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Unread 05-01-2014, 16:11
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Re: Aerial Assist Discussion Thread

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Originally Posted by 4AngryNutjobs View Post
this game is called aerial assist... what's the aerial part?
The part where throwing the ball in the AIR is awarded extra points?

I don't know, call it a hunch.
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Unread 05-01-2014, 16:14
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Re: Aerial Assist Discussion Thread

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Originally Posted by Sean Raia View Post
The part where throwing the ball in the AIR is awarded extra points?

I don't know, call it a hunch.
I think it's when you throw the ball over the truss ; there, you get 10 bonus points (if you score, of course).
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Unread 05-01-2014, 17:16
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Re: Aerial Assist Discussion Thread

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Originally Posted by alexander.h View Post
I think it's when you throw the ball over the truss ; there, you get 10 bonus points (if you score, of course).
But it seems to me no focus was placed on this. It was mentioned once briefly and then never again.

Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me.
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Unread 05-01-2014, 17:32
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Re: Aerial Assist Discussion Thread

I actually really like this game.
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Unread 05-01-2014, 17:37
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Re: Aerial Assist Discussion Thread

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Originally Posted by AndrewPospeshil View Post
But it seems to me no focus was placed on this. It was mentioned once briefly and then never again.

Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me.
Aerial Assist combines the throwing and catching of balls with cooperative alliance play. During a match, you're going to see balls popping up over the truss and into the goals pretty frequently. It'll be the main focus for spectators.
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Unread 05-01-2014, 17:48
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Re: Aerial Assist Discussion Thread

Anybody got any good ideas for offensive strategies.
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Unread 05-01-2014, 17:54
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Re: Aerial Assist Discussion Thread

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Originally Posted by EastswatG2E9 View Post
Anybody got any good ideas for offensive strategies.
I feel like a lot of people are going to use strategies from 2008, except with an additional overpass at the end of the field.
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Unread 05-01-2014, 18:09
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Re: Aerial Assist Discussion Thread

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Originally Posted by Brandon1266 View Post
I feel like a lot of people are going to use strategies from 2008, except with an additional overpass at the end of the field.
except with more passing
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Unread 05-01-2014, 18:30
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Re: Aerial Assist Discussion Thread

Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.
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Unread 05-01-2014, 18:30
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Re: Aerial Assist Discussion Thread

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Originally Posted by Libby K View Post
Aerial Assist combines the throwing and catching of balls with cooperative alliance play. During a match, you're going to see balls popping up over the truss and into the goals pretty frequently. It'll be the main focus for spectators.
I understand the assist part; that seems to be the main focus of the game and I think it's a good one. It teaches teams to work together and communicate, brings elite teams a bit lower because they now rely on their teammates who could potentially be rookies. But at the same time it doesn't seem that aerial. Yeah balls are flying into goals, but how is that different from Rebound Rumble, Ultimate Ascent, etc. At least those challenges has some exciting game elements; UA has super fast flying frisbees launching across the court,RR was super action packed as well. But the main focus of this game, the assists, seems pretty boring imo. Assuming the average team will push balls, we get to see a lot of bashing and not much else. Because this is a more defense-oriented game, it leaves a lot to be desired in the "thrill" department; if you don't understand the game/aren't on a team, it seems pretty boring.

just my two cents but this game is pretty vanilla
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Unread 05-01-2014, 18:40
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Re: Aerial Assist Discussion Thread

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Originally Posted by Incognito View Post
Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.
When the alliance's ball is scored, then the pedestal will light up and the next ball is available for play.

Source: Talking to Frank at the kickoff in Manchester. I am not in front of the manual at the moment, so please feel free to seek out a non-hearsay official answer.

Quote:
Originally Posted by AndrewPospeshil View Post
But at the same time it doesn't seem that aerial. Yeah balls are flying into goals, but how is that different from Rebound Rumble, Ultimate Ascent, etc. At least those challenges has some exciting game elements; UA has super fast flying frisbees launching across the court,RR was super action packed as well. But the main focus of this game, the assists, seems pretty boring imo. Assuming the average team will push balls, we get to see a lot of bashing and not much else. Because this is a more defense-oriented game, it leaves a lot to be desired in the "thrill" department; if you don't understand the game/aren't on a team, it seems pretty boring.

just my two cents but this game is pretty vanilla
It's just a fun, clever name. I think you might be taking it a little bit too seriously.
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Unread 05-01-2014, 18:45
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Re: Aerial Assist Discussion Thread

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It's just a fun, clever name. I think you might be taking it a little bit too seriously.
Straight from the source.
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Unread 05-01-2014, 18:52
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Re: Aerial Assist Discussion Thread

How are shooting prototypes going? If Ri3D and our own experience is anything to go by, there are plenty of people struggling to get the ball to go very far.
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Unread 05-01-2014, 18:54
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Re: Aerial Assist Discussion Thread

I believe the prevailing strategy will be one that has a general lay out but has a million inner works. Lets say I'm on the blue alliance, I would score in auto then I would stay in the blue zone, one of my members would go to the white (someone that can catch) and then the last go to red. I would get the ball, shoot it over the truss to my partner in the white, and then play defense, then he will pass it to partner in red and play defense, then the cycle starts over. This could be adapted but basically if the ball is not in the area before yours, or in your area you would play defense. I don't believe the robot will be the complicated part of this game, its the team work.
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Unread 05-01-2014, 18:59
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Re: Aerial Assist Discussion Thread

Our shooter will most likely be a catapult with a hexagon at the end to hold the ball, since we want a long frame we will have our feeders on the side and they will pull it on the catapult, then the feed mech will stand up to aid in catching, I want to have bars around the catapult that also aid in catching. One thing to watch for in designing is that some teams (including my own) will have 6 motor drive trains, and if you have an extension that is rigid, it is very likely we will see some feeder shearing.
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