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  #211   Spotlight this post!  
Unread 05-01-2014, 13:01
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Re: Aerial Assist Discussion Thread

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Originally Posted by GearMan98 View Post
It's rated for 1726. There's another thread going on about that right now.
Chances are it was meant for the end game, but I'm guessing the GDC didn't want to bring back climbing/hanging 2 years in a row so they tossed it out. It does bother me though that they would spend the extra money for a truss that holds nearly a ton when they could have bought a much cheaper, much less sturdy truss.
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Unread 05-01-2014, 13:01
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Re: Aerial Assist Discussion Thread

I like this years game, but I wish there was an end game to it. All the games I've been apart of have had an endgame.
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Unread 05-01-2014, 13:12
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Re: Aerial Assist Discussion Thread

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Originally Posted by Wraithe View Post
I like this years game, but I wish there was an end game to it. All the games I've been apart of have had an endgame.
The entire teleop is an end game as all your partners have to work together to get those extra points. Just like the bridge in the past. now it's the whole game, love it.
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Unread 05-01-2014, 13:45
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Re: Aerial Assist Discussion Thread

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Originally Posted by themccannman View Post
Chances are it was meant for the end game, but I'm guessing the GDC didn't want to bring back climbing/hanging 2 years in a row so they tossed it out. It does bother me though that they would spend the extra money for a truss that holds nearly a ton when they could have bought a much cheaper, much less sturdy truss.
Exactly what I was thinking. I can't imagine why they would keep it around. Guess we'll find out!
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Unread 05-01-2014, 13:50
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Re: Aerial Assist Discussion Thread

I don't quite understand the ranking system...
5.3.4 Qualification Seeding
All Teams participating in the Tournament are seeded during the Qualification MATCHES. If the number of Teams in attendance is 'n', they are seeded '1' through 'n', with '1' being the highest seeded Team and 'n' being the lowest seeded Team.
The FMS ranks all Teams in decreasing order, using the following sorting criteria:
Table 5-1: Qualification MATCH Ranking Criteria
1st order sort Qualification Score
2nd order sort Cumulative Sum of ASSIST Points
3rd order sort Cumulative Sum of AUTO points
4th order sort Cumulative sum of TRUSS and CATCH points
5th order sort Cumulative sum of TELEOP GOAL points and FOUL points
6th order sort Random sorting by the FMS
So... does "Second order sort" mean, if two teams have the same Qualification Score, or do they all contribute to your rank?
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Unread 05-01-2014, 13:52
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Re: Aerial Assist Discussion Thread

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Originally Posted by ninjosh97 View Post
I don't quite understand the ranking system...
(...)
So... does "Second order sort" mean, if two teams have the same Qualification Score, or do they all contribute to your rank?
If the first sort is tied, they go to the second. Etc.
But QP is tied a lot, since it is common for teams to have the same number of wins, etc.
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Unread 05-01-2014, 14:02
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Re: Aerial Assist Discussion Thread

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Originally Posted by themccannman View Post
Chances are it was meant for the end game, but I'm guessing the GDC didn't want to bring back climbing/hanging 2 years in a row so they tossed it out. It does bother me though that they would spend the extra money for a truss that holds nearly a ton when they could have bought a much cheaper, much less sturdy truss.
I wouldn't assume that FIRST spend an inordinate amount of money on the truss materials.

The material looks identical to what the event staff put up for A/V equipment at every regional. I wouldn't be surprised if FIRST struck a good deal with Show Ready Events to rent them out for a season, or if FIRST actually owned some of the equipment already.
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Unread 05-01-2014, 14:08
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Re: Aerial Assist Discussion Thread

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Originally Posted by Tanis View Post
The material looks identical to what the event staff put up for A/V equipment at every regional. I wouldn't be surprised if FIRST struck a good deal with Show Ready Events to rent them out for a season, or if FIRST actually owned some of the equipment already.
You're correct that it is similar to that the event staff use. But there is a couple reasons they wouldn't use a rented one, the primary being that it will get damage from the robots, and a rental company wouldn't want that. We also have 4 districts this year, and they don't have production companies, so the truss is purchased and sent over by FIRST. Plus, I think that is reusable enough that there's no reason not to purchase it, they can have it for later.

Also, the manual specifically says what and where they got it:

Quote:
Originally Posted by 2.2.5
The middle of the FIELD is spanned by the TRUSS. It is a General Purpose 1 ft. x 1 ft. square TRUSS made by James Thomas Engineering
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Unread 05-01-2014, 14:21
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Re: Aerial Assist Discussion Thread

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Originally Posted by alectronic View Post
If the first sort is tied, they go to the second. Etc.
But QP is tied a lot, since it is common for teams to have the same number of wins, etc.
Ah ok.

Thanks for the clarification.
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Unread 05-01-2014, 14:25
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Re: Aerial Assist Discussion Thread

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Originally Posted by ninjosh97 View Post
Ah ok.

Thanks for the clarification.
At the events, be sure to check out the pit display. It will show all the teams in rank order, and show you each of those items it uses for sorting (QP, Assist Points, etc) by team.
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Unread 05-01-2014, 14:27
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Re: Aerial Assist Discussion Thread

Quote:
Originally Posted by shades23 View Post
Wait so what is the max amount of points you can score in a single run?
3 assists+ over the truss + catch + high goal= 60
(30) (10) (10) (10)
atleast that is what I see as the most amount of points possible
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Unread 05-01-2014, 14:29
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Re: Aerial Assist Discussion Thread

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Originally Posted by Aur0r4 View Post
I have to respectfully disagree that this game is "bland".

As we dug into the possible gameplay strategies, it became very apparent that this game will play out similar to a football game...only with two balls . Complete with a (probable) line of scrimmage in the white zone where the two opposing alliances are simultaneously playing defense against the advancing opponents while trying to move up with their ball. If the NFL is interesting...this could be twice the fun.

Many, many different "plays" started to emerge, including some that illustrated how genius the middle human player really can be.

Make no mistake....this could be one of the most interesting games we've ever seen (and I'm a game cynic). There are some crazy strategy possibilities that can can change by the second in each match.

I'm actually quite excited.....secret end game or not!
Thank you. Emphasizing this
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Unread 05-01-2014, 14:37
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Re: Aerial Assist Discussion Thread

I'm just going to throw out an idea here: Maybe the community of FRC should come up with a standard retro-reflective target that can be placed on robots that intend to catch the ball. I don't see any rules against having retro-reflective tape on the robot, and I see no technical problems as long as it wouldn't confuse any targeting programs as to what a goal is and what a potential catching robot is. Something as simple as a vertical line of retro reflective tape would meet this requirement, as the only time a robot would confuse a goal and a robot is when it's tipped over and probably not going to shoot anyway.
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Unread 05-01-2014, 16:04
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Re: Aerial Assist Discussion Thread

this game is called aerial assist... what's the aerial part?
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Unread 05-01-2014, 16:11
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Re: Aerial Assist Discussion Thread

Quote:
Originally Posted by 4AngryNutjobs View Post
this game is called aerial assist... what's the aerial part?
The "aerial" part is when the robots pass the ball through the air (e.g., over the truss).
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