than high. Which means if you can decrease your cycle time by 15% by going for the low goal you have effectively made up the points lost form not hitting the high goal. In a 30 second cycle, if you take 4.5 fewer seconds to score in the low goal than the high goal, you have the same scoring efficiency.
|
|
#5
|
||||
|
||||
|
Re: 2014: the year of the underdog
I think that this closes the gap quite a bit. Although as stated, the tradoff for defense is that your alliance won't be able to get the third assist (20 points). Unless you can escape the robot you are defending, gain possession, then pass it off and return before the opposing alliance can pass to the defended, defense might just be removing two robots from the game.
Although because of the difficulty of shooting, defense on high shooters can be easily accomplished with a good drivetrain and a 4-5' tall robot. |
|
#6
|
||||
|
||||
|
Re: 2014: the year of the underdog
Quote:
The high goals on the other hand are so wide that if you have a shooter that is decent you should be able to get to a spot to shoot within a short matter of seconds if you have anything comparable to a kitbot drive. Additionally, if you pick your shooting position correctly, a goalie should be a non-factor in blocking the shots. I'm sure that there will be at least one team that proves me wrong but for the vast majority of teams I feel that the high goal is a much easier scoring option when facing defense in eliminations. The easiest comparison would be fender shooters vs. key shooters in 2012. Fender shooters were effective in qualification matches but they were neutralized in eliminations when defense stepped up. |
|
#7
|
||||
|
||||
|
Re: 2014: the year of the underdog
Quote:
|
|
#8
|
||||
|
||||
|
Re: 2014: the year of the underdog
What's REALLY promising about the low goal for underdogs is that the lip on the bottom of the low goal is 7" - which is the lowest height allowed for the top of bumpers. Thus getting it into the low goal is literally as easy as 'just run into the thing' - so long as a team can acquire the ball and then get to a goal.
If the GDC doesn't change the 'protrusions into the goal' issue, then I suspect there will be a LOT of broken protrusions... |
|
#9
|
||||
|
||||
|
Re: 2014: the year of the underdog
Quote:
|
|
#10
|
|||
|
|||
|
Re: 2014: the year of the underdog
if you think about it, each zone is worth 20 points, a class B robot could focus on a great feeder, and catcher and catch often, and do good in defense and protecting the shooter from defense they are just as important and don't need a launcher at all. But without good driving theres not much you can do. Very good year for all the rookie teams including 2 year teams.
|
|
#11
|
|||
|
|||
|
Re: 2014: the year of the underdog
I would take the B robot and just add a very reliable ground feeder that could pass off effectivly. We are trying to design a feeder on a long base robot because a longer base is more stable, better for defense and can take more hits without losing ballance. I think there will be alot of sheering of feeders if its not designed right.
|
|
#12
|
||||
|
||||
|
Re: 2014: the year of the underdog
Quote:
|
|
#13
|
|||
|
|||
|
Re: 2014: the year of the underdog
Quote:
The only way to counter is two robots that can pass and receive faster than can be defended. I think this is unlikely unless its very top tier against a fairly slow defender. Of course, all that said, you know some teams will find ways to score. They always do ![]() |
|
#14
|
|||||
|
|||||
|
Re: 2014: the year of the underdog
Our team finished working through our analysis of the game yesterday. When I came back to CD this morning I was struck by the irony of the title of the "not so secret endgame" thread. It's ironic because the end game this year is not so secret. This year, the end game is cycling. This becomes more apparent when you do cycle time analysis, adding up the time required to perform the actions in a fully scoring cycle. The overwhelming time killer is chasing uncontrolled balls around the field.
This year's game has been fiendishly designed to tempt teams to shoot for the high goals during autonomous. But at the same time, the field is designed to make successful high goal shots in auto fiendishly difficult. The robots must start in the white zone. The white line is a long way from the goal. If you've tried it, you know that a successful goal from the starting position is difficult even for a person. Most robots will need to drive forward and get closer to the goal to make that shot, stopping in just the right spot. This isn't easy. I don't expect many will be able to do so. Let's say, one in three. And if there is only one robot which can do it, putting a goalie in front of them reduces their chances further. The net result is that high goal attempts in autonomous will result in many balls that rebound, often all the way to the far side of the field. Let's say one of the three high goal attempts in auto goes in. That leaves two balls that must be retrieved and brought back for shooting. But, where do you shoot from? There are no easy references, like a pyramid, or a key. Plus, defenders are allowed to hit you while you are shooting. So let's say 1 of the two remaining auto balls makes it. That means you get to play "go fetch" AGAIN. Alliances which are enticed into the trap of only going for high goals will be lucky to have time to complete even one "cycle", let alone multiples. They will spend all their time chasing rebounds from missed high goal attempts. Contrast this with an alliance of low goal scorers in auto. They might come out of the first 10 seconds with a lower score, but even the balls which aren't scored are still under the robots control, and can be quickly disposed of. Then, these three robots are ready to begin cycling IMMEDIATELY. And it's the triple assist scoring cycles that really run the score up. |
|
#15
|
|||
|
|||
|
Re: 2014: the year of the underdog
Quote:
(BTW, thank you for these comprehensive analyses and your very understandable write-ups) |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|