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#226
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Re: Aerial Assist Discussion Thread
Quote:
I don't know, call it a hunch. |
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#227
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Re: Aerial Assist Discussion Thread
I think it's when you throw the ball over the truss ; there, you get 10 bonus points (if you score, of course).
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#228
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Re: Aerial Assist Discussion Thread
Quote:
Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me. |
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#229
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Re: Aerial Assist Discussion Thread
I actually really like this game.
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#230
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Re: Aerial Assist Discussion Thread
Quote:
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#231
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Re: Aerial Assist Discussion Thread
Anybody got any good ideas for offensive strategies.
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#232
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Re: Aerial Assist Discussion Thread
I feel like a lot of people are going to use strategies from 2008, except with an additional overpass at the end of the field.
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#233
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Re: Aerial Assist Discussion Thread
except with more passing
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#234
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Re: Aerial Assist Discussion Thread
Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.
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#235
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Re: Aerial Assist Discussion Thread
Quote:
just my two cents but this game is pretty vanilla |
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#236
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Re: Aerial Assist Discussion Thread
Quote:
Source: Talking to Frank at the kickoff in Manchester. I am not in front of the manual at the moment, so please feel free to seek out a non-hearsay official answer. Quote:
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#237
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Re: Aerial Assist Discussion Thread
Straight from the source.
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#238
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Re: Aerial Assist Discussion Thread
How are shooting prototypes going? If Ri3D and our own experience is anything to go by, there are plenty of people struggling to get the ball to go very far.
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#239
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Re: Aerial Assist Discussion Thread
I believe the prevailing strategy will be one that has a general lay out but has a million inner works. Lets say I'm on the blue alliance, I would score in auto then I would stay in the blue zone, one of my members would go to the white (someone that can catch) and then the last go to red. I would get the ball, shoot it over the truss to my partner in the white, and then play defense, then he will pass it to partner in red and play defense, then the cycle starts over. This could be adapted but basically if the ball is not in the area before yours, or in your area you would play defense. I don't believe the robot will be the complicated part of this game, its the team work.
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#240
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Re: Aerial Assist Discussion Thread
Our shooter will most likely be a catapult with a hexagon at the end to hold the ball, since we want a long frame we will have our feeders on the side and they will pull it on the catapult, then the feed mech will stand up to aid in catching, I want to have bars around the catapult that also aid in catching. One thing to watch for in designing is that some teams (including my own) will have 6 motor drive trains, and if you have an extension that is rigid, it is very likely we will see some feeder shearing.
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