Go to Post Imagine your crate going over Niagara Falls => pack it accordingly (esp if you are attending the Toronto Regional :^) - KenWittlief [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 05-01-2014, 14:52
mitchklong mitchklong is offline
Registered User
None #4859
 
Join Date: Jan 2014
Location: Minnesota
Posts: 31
mitchklong is an unknown quantity at this point
Re: Is throwing worth it ?

Does anyone know what the rule is if the ball leaves the arena ? I assume that if one of the human players catches or stops it they can throw it back in and nothing is lost but time, but what if the blue ball goes into the red player area ? I assume they dont have to throw it back in. Or what if it leaves the arena and isnt playable ?

In particular I am wondering if all of the assist and truss points still stand.
  #17   Spotlight this post!  
Unread 05-01-2014, 14:54
Zuelu562's Avatar
Zuelu562 Zuelu562 is offline
Ready for WPI District!
AKA: Jake Janssens
FRC #3623 (Terror Bots)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Massachusetts
Posts: 340
Zuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to behold
Re: Is throwing worth it ?

Section 3.1.2 of the Manual:
Quote:
BALLS that are ejected from gameplay during a MATCH will be delivered to the closest HUMAN PLAYER of that BALL’S ALLIANCE by event staff at the next safe opportunity. This includes BALLS that go in GOALS but don’t meet the criteria to be considered SCORED.
__________________
Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present

Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
  #18   Spotlight this post!  
Unread 05-01-2014, 14:54
Whippet's Avatar
Whippet Whippet is offline
MIT Class of 2020
AKA: Luis Trueba
FRC #4301 (New Tech Narcissists)
Team Role: Alumni
 
Join Date: Feb 2011
Rookie Year: 2011
Location: Cambridge, MA
Posts: 1,187
Whippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond reputeWhippet has a reputation beyond repute
Send a message via Yahoo to Whippet
Re: Is throwing worth it ?

Quote:
Originally Posted by Zebra_Fact_Man View Post
Something not explicitly stated in the rules, but I feel like it works against the spirit of the game (and expect a Q&A regarding it) is whether a robot can throw a ball over the Truss and catch it themselves.

Effectively kills a "Teamwork" element of this game, but if you get some space, I feel like it could be an easier 20pt bonus than trying to coordinate throwing and catching with 2 different robots.

If it ultimately IS legal, than throwing is definitely worth it. If not, unless you plan to shoot for 10's, I'd say NO.
Quote:
Originally Posted by FRC Game manual
A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER.
(Emphasis mine.)

I.e. Not the same robot.
__________________
2010: FRC 3043, Build Assistant
2011: FRC 3043, Head of Minibot subteam; FLL 12762, Team Captain
2012: FRC 3043, Electrical; FLL 12762, Team Captain; FTC 5670, Team Captain
2013: FRC 4301, Electrical, Team Co-Captain
2014: FRC 4301, Electrical/Programming, Team Co-Captain
2015: FRC 4301, Electrical/Programming, Team Captain
2016: FRC 4301, Chief Technical Officer; FTC 10860, 10861, and 11004: Mentor. Winner, Hub City Regional (3310 & 4063)
  #19   Spotlight this post!  
Unread 05-01-2014, 14:55
RRLedford RRLedford is offline
FTC 3507 Robo Theosis -- FRC 3135
AKA: Dick Ledford
FRC #3135 (Robotic Colonels)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Chicago, IL USA
Posts: 286
RRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond reputeRRLedford has a reputation beyond repute
Re: Is throwing worth it ?

Quote:
Originally Posted by Zebra_Fact_Man View Post
Something not explicitly stated in the rules, but I feel like it works against the spirit of the game (and expect a Q&A regarding it) is whether a robot can throw a ball over the Truss and catch it themselves.

Effectively kills a "Teamwork" element of this game, but if you get some space, I feel like it could be an easier 20pt bonus than trying to coordinate throwing and catching with 2 different robots.

If it ultimately IS legal, than throwing is definitely worth it. If not, unless you plan to shoot for 10's, I'd say NO.
That approach is legal, but only gives 10 points, since by definition a "catch" requires that the thrower and catcher be DIFFERENT partners on an alliance.

So only 10 points, but possession maintained, which has its own value.

-Dick Ledford
__________________
FTC 3507 RoboTheosis
FRC 3135 Robotic Colonels
  #20   Spotlight this post!  
Unread 05-01-2014, 15:01
Zebra_Fact_Man's Avatar
Zebra_Fact_Man Zebra_Fact_Man is offline
]\/[ Go Blue!
AKA: Solomon
FRC #1076 (Pi Hi Samurai)
Team Role: Coach
 
Join Date: Mar 2012
Rookie Year: 2006
Location: Ann Arbor, MI
Posts: 473
Zebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant future
Re: Is throwing worth it ?

Thanks for the quick answer. I read that rule at least twice and somehow never got that interpretation.
  #21   Spotlight this post!  
Unread 05-01-2014, 15:15
roush14r roush14r is offline
Registered User
FRC #0900
 
Join Date: Jan 2014
Location: Durham
Posts: 1
roush14r is an unknown quantity at this point
Re: Is throwing worth it ?

