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#196
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Re: Aerial Assist Discussion Thread
I have to respectfully disagree that this game is "bland".
As we dug into the possible gameplay strategies, it became very apparent that this game will play out similar to a football game...only with two balls . Complete with a (probable) line of scrimmage in the white zone where the two opposing alliances are simultaneously playing defense against the advancing opponents while trying to move up with their ball. If the NFL is interesting...this could be twice the fun.Many, many different "plays" started to emerge, including some that illustrated how genius the middle human player really can be. Make no mistake....this could be one of the most interesting games we've ever seen (and I'm a game cynic). There are some crazy strategy possibilities that can can change by the second in each match. I'm actually quite excited.....secret end game or not! |
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#197
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Re: Aerial Assist Discussion Thread
With all this talk about 1O 2D Alliances being as points-capable as a 2O 1D or 3O alliance (at least in many regionals) I would like to point out this EXTREMELY important fact:
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This means that winning matches is the most important (obviously) but if all you do is play by yourself, you are crippling yourself if other teams have the same win-loss score as you, if they got their points using assists. |
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#198
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Re: Aerial Assist Discussion Thread
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Teams must also remember that this game is unlike ANY game we've played in a very long time. The critical difference is that there is only one game piece in play for your alliance at one time. You don't really have the option of being "just a great scorer" in this game. You simply don't have the pieces to score if you can't get it up the field. You can't get it up the field if the opposing "linebackers" try to stop you. You can't get out of that without tossing or "punting". That's not terribly effective if you (or your partners) can't catch. Then there's the human player in the mix. And the truss. And the other team trying to do the same thing in the same space. As they say....specialization is for insects. This game is a great example of this! The key design concept for 2014 is "Multi-Role Robots". |
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#199
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Re: Aerial Assist Discussion Thread
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Did everyone here even watch the game animation, let alone read the rulebook? I mean, seriously, some of the things I've been reading.... |
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#200
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Re: Aerial Assist Discussion Thread
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A defense bot would be best served by ignoring the 6" extension and building an excellent drive train. |
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#201
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Re: Aerial Assist Discussion Thread
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#202
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Re: Aerial Assist Discussion Thread
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I'm curious! ![]() |
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#203
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Re: Aerial Assist Discussion Thread
Where do you start at when programming?
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#204
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Re: Aerial Assist Discussion Thread
Just to get things straight, how many balls per alliance are on the field at a time?
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#205
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Re: Aerial Assist Discussion Thread
during autonomous, up to 3. After the autonomous balls are put in goals (still unclear whether or not these would actually be SCORED), only 1 ball per alliance.
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#206
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Re: Aerial Assist Discussion Thread
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#207
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Re: Aerial Assist Discussion Thread
Just to jump on the speculation train... That Truss looks awfully sturdy. Anyone know if it could support 720 lbs?
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#208
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Re: Aerial Assist Discussion Thread
It's rated for 1726. There's another thread going on about that right now.
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#209
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Re: Aerial Assist Discussion Thread
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This is much like 1114s conscious decision to forego auto points in 2013 in favour of a 30pt climber. Last edited by Racer26 : 05-01-2014 at 12:52. |
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#210
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Re: Aerial Assist Discussion Thread
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