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#211
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Re: Aerial Assist Discussion Thread
Chances are it was meant for the end game, but I'm guessing the GDC didn't want to bring back climbing/hanging 2 years in a row so they tossed it out. It does bother me though that they would spend the extra money for a truss that holds nearly a ton when they could have bought a much cheaper, much less sturdy truss.
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#212
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Re: Aerial Assist Discussion Thread
I like this years game, but I wish there was an end game to it. All the games I've been apart of have had an endgame.
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#213
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Re: Aerial Assist Discussion Thread
The entire teleop is an end game as all your partners have to work together to get those extra points. Just like the bridge in the past. now it's the whole game, love it.
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#214
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Re: Aerial Assist Discussion Thread
Quote:
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#215
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Re: Aerial Assist Discussion Thread
I don't quite understand the ranking system...
5.3.4 Qualification SeedingSo... does "Second order sort" mean, if two teams have the same Qualification Score, or do they all contribute to your rank? |
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#216
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Re: Aerial Assist Discussion Thread
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But QP is tied a lot, since it is common for teams to have the same number of wins, etc. |
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#217
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Re: Aerial Assist Discussion Thread
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The material looks identical to what the event staff put up for A/V equipment at every regional. I wouldn't be surprised if FIRST struck a good deal with Show Ready Events to rent them out for a season, or if FIRST actually owned some of the equipment already. |
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#218
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Re: Aerial Assist Discussion Thread
Quote:
Also, the manual specifically says what and where they got it: Quote:
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#219
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Re: Aerial Assist Discussion Thread
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Thanks for the clarification. |
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#220
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Re: Aerial Assist Discussion Thread
At the events, be sure to check out the pit display. It will show all the teams in rank order, and show you each of those items it uses for sorting (QP, Assist Points, etc) by team.
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#221
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Re: Aerial Assist Discussion Thread
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(30) (10) (10) (10) atleast that is what I see as the most amount of points possible |
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#222
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Re: Aerial Assist Discussion Thread
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#223
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Re: Aerial Assist Discussion Thread
I'm just going to throw out an idea here: Maybe the community of FRC should come up with a standard retro-reflective target that can be placed on robots that intend to catch the ball. I don't see any rules against having retro-reflective tape on the robot, and I see no technical problems as long as it wouldn't confuse any targeting programs as to what a goal is and what a potential catching robot is. Something as simple as a vertical line of retro reflective tape would meet this requirement, as the only time a robot would confuse a goal and a robot is when it's tipped over and probably not going to shoot anyway.
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#224
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Re: Aerial Assist Discussion Thread
this game is called aerial assist... what's the aerial part?
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#225
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Re: Aerial Assist Discussion Thread
The "aerial" part is when the robots pass the ball through the air (e.g., over the truss).
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