I'm fairly new with FIRST but I feel like if it is worth for one robot to be throwing per alliance. Beyond that, I think that it become a little excessive and not necessarily worth it.
  #22   Spotlight this post!  
Unread 05-01-2014, 15:28
Racer26 Racer26 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Beaverton, ON
Posts: 2,229
Racer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond repute
Re: Is throwing worth it ?

Quote:
Originally Posted by Team3266Spencer View Post
But the ball has a 12 inch radius, so I imagine it wouldn't be that difficult to push in.
There is at least one video on YouTube already of a basic box bot being easily able to just shove the ball over that edge with very little in the way of trouble.
  #23   Spotlight this post!  
Unread 05-01-2014, 17:24
TheMadCADer TheMadCADer is offline
Registered User
no team
Team Role: Mentor
 
Join Date: Mar 2012
Rookie Year: 2010
Location: Austin
Posts: 218
TheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant future
Re: Is throwing worth it ?

Quote:
Originally Posted by roush14r View Post
I'm fairly new with FIRST but I feel like if it is worth for one robot to be throwing per alliance. Beyond that, I think that it become a little excessive and not necessarily worth it.
If you want "full" 60 point cycles, you will need to throw over the truss and shoot into the high goal. To be the most time-efficient you can be, each robot should ideally only possess the ball in one zone. This would make an "ideal" match flow as follows:

Robot A receives ball from human player in Red Zone.
Robot A launches ball over truss to catching Robot B in White Zone.
Robot B somehow gets ball to Robot C.
Robot C launches ball through High Goal while in Blue Zone.

However, if you replace the High Goal with a Low Goal in that last step, you only lose out on 9 points per cycle.
  #24   Spotlight this post!  
Unread 05-01-2014, 17:32
CalTran's Avatar
CalTran CalTran is online now
Missouri S&T Senior
FRC #2410 (BV CAPS Metal Mustang Robotics)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: Overland Park, Kansas
Posts: 2,376
CalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond repute
Re: Is throwing worth it ?

Quote:
Originally Posted by TheMadCADer View Post
If you want "full" 60 point cycles, you will need to throw over the truss and shoot into the high goal. To be the most time-efficient you can be, each robot should ideally only possess the ball in one zone. This would make an "ideal" match flow as follows:

Robot A receives ball from human player in Red Zone.
Robot A launches ball over truss to catching Robot B in White Zone.
Robot B somehow gets ball to Robot C.
Robot C launches ball through High Goal while in Blue Zone.

However, if you replace the High Goal with a Low Goal in that last step, you only lose out on 9 points per cycle.
If you already have a method of launching over the truss, why would you not shoot for the high goal anyways? Just have Robot A launch, then go down to the other end of the field for a pass from C to launch into the goal?
__________________
Team 2410 thinks KISSing is amazing! Keep It Super Safe!
  • "You know you've been in robotics too long when you start talking to your tools." "Well, you've been in robotics CLEARLY too long when they start talking back"
  • Theory is when you know everything but nothing works. Practice is when everything works but you don't know why. On our team, theory and practice comes together - nothing works and nobody knows why.
MMR 2410 Student (2010 - 2013) | MMR 2410 Mentor (2013 - Present)
FTC Game Announcer / EmCee (2014 - Present) | FRC EmCee (2015 - Present) | FRC Referee (2016) | FTC Referee (2017)
Academic Student (Forever)
  #25   Spotlight this post!  
Unread 05-01-2014, 17:45
TheMadCADer TheMadCADer is offline
Registered User
no team
Team Role: Mentor
 
Join Date: Mar 2012
Rookie Year: 2010
Location: Austin
Posts: 218
TheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant future
Re: Is throwing worth it ?

Quote:
Originally Posted by CalTran View Post
If you already have a method of launching over the truss, why would you not shoot for the high goal anyways? Just have Robot A launch, then go down to the other end of the field for a pass from C to launch into the goal?
It simply takes too long.

Robot C then needs to possess the ball and deliver it back to Robot A. Robot A also has to wait around for the B --> C exchange and can't play defense in the Red Zone, which means they also aren't there to pick up the new ball as soon as it comes into play.

Instead, you could keep Robot A in the Red Zone playing defense while Robot C brings the ball to the Low Goal (instead of to Robot A). Robot A plays defense instead of driving back and forth, picking up the ball, and lining up for a shot.

The only time I'd say the high goal is better is if there is heavy defense on both Low Goals.
  #26   Spotlight this post!  
Unread 05-01-2014, 18:02
marissa1215's Avatar
marissa1215 marissa1215 is offline
Registered User
FRC #2729 (STORM)
Team Role: Marketing
 
Join Date: Jan 2014
Rookie Year: 2013
Location: New Jersey
Posts: 4
marissa1215 is an unknown quantity at this point
Re: Is throwing worth it ?

I think that even though it may be harder the ball into the higher goal, it still is worth it considering the amount of points you can get, with a ratio of 1:10, when there is a good amount of time on the clock it is better to just risk the higher shot and make more points, but rolling the ball into the lower goal is ideal for when the score are neck and neck and you only need 2 or 3 points to win.
  #27   Spotlight this post!  
Unread 05-01-2014, 18:05
Koko Ed's Avatar
Happy Birthday! Koko Ed Koko Ed is offline
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,938
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: Is throwing worth it ?

The best teams never ask "Is it worth doing?"
They ask "What's worth the most points and how can we do it?"
That's why they are always playing deep into Saturday @ Champs all the time.
__________________
  #28   Spotlight this post!  
Unread 05-01-2014, 19:21
loyal loyal is offline
Jack of all trades master of none
AKA: Loyal
FRC #0716
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: norfolk ct
Posts: 116
loyal is a name known to allloyal is a name known to allloyal is a name known to allloyal is a name known to allloyal is a name known to allloyal is a name known to all
Re: Is throwing worth it ?

Throwing the ball is way faster. Forget the 3 assist. Take the 2 assist, over the truss, catch if you can, if not no worries. Gain control and sink the high goal. That when done correctly will be the quickest and most efficient scoring. Imo
  #29   Spotlight this post!  
Unread 05-01-2014, 20:13
Alan2338's Avatar
Alan2338 Alan2338 is offline
Former Team Leader/Driver - Alumni
AKA: Alan Cabiness
FRC #2338 (Gear it Forward)
Team Role: Alumni
 
Join Date: Nov 2011
Rookie Year: 2011
Location: Oswego, Illinois
Posts: 48
Alan2338 will become famous soon enough
Re: Is throwing worth it ?

Quote:
Originally Posted by TheMadCADer View Post
If you want "full" 60 point cycles, you will need to throw over the truss and shoot into the high goal. To be the most time-efficient you can be, each robot should ideally only possess the ball in one zone. This would make an "ideal" match flow as follows:

Robot A receives ball from human player in Red Zone.
Robot A launches ball over truss to catching Robot B in White Zone.
Robot B somehow gets ball to Robot C.
Robot C launches ball through High Goal while in Blue Zone.

However, if you replace the High Goal with a Low Goal in that last step, you only lose out on 9 points per cycle.
The way i see it, the fastest and highest scoring way is to do this:

Robot A receives ball from human player in Red Zone.
Robot A passes ball to waiting Robot B in White Zone (before the truss).
Robot B throws/lobs the ball over the truss
Robot C reacquires thrown ball
Robot C shoots/throws ball into high goal.

I just think maybe a thrower should be in the white, and not the red. Just my thoughts...
P.S. I might think this just because I don't believe catching is going to be a big deal...
__________________

2013 Wisconsin Regional Winners (111, 1732)-Midwest Regional Semifinalists, 2nd Seed Captain, (111, 1675), Gracious Professionalism
Galileo Division Quarterfinalists, 7th Seed Captain (2512, 1323)
2014 Crossroads -Quarterfinalist, 8th Seed Captain (4085, 2358)Midwest -Finalist, 2nd Seed Captain (1732, 3936)
2015 Wisconsin -Quarterfinalist, 2nd Seed Captain (2077, 167) Judge's Award Midwest-Finalist, 1st Seed Captain (1756, 171) Chairman's
Archimedes Division Winner, 1st Seed Alliance (1023, 3996, 1089) Einstein Semifinalists
DePaul Class of 2018 - Computer Science
  #30   Spotlight this post!  
Unread 05-01-2014, 20:28
Celia's Avatar
Celia Celia is offline
Now I go to college
FRC #0240 (TEMPEST alumna, MEZ mentor)
Team Role: Mentor
 
Join Date: Aug 2012
Rookie Year: 2012
Location: Ann Arbor, MI
Posts: 99
Celia is an unknown quantity at this point
Re: Is throwing worth it ?

Quote:
Originally Posted by Koko Ed View Post
The best teams never ask "Is it worth doing?"
They ask "What's worth the most points and how can we do it?"
That's why they are always playing deep into Saturday @ Champs all the time.
This ^^^

When we start brainstorming, we make a prioritized list of what we want our robot to do. High goal/truss shooting is worth ten points. Having a shooter means getting nine - or nineteen - more points per cycle rather than going for the low goal with no truss pass. Even if only one or two assists are managed, the shooting robot comes out on top. A well-designed robot should be able to efficiently harvest and shoot the game piece in nearly the same amount of time it takes another to herd the ball into the low goal. In autonomous, the point values speak for themselves.

Another positive to throwing: Let's say your alliance partners are unable to assist (broken down, goalie, etc.). Theoretically, couldn't one throwing robot cycle the field on its own, throwing over the truss and score in the high goal by itself? Earning twenty points per cycle with one robot doesn't seem half bad.
__________________
See one, do one, teach one

Last edited by Celia : 05-01-2014 at 20:34.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:19.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